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ninoss

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10 Good
  1. Very good step, now everyone will be able to use his favorite system
  2. I'd like that but doubt it. Guess gonna farm that BT normal for a year...
  3. Defense is pretty much FOR these encounters. It works prfectly. I wouldn't recommend maxing out just one secpndary stat (like def, shield or absorptio) as they suffer from diminishing returns. Especially not shield and absorb as they are working best together. You can look up some itemization guides. General tip is to bring them all up, with priorities depending on your class.
  4. You can skip him. Just run past him, let one person die, CR that person, wipe. After wipe CR person rezzes rest of the group. Proceed. Another way is to kite him waaaaaaaay from his location and just fight him there. His immunity buff is timed, thus if u kite him enough you wont have to fight adds (or too many of them). Ofc, bug should be fixed, but you can still do it.
  5. Most are just world drops, some drop from specific bosses or instances.
  6. Depends what schematic, try to be more clear.
  7. I've dinged lvl 50 on Voss mate. You're doing something wrong. Very wrong.
  8. @ OP Of course, you are right to wonder. Thing is Star Wars is fantasy setting and thus doesn't have to care for logic Also, technology could degrade over time. See WH40K for referance.
  9. It was a good call on BW side. That will slowly recreate market for stims etc.
  10. Thank you very much. It's one of few good calls you've made. I rolled biochem before it was well known how powerfull it is. I myself had no idea how enormous boost to my character it's gonna be. When I realized how great Rakata drugs are...I wasn't happy at all as I realized that sooner or later most players will roll Biochem thus destroying market for stims, medpacks and stimulants. By bringing Rakata medpacks at first, and now also stims - you've restored balance. Biochem might be even inferior now to Synth/Armormech as they give pretty neat bonus with augment slots. Eventually alot of players will realize that Biochem is no longer IWIN and will take different crafts thus restoring market (which for hardcore gamers will be already restored by exotech stims superiority over rakata). I suspect Biochem may need a slight buff in future to bring it in line with Synth/Armor but that's FAR future - first it's essential to rebalance quantity of people having biochem compared to other crafts. Thank you again.
  11. 1. No ability delay 2. Balanced classes 3. Collision detection
  12. It got better but it's far from being good. Mounting is just annoying but when ability just isnt firing off or even worse - animation fior channeled spell fires off but ability itself doesnt... It roots me in place for 3 seconds and I'm basically doing nothing.
  13. Its same in every game. People who play warriors are so addicted to close and personal combat thay wont reroll/quit even if their class is totally gimped. Thus warriors are gimped in almost every game to satisfy all ranged crybabies.
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