Gardod Posted February 11, 2012 Share Posted February 11, 2012 Nice. If you keep listening to customers and implementing their resonable wishes, I'm gonna be with this game for a long time. Who needs addons and all the bad things that come with it if you have great devs Link to comment Share on other sites More sharing options...
Sabatron Posted February 11, 2012 Share Posted February 11, 2012 This is a very nice option to have. I didn't have any issues with older GCDs treatment (only the second implementation was frustrating imo). So +1 to this change Link to comment Share on other sites More sharing options...
aeterno Posted February 11, 2012 Share Posted February 11, 2012 Sneak peak: http://v.cdn.cad-comic.com/comics/cad-20120210-aaaba.png Link to comment Share on other sites More sharing options...
Nepumuk Posted February 11, 2012 Share Posted February 11, 2012 Incoming changes to global cooldown UI Words cannot describe how awesome this is. Thanks! Link to comment Share on other sites More sharing options...
ninoss Posted February 11, 2012 Share Posted February 11, 2012 Very good step, now everyone will be able to use his favorite system Link to comment Share on other sites More sharing options...
HoosierDuke Posted February 11, 2012 Share Posted February 11, 2012 Just an FYI, RED text on certain background can be HORRID for color blind users (most notably red-green, the most common color blindness among males). Link to comment Share on other sites More sharing options...
Amarinth Posted February 11, 2012 Share Posted February 11, 2012 (edited) Wow, this is awesome - those customization options a lot more indepth than I was expecting. The thing I don't see that might be handy would be the ability to turn off the vertical cooldown bar completely on skill-specific cooldowns for those who want to replace it with just the text timer. And I mean that as constructive feedback to make the system even better and more comprehensive. edit: It's not part of the settings featured in the video so it's hard to tell, but it seems like options 2 and 4 without overlay should allow you to see a skill's availability (including those triggered by chance or specific conditions) through the cooldown effect, right? If so that's perfect and disregard my earlier statement about that option missing (clearly I was still half asleep). Edited February 11, 2012 by Amarinth Link to comment Share on other sites More sharing options...
DarthMondo Posted February 11, 2012 Share Posted February 11, 2012 Credit where credit is due.Awesome new changes that make me feel warm and fuzzy inside Link to comment Share on other sites More sharing options...
Greencorn Posted February 11, 2012 Share Posted February 11, 2012 I must say I find these changes encouraging, its nice to see you've taken some of the things mentioned by the community to heart. I would like to know if its possible to get a video or some screenshots to see how the "show cooldown text" option functions over the duration of a skill cooldown effect, as this option sounds like it could be helpful. Any word on what is being done in the mean time until this comes in tentatively on the 20th, as many of us haven't been able to play the game since it was broken on the 6th? Link to comment Share on other sites More sharing options...
StealthStalker Posted February 11, 2012 Share Posted February 11, 2012 The options look solid enough. I just wish I could associate the "Flash" with the abilities that are cooling down, and not just the GCD. Link to comment Share on other sites More sharing options...
Tehthing Posted February 11, 2012 Share Posted February 11, 2012 Well done BW, keep listening to the crowd, it will benefit you in the end, trust me on that one. To all the constant whiners that tend to turn up once BW actually fixes things that the same players whined about in other threads, to all you guys, go play chess or something, you suck. Link to comment Share on other sites More sharing options...
Grammarye Posted February 11, 2012 Share Posted February 11, 2012 (edited) Much applause for both listening, reacting, and coming up with a solution that is option based & allows players to customise the result to their tastes. Great steps in the right direction. Love the numerical timers visible on the actual cooldown skills. As others have pointed out, do think about colour-blind players when using particular colours for notifications. Red may not be the best choice for the numbers. However, that's very easy to change. Also kudos for making a blog page about this so quickly and getting the message out. Communication in an MMO is important. Nicely done. Mildly unfortunate that at least 30% of the posters here are unable to actually read it before making stupid statements, but that's today's education systems for you. <insert kids today, get off my lawn quips here>. Edited February 11, 2012 by Grammarye Link to comment Share on other sites More sharing options...
_scriptor Posted February 11, 2012 Share Posted February 11, 2012 Thank you very much, you made me a very happy Bounty Hunter Link to comment Share on other sites More sharing options...
Keppa Posted February 11, 2012 Share Posted February 11, 2012 AWSOME! Keep it up with UI Improvements! Link to comment Share on other sites More sharing options...
shotif Posted February 11, 2012 Share Posted February 11, 2012 This looks fantastic, especially the cooldown text overlay. Thank you, Bioware, for listening to players' feedbacks and trying to cater to everyone! Link to comment Share on other sites More sharing options...
code-maker Posted February 11, 2012 Share Posted February 11, 2012 Great job guys. Nice first step... Link to comment Share on other sites More sharing options...
Kemeros Posted February 11, 2012 Share Posted February 11, 2012 I didn't have much problem with the new UI to begin with but i can't help but be impressed by the quick and very complete solution you found for this. There is no way not to be happy with this change. Complete control = happy customers. It's as simple as that. Clearly bioware, you have the vision and the skills to make this mmo a big success. I also read the answers you gave to the community in the Q&A. Very happy with the upcoming stuff. Can't wait! Thank you bioware. Link to comment Share on other sites More sharing options...
SliverM Posted February 11, 2012 Share Posted February 11, 2012 Nice work. Thank you! Link to comment Share on other sites More sharing options...
Aroa Posted February 11, 2012 Share Posted February 11, 2012 I think this is a great change. I love that you allow the users to choose whatever style they want. This is one of the things that have been missing from your UI. Link to comment Share on other sites More sharing options...
Raewin Posted February 11, 2012 Share Posted February 11, 2012 great very much needed, cant wait Link to comment Share on other sites More sharing options...
skotish Posted February 11, 2012 Share Posted February 11, 2012 Gratz on this fix, my eyes are bad but this will help me suit them Link to comment Share on other sites More sharing options...
Dafroog Posted February 11, 2012 Share Posted February 11, 2012 The options look solid enough. I just wish I could associate the "Flash" with the abilities that are cooling down, and not just the GCD. Did you read the blog? Show Ready Flash: This option, when selected, will show the bright flash when an ability finishes cooldown. Show Global Cooldown Ready Flash: This option, when selected, will show the bright flash when an ability finishes its global cooldown. The option you want is there Link to comment Share on other sites More sharing options...
llesna Posted February 11, 2012 Share Posted February 11, 2012 (edited) I'm highly impressed by the way you've reacted to player/customer complaints about the UI changes guys Options are definitely the way forward! More options means people can customise it as they want. Please add in more customisations like this as time goes on Edited May 3, 2012 by llesna Link to comment Share on other sites More sharing options...
Ratito Posted February 11, 2012 Share Posted February 11, 2012 (edited) For me... working on this is LOST OF TIME (fix victory in warzone that doesn't count to quest) now the 'global cooldown haters' are happy? pffff Edited February 11, 2012 by Ratito Link to comment Share on other sites More sharing options...
Maizan Posted February 11, 2012 Share Posted February 11, 2012 (edited) For me... working on this is LOST OF TIME (fix victory in warzone that doesn't count to quest) now the 'global cooldown haters' are happy? pffff I will reiterate what many others have said to posts such as this one. They employ MULTIPLE teams to work on different aspects of the game. Just because one team worked out a solution to this issue does NOT mean that there isnt another team working on the issue you described. Edited February 11, 2012 by Maizan Link to comment Share on other sites More sharing options...
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