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KilllerRock

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  1. Same here, returning to the game and it has to be a pvp server for me as well.
  2. Use to play a ton first year of the game, enough so to have the best gear and was once considered one of the better players on the server. Now I'm fumbling over abilities and have no sense of direction with where to go, or what's what. Hoping to find a guild to meet some people again and hopefully help me learn all the new.
  3. I'm a jedi sentinel, and i want the stats of the Jedi guardian vindicator gloves for one of my armor pieces. I have a couple questions. Can i purchase the guardian WH gloves and swap all the mods including the armor mod of the guardian gloves to my sentinel gloves? Can i choose to swap all the guardian WH glove mods to my pants/legs if i choose? If yes, do i still get Sentinel set bonus's if i do this or no? Anyone who can answer these questions for me, thanks in advance.
  4. No, i don't lose to a PT when i have all my cooldowns up 1vs1. But you add healers to the mix on both sides and all the encounters when my long CDs are down they will win. They have ridiculously high sustained damage that can't be avoided like a smash/sweep can be.
  5. I play a sentinel, and there were some changes, but some of the buffs we got we definitely did not need as the class overall was mostly fine before the patch, just needed a few tweaks to the trees. But i don't understand why all the threads are nerf mara/sent? Sure they could revert some of our stuff back, but is no one else out there getting ***** by DPS powertechs? There is a premade on our server that is just 3 DPS power techs and a ops healer and they just obliterate everyone, even our premade. They seriously can burst any class down in seconds way faster than even a couple mara's can. I'm fine if they revert a few of the buffs sents/maras got back to pre 1.2. But they better nerf power techs the same because right now they are dominating my whole server at max level.
  6. I don't judge based on classes. I judge based on players and their gear. When i see one team has 3-4 players under 14k hp and other team is all 15k+ hp. I pretty much know which team is going to win.
  7. Ya, if you capture L and R, thats all well and great. But at the very beginning of the match the main concern is just getting two turrets. and at the very start when all nodes are neutral it is easier to cap L and M than it is L and R. The R turret is further away from your faction and closer to the opposing faction. So not only might they cap it before you even get a chance to stop them, when players die on both sides and fly back, their reinforcements will come slightly quicker. On top of that their guys in mid can come quicker than your guys can from L.
  8. i pvp a bunch and have been playing since launch i dont have full BM =( 10 tokens/112 bags
  9. i have only like a 91.5% chance to hit with melee attacks and a 101.5% with special attacks. I have never noticed missing any of my attacks in PvE or PvP unless a special defensive CD was activated by the enemy player.
  10. lol no "in my opinion"? All you will get here is opinion. People throwing math around like facts for PvE gear and others throwing math around for PvP gear.
  11. I don't think it makes much of a difference if you wear 2 piece pve and rest pvp. I really didn't notice a difference when i used a couple PvE pieces. I felt way weaker trying to do full PvE gear. But i just run around in full PvP gear minus the matrix cube for 1 relic slot and i don't lose in that gear so why change it?
  12. I pretty much cap surge (which isn't hard) as mines at +297 surge rating. After that its Power and then crit. I think im sitting at +390 bonus damage, 27% crit, and 75.2% crit multiplier and 11.85% expertise buff in my full set of pvp gear. (self buff/power stim included) And im Watchman spec and pvp gear so yes this is for pvp.
  13. Warzone heal/adrenal are better. Why? because if you pop it, yes it puts your bio heal/adrenal on CD too, but it only puts it on THEIR CD. So the bio medpac/adrenal will come back up and be ready for use sooner than the WZ adrenal/heal. So i keep all 4 on my bar.
  14. WASDQE are all movement keys for me. 1-5,R, F, C, X are the only things i hit with my left hand (9 buttons). The other 10 or so i mouse click. And sometimes i notice im slow at it, and sometimes this game makes your cursor disappear which doesn't help, and sometimes i get so locked up on paying attention to what is NOT on cooldown that i didn't notice my target moved on me. But even with all that, i feel like if i play a few matches, get in a groove...then i am going just as smooth as a full keybinder player. Also you just have to realize that for the most part, sent/maras have every ability possible to win any fight. Which means being a fraction of a second quicker (while helpful) USUALLY wont make the difference in the fight. What makes the difference in the fight is just using the right ability at the right time (within a 1-2 second gap). So even if my clicking is .5-1 sec slower than a keybinder. If i saberward at the proper time, pacify at the right time, interrupt the right ability i will win the fight regardless if im slower.
  15. I like to stay on top of my target. So i will sometimes even use strike over it if im trying to stay right on a guys a**. But ya if some fool is going to stand there for a couple seconds i will use it for the first 2 tics and then depending on how much focus i have or what CDs im waiting for i might let it finish the 3rd hit. But the 3rd one takes forever...the first 2 are pretty quick.
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