Wait, what? if you can't kill the easiest prey for marauders, than your 9 years of playing warrior archetype are worth nothing.
P.S. Powertechs are harder, though. Still pretty easy if you have your def cooldowns up.
Won't solve the problem of being permaslowed, and how much damage will you do during those 5 (for example) seconds of CC-immunity to huttball carrier before he can happily kockback you to the horizon? Though i guess it is more the question of map design.
But yeah, immunity after chrage would be a good start.
Diminishing returns on roots\snares anyone? Or make this sht fill the resolve bar at least (if you don't want to overhaul retarded resolve system completely).
Yep, approach in force camo, so when you will be knockbacked and rooted, you have nothing to do apart from staring at the guy who shoots in your face ^^.
How can the best huttball carrier class be in disadvantage in huttball? You know, this warzone is not about dealing more damage than *insert any class*.