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They say there is no endgame...


SirSlayAlot

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i have question though. what about MMO's where you complete all the level cap RAIDs and get your set of the best RAID gear.

 

what do those games have for you to do?

 

WoW did this, then many more games did this. Now SWTOR is doing this. First it was original, a Star Wars MMO, now people are catching on that this dead horse has already been flogged.

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I will say it again, for those that may have missed it...

 

Its not about the amount of end content, its that the leveling process is totally disconnected with end game content.

 

BW's claim to fame for this MMO was to have story and companions, and both end abruptly at end game and this MMO becomes just another in a long line of boring end game MMO's. Nothing new, nothing inventive, nothing ground breaking... same ol' same ol'

 

Where is the story and character/companion development post lvl 50?

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Leave the basement. If your playing 7 days a week and putting in more time then a full time job then of course you will run out of content. If you want to play like that id suggest playing mulitple MMOs to keep it fresh and limit your boredom. It takes time to code and debug massive content. add to that the game has only been release a couple months and i think they are doing pretty good. Many many launches have struggled with massive Bugs and maintenance fixes. Be glad you havent been unable to log in practically at all.

 

I have a full time job that pays very very well... sorry if you aren't as efficient with your time as I am.

 

P.S. Aussies don't have basements, only fat anti social Americans do. Save your stereotypes for your own kind

Edited by SirSlayAlot
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lol yeah, always make me laugh when people rage over not having something different, but have no idea what it is they want.

 

You want different? Xbox Kinect is that way------>

 

People were all saying the same thing about Rift this time last year, fast forward a year and the content keeps coming and no one is complaining. Moral of the story, be patient.

 

Are you saying that Bioware doesn't have game designers? You know, people who invent game systems and then design them? Game designers don't invent things anymore, they just copy paste the same thing other people are doing. It's a lot easier and doesn't require thinking.

Edited by Calei
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Again, don't call out my guild for ***** clowns complaining, I never mentioned once that I was done with the content or complained about lack of endgame. You can say NM is endgame but once you beat it, why do it again, not like HM is that much different anyway, at least in 16 mans, can care less about 8 mans.

 

Actually, I don't have to justify anything to you because you probably have done none of it. The point is, if people raid more than 2 nights a week and are competent, they are done with the content. "we are not because we don't raid that much for this very reason"

 

Relax. I haven't completed the End game either although we are working on it.

 

Maybe I misread. But you stated you could clear the hardest mode in 1.5 days of raiding. Which isn't true based on your site. That's it.

 

Sure do it once then go back to HM. Whatever you guys like doing. All my point is, is that if you haven't cleared NMM, you have cleared end game content. That's it.

 

If you haven't cleared NMM BW might think, hmm maybe we made our end game too hard. So we will have to filter downwards the difficulties.

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I will say it again, for those that may have missed it...

 

Its not about the amount of end content, its that the leveling process is totally disconnected with end game content.

 

BW's claim to fame for this MMO was to have story and companions, and both end abruptly at end game and this MMO becomes just another in a long line of boring end game MMO's. Nothing new, nothing inventive, nothing ground breaking... same ol' same ol'

 

Where is the story and character/companion development post lvl 50?

 

Pet wars, it's all about pet wars!

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I had already replied my answer. You said blah blah blah, I have 41 one people on my friends list.

 

My reply is, that you have 41 random people you added to friends that STILL cant keep you occupied in a game.

 

Quality over Quantity. I have a total of 10 people on my friends list not including my guild. When I log in, I spend 50% of my time joking around talking with friends and 50% playing the game.

 

Its not always a key mashing 100% serious spacebar pounding affair.

 

Again, you've added absolutely nothing to the topic at hand. Are you the captain of the Costa Concordia?

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User Generated Content perhaps?

 

The only really new I can think of, but also I doubt would be possible for TOR, with Lucas licensing and all.

Startrek Online has a pretty good UGC tool with the Foundry, but I still see plenty of people bemoaning that's not enough (and I doubt many people count it as endgame content anyway, even though it's theoretically endlessly new content for all players).

 

I think the only thing that can be done is to create as much good content as you can in the shortest possible time you can, and hope that it's enough. Anyone still saying it's not - well, you did the best you could, the impossible you won't achieve.

 

/offtopic

Funny thing is , the best "star trekish" mission, the one I redo for fun, are not the dev made mission, but the fan made one. This is especially glaring with the ground missions.

/offtopic

 

Personally I would simply like to see a tad bit different mission, using the environment, and maybe if the engine allows, phasing. Then there is the ship, lotta potential wasted on a nice but limited on rail.

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Relax. I haven't completed the End game either although we are working on it.

 

Maybe I misread. But you stated you could clear the hardest mode in 1.5 days of raiding. Which isn't true based on your site. That's it.

 

Sure do it once then go back to HM. Whatever you guys like doing. All my point is, is that if you haven't cleared NMM, you have cleared end game content. That's it.

 

If you haven't cleared NMM BW might think, hmm maybe we made our end game too hard. So we will have to filter downwards the difficulties.

 

Find where I said we cleared anything in 1.5 nights please. I said it can be cleared in a night, and yes we can clear a HM 16 man in one night, then we do the other the other night. That's why "we" don't raid that much, doesn't justify it for guilds that raid 6 nights a week, they are done and have moved on and that's the whole point.

 

We've tried NM one time at the end of a raid and beat the first boss. So in a week, or should I say, after this lockout, yes, we will be able to clear it all on NM in 2 days, maybe one if we actually raided more than 2 hours.

 

Not sure why I'm even feeding you, I wasn't even complaining about a lack of endgame but being called out for reasons why I shouldn't be complaining about endgame lol

 

 

Yes I agree people shouldn't be complaining about no endgame when they haven't done it.

 

Yes I agree the current endgame is lol worthy and doesn't take much time for hardcore guilds.

 

Yes I agree multiple difficulty settings of the same instance is lame.

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They should add some kind of world events on nar shadar. Like maybe some games in the casino which are multiplayer, mini-game novelty quests which are challenging and reward mounts, pets, cool looking orange gear, and other novelty items.

 

Also i think nar shadar should have an arena fighting game whether it be dualing other players or waves of NPC's purely for hutt's entertainment or actual players to spectate while waiting to compete.

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Well... after first disagree'ing with them... I now agree.

 

After you've done all the HM FP's and your 2 ops and a few pvp games, there is nothing else really to do for the next 5 days.... except level a alt.. but that is not endgame.

 

Bio, you really need to work on this next content patch. And no, another FP, Op or Space Mssion is not the answer, we are looking for something different.

 

First off --

 

(DO NOT SAY WE) You need to use the word "YOU"... due to the fact you do not speak for me so you need to stop it.

 

We need to get bugs fixed, issues addressed as a top focus first. Fix broke quests on Ilum fix things that are in game now..

 

Now, while adding a little content is fine we need to get the minor issues fixed first so we can move on.

 

As for you.. I assume you have all your companions maxed all gear min/maxed and so on... IF THIS IS THE CASE then grats.. you are the 1% in the entire game thus making your demands less valid.

 

I am sure you could make a alt, do something... its a matter if you want to or not.

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Why not abandon the assumption that an MMO has to be there everyday for you? Why not adopt a model where you play the game exhausting the content to your satisfaction, then unsubscribing? When they release new content patches or expansions evaluate resubscribing and then play that content to your satisfaction, then unsubscribe again. I cannot speak of the endgame as I have not reached it yet (and have been playing since early access). I'm still leveling my main and the existing content has been more than enough to satisfy me. Once it no longer does this I shall unsubscribe, play the other games I have currently sitting unused, and wait for more content.
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First off --

 

(DO NOT SAY WE) You need to use the word "YOU"... due to the fact you do not speak for me so you need to stop it.

 

We need to get bugs fixed, issues addressed as a top focus first. Fix broke quests on Ilum fix things that are in game now..

 

Now, while adding a little content is fine we need to get the minor issues fixed first so we can move on.

 

As for you.. I assume you have all your companions maxed all gear min/maxed and so on... IF THIS IS THE CASE then grats.. you are the 1% in the entire game thus making your demands less valid.

 

I am sure you could make a alt, do something... its a matter if you want to or not.

 

Is it just me, or did you do exactly what you told the OP not to do... use WE. Just sayin... :D

Edited by Meldwyn
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User Generated Content perhaps?

 

The only really new I can think of, but also I doubt would be possible for TOR, with Lucas licensing and all.

Startrek Online has a pretty good UGC tool with the Foundry, but I still see plenty of people bemoaning that's not enough (and I doubt many people count it as endgame content anyway, even though it's theoretically endlessly new content for all players).

 

I think the only thing that can be done is to create as much good content as you can in the shortest possible time you can, and hope that it's enough. Anyone still saying it's not - well, you did the best you could, the impossible you won't achieve.

 

nothing is stoping you from generating your own content. Go get a bunch of people make up a story and go act it out.

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Find where I said we cleared anything in 1.5 nights please. I said it can be cleared in a night, and yes we can clear a HM 16 man in one night, then we do the other the other night. That's why "we" don't raid that much, doesn't justify it for guilds that raid 6 nights a week, they are done and have moved on and that's the whole point.

 

We've tried NM one time at the end of a raid and beat the first boss. So in a week, or should I say, after this lockout, yes, we will be able to clear it all on NM in 2 days, maybe one if we actually raided more than 2 hours.

 

Not sure why I'm even feeding you, I wasn't even complaining about a lack of endgame but being called out for reasons why I shouldn't be complaining about endgame lol

 

 

Yes I agree people shouldn't be complaining about no endgame when they haven't done it.

 

Yes I agree the current endgame is lol worthy and doesn't take much time for hardcore guilds.

 

Yes I agree multiple difficulty settings of the same instance is lame.

 

I'm happy we agree.

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Although there is no way we can check from the forums, I'm fairly certain you have not completed everything on hard mode, plus reached 100 Valor Rank. If you think you've done everything, your doing it wrong bro.

 

From the perspective of a brand new MMO, I believe SWTOR has more than efficient end-game content. Over six flashpoints that include hard mode difficulty, two operations, both with hard mode difficulty, and various daily and weekly quests to complete. If you get ALL of that done in one day, maybe you should work on a social life or get outside a little bit more.

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Just from trying to understand the original concern and reading every other post, and what I have noticed in my own experiences so far:

 

BW did an amazing job at making a truly wonderful single player game that includes a chat program. It even has limited multiplayer functionality, where you can group up with people and tackle a fair amount of missions. What they did not do, is make an MMO. I think part of the problem is low populations on a lot of servers, lack of really good quality crafted gear, and unique multiplayer content (even if it is pointless to engage in it, aside from just killing time and having fun)...

 

Part of the problem is that originally MMO's had really tough content, slow leveling, and slow combats. This lead to people actually grouping together to be able to handle the content, and while they were grouped, they had plenty of time to chat and get to know each other as they leveled up.

 

Fast forward to more recent games: content is easy, traveling is almost instant, you need macros for combat because everything happens in a matter of seconds. Who needs to group? If you do group, how much are you getting to know each other?

 

And, since no one gets to REALLY know each other, and they end up in the end-game within weeks... the end game becomes ALL about just doing the few things that are there, and usually with people you barely know... after a few weeks of doing that, you may get to know who to trust to do their job right, but what else do you really know about them?

 

Also, it used to be that part of the end game was farming stuff... A process that sometimes took multiple weeks just to get one or two items. Now, you just go do your dailies and within a week have a full set of gear... at most a few weeks.

 

It isn't just that there isn't content, or a variety of content... it is that the content is too easy and quick. Add in, that the disconnect mentioned several times is all about the game up to that point being different. Well, if there was more community in the game (more people, and more ability to level WHILE communicating with each other) then the end game would take longer and be more fun, as well as the first part of the game melding with the end game more fluidly (since the game wouldn't be JUST about your story and your companions, It would be you and your friends)

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