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Dartagon

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  1. The problem about queuing solo vs group is that if there is not enough solo to fill a group, they wont separate the rest of the grouped teams. IE: 9 people join the queue, 2x 4 groups and 1 solo. Does everyone now have to wait on you before they can play again? No the system checks, doesn't find suitable match up and you remain sidelined till you can be slotted in. I think this is a very good feature. It just doesn't benefit you since you solo queue. Join the premade or ask for a spot when one opens up if it bothers you.
  2. It technically isn't fair, which is why most sports put caps in place to prevent team staking and spreading the talent out to other teams. Its not fun to watch, its not fun to participate in and maybe that's what should be implemented in non rated queues. A skill cap, expertise cap. IE: Rated of X value can't join regular queues or something, or if you are above 1200 expertise you can't have more then 4 on your team w/ that much gear etc.
  3. I'm talking with you in another thread about Maras/Sents, I've already made a conclusion that you aren't a very good mara/sent, whatever side you play on. It's ok, you have some room for improvement, that's a good thing. I'll go back to my server where I can have good conversations about the class, with good players who know how to properly utilize the AC.
  4. 4 crowd control abilities is above some classes. Just saying.
  5. I only play vs other geared players. Playing someone in recruit is pointless to analyze.
  6. I hope you play on a server with lots of healers or a friend that's a healer. I prefer builds that are viable solo queue, but that's just me. I would say either of those builds are decent, last step is to test them out
  7. Are you referring to operatives, assassins? I don't get the point of your post. Marauders are the only class that can soak up ridiculous amounts of damage and live. Stealth has an stupid easy counter....
  8. All they really need to do is start adding rewards to open world pvp. Going one further, start giving rewards for capturing, freeing towns, bases, outposts of the opposite faction.
  9. Yet Marauders/sentinels are the only one that you can effectively do this with. Any other class will go down for the count. I know, I do it all the time pocket healing a decent marauder. He just DOESN'T die. Any other class will.
  10. So what are all the healers that are being massacred by sentinels/marauders supposed to do. I think your list is pretty short sighted and kind of pointless.
  11. This happens quite often with one particular Sentinel on Iron Citadel. He can usually pull off 2 vs 4s or 2v3s pretty easily. I'm not saying they need a nerf, but they should really be analyzed. I'm sure this guy would still be an amazing player, probably top player on our server even if the class was nerfed. Good players will be good no matter what, all the scrub maras/sentinels will be scrubs and no longer have a great class for a crutch.
  12. Isn't Hutball a repetitive capture the flag? And aren't people already upset that they play it so often?
  13. Technically, you get lots of "kills" on players, I tend to get around 30 kills a match. SO....maybe they should add more bosses to PvE, and if you don't clear it all in one sitting in under x amount of minutes. You only get half the rewards.... MMMMK.
  14. The reason why they hit so hard, or appears that way is because they can stack their damage to trigger at once.
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