Carbonated Posted February 14, 2012 Share Posted February 14, 2012 So surge rating neuter is out. Thought it would be 4% but apparently its 10%....damn it got hit hard. What are you guys gonna stack now? I'll do some math and work some stuff out but ill probably go to accuracy/power instead. Link to comment Share on other sites More sharing options...
Hizoka Posted February 14, 2012 Share Posted February 14, 2012 i lost 11%. lost about 150 damage on a 3 stack deadly saber tick Link to comment Share on other sites More sharing options...
deathTouchIG Posted February 14, 2012 Share Posted February 14, 2012 (edited) Well it's still more useful than accuracy, so I'll still be stacking surge. If more lvl 25 enhancements existed, maybe I would have a choice to balance stuff out. Edited February 14, 2012 by deathTouchIG Link to comment Share on other sites More sharing options...
VoidSpectre Posted February 14, 2012 Share Posted February 14, 2012 power? Link to comment Share on other sites More sharing options...
Xerain Posted February 14, 2012 Share Posted February 14, 2012 Well it's still more useful than accuracy, so I'll still be stacking surge. If more lvl 25 enhancements existed, maybe I would have a choice to balance stuff out. They do. Drops in hardmode raids yo. We need to be able to buy the enhancements we want for our gear. Link to comment Share on other sites More sharing options...
Leonalis Posted February 14, 2012 Share Posted February 14, 2012 (edited) Here - I was create a list yesterday an today with the same stats. Patch 1.1.2 Patch 1.1.3 Surge Kritischer Multiplikator Surge Kritischer Multiplikator 27 5.17% 27 4.60% 28 5.35% 28 4.76% 40 7.46% 40 6.56% 76 13.22% 76 11.22% 88 14.96% 88 12.56% 127 20.07% 127 16.29% 139 21.49% 139 17.26% 154 23.16% 154 18.39% 175 25.35% 175 19.85% 182 26.03% 182 20.23% 203 27.98% 203 21.42% 204 28.07% 204 21.47% 216 29.11% 216 22.08% 229 30.18% 229 22.69% 232 30.42% 232 22.82% 235 30.65% 235 22.95% 252 31.94% 252 23.62% 269 33.14% 269 24.28% 275 33.54% 275 24.49% 280 33.87% 280 24.66% 292 34.63% 292 25.01% 300 35.12% 300 25.28% 307 35.54% 307 25.48% 313 35.88% 313 25.64% 319 36.22% 319 25.80% 353 37.99% 353 26.59% 360 38.33% 360 26.74% 366 38.60% 366 26.86% 372 38.88% 372 26.97% 400 40.07% 400 27.45% It is very hart BUT EVERY CLASS got this nerf Edited February 14, 2012 by Leonalis Link to comment Share on other sites More sharing options...
Superdude- Posted February 14, 2012 Share Posted February 14, 2012 105 - 72. Yea, you saw that right. My rage spec is destroyed now. Thanks. Link to comment Share on other sites More sharing options...
mastersloup Posted February 14, 2012 Share Posted February 14, 2012 Lol, i went fro 81% to 71% and my on use pvp relic which give 235 surge give me 6% woo! I'm glad it's a nerf across the board for PvP though. Good and ****y move at the same time. I wonder if they'll nerf PvE raid boss as a compensation(spelling?) Link to comment Share on other sites More sharing options...
wainot-keel Posted February 14, 2012 Share Posted February 14, 2012 Lol, i went fro 81% to 71% and my on use pvp relic which give 235 surge give me 6% woo! I'm glad it's a nerf across the board for PvP though. Good and ****y move at the same time. I wonder if they'll nerf PvE raid boss as a compensation(spelling?) What ? Does this nerf only affect PvP ? Link to comment Share on other sites More sharing options...
mastersloup Posted February 14, 2012 Share Posted February 14, 2012 What ? Does this nerf only affect PvP ? No, it also affect PvE. But a surge nerf across the board reduce burst damage/healing in PvP, Which is good. But it also affect PvE'er DPS which is bad Link to comment Share on other sites More sharing options...
Anelyn Posted February 14, 2012 Share Posted February 14, 2012 I always preferred power over surge ^_^ :-) Link to comment Share on other sites More sharing options...
wainot-keel Posted February 14, 2012 Share Posted February 14, 2012 No, it also affect PvE. But a surge nerf across the board reduce burst damage/healing in PvP, Which is good. But it also affect PvE'er DPS which is bad so basically, everything will take longer to kill.... gee, thanks Link to comment Share on other sites More sharing options...
Selixx Posted February 14, 2012 Share Posted February 14, 2012 The Champion Enforcer gloves (for snipers and operatives) have an enhancement with power and surge on them. That's what I'll be stacking. Link to comment Share on other sites More sharing options...
Rhinzual Posted February 14, 2012 Share Posted February 14, 2012 so basically, everything will take longer to kill.... gee, thanks Fantastic, what's next? A nerf to primary stats? Link to comment Share on other sites More sharing options...
mastersloup Posted February 14, 2012 Share Posted February 14, 2012 so basically, everything will take longer to kill.... gee, thanks I don't think raid encounter were balanced around everyone losing 10-15% crit damage Link to comment Share on other sites More sharing options...
Carbonated Posted February 14, 2012 Author Share Posted February 14, 2012 yeah raids going to be the area most affected, esp with the 30 fury auto crits losing that little bit. about to get on and see how pvp is affected, I use pve gear in there, averaged about 310k so that little bit of surge ill probably miss out in some games on the 300k medal. Link to comment Share on other sites More sharing options...
ReFlexionn Posted February 15, 2012 Share Posted February 15, 2012 soon pvp in this game will mean you never die cuz everyone will hit like noodles and now op/smugglers are RLY mad cuz they got nerfed twice in a row LOOOOOOOOOOOLOLOL!! Link to comment Share on other sites More sharing options...
CrazyAl Posted February 15, 2012 Share Posted February 15, 2012 soon pvp in this game will mean you never die cuz everyone will hit like noodles and now op/smugglers are RLY mad cuz they got nerfed twice in a row LOOOOOOOOOOOLOLOL!! so did anni marauders, and this one hurts even more than the last probably (im not a number cruncher so im just guessing there) Link to comment Share on other sites More sharing options...
xDreegan Posted February 15, 2012 Share Posted February 15, 2012 As Carnage I'm not sure how this will effect me as a whole, as we have surge talents built into our tree. I'll touch base later tonight after some PvP and grinding to see how it was hit. Link to comment Share on other sites More sharing options...
Carbonated Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) well i had a couple of games, theres one bm trooper healer on my server and i couldnt get him below 70% he just healed through it all. Everything else seems fine, still topped meters overall numbers are lower. I survived a bit longer but. Guess it was good for people not in pvp gear the next question is raiding so tomorrows our raid day. will be interesting. Edited February 15, 2012 by Carbonated Link to comment Share on other sites More sharing options...
Kibaken Posted February 15, 2012 Share Posted February 15, 2012 well i had a couple of games, theres one bm trooper healer on my server and i couldnt get him below 70% he just healed through it all. Everything else seems fine, still topped meters overall numbers are lower. I survived a bit longer but. Guess it was good for people not in pvp gear the next question is raiding so tomorrows our raid day. will be interesting. Not being able to kill a healer is never a bad thing. The entire point of putting pressure on a healer is that they can't free-cast heals and are forced to split HoTs and not get as many casted heals off. On topic, this nerf is, obviously, across the board and in no way only affects Marauders. I have yet to see an encounter where almost hitting the enrage timer was a problem if everyone knew what they were doing. I'm sure the nerf - while obviously affecting all class's overall DPS - it won't affect progression at all. I could be completely wrong, but as I said I've never had an enrage timer problem. Link to comment Share on other sites More sharing options...
KilllerRock Posted February 15, 2012 Share Posted February 15, 2012 The Champion Enforcer gloves (for snipers and operatives) have an enhancement with power and surge on them. That's what I'll be stacking. did not know that. thanks for the tip. Any chance there is a power/crit mod? Link to comment Share on other sites More sharing options...
Spiderbubble Posted February 15, 2012 Share Posted February 15, 2012 In a way, Carnage Marauders got buffed (compared to Rage/Annihilation) since their only 100% sure crit was Scream. Sure they still get crits on other abilities, but Rage spec got 100% crits on Smash (quite a damage reduction there) and Annihilation had 100% crits with Berserk, on top of having very high general crit ratings on bleeds. I have been Rage for a few days to try it out (that and respec costs are getting too high) but I didn't really notice a massive difference in damage output on my Smashes. Granted, I only have around 250 Surge, so that might be why. I've yet to try it on the other specs, because, as I said, my respec costs are getting too high and I'm waiting for them to reset. Link to comment Share on other sites More sharing options...
NekoWAR Posted February 15, 2012 Share Posted February 15, 2012 Had 76 crit multiplier before, 70 now. Big deal, lol. Link to comment Share on other sites More sharing options...
Selixx Posted February 15, 2012 Share Posted February 15, 2012 did not know that. thanks for the tip. Any chance there is a power/crit mod? Unfortunately there is not a crit/power enhancement or mod that I am aware of. I wish Link to comment Share on other sites More sharing options...
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