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Posts
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Meldwyn started following ZachKoczwara
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ZachKoczwara started following Meldwyn
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Scarletrain started following Meldwyn
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Meldwyn started following Scarletrain
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Daniel Erickson thinks X-Server LFG is last resort
Meldwyn replied to tkinnunzero's topic in General Discussion
any tool that allows players to enjoy most or all of the content is a win win. Jerks will be jerks in any setting, tools don't create a bad attitude, it already exists. -
Huh.. Maybe this is why many people are quitting.
Meldwyn replied to ShaneW's topic in General Discussion
Is there anything that you wouldn't defend when it comes to this game and its developer? -
Huh.. Maybe this is why many people are quitting.
Meldwyn replied to ShaneW's topic in General Discussion
Because that helps game play... And here I thought they ignored the forums... learn something new every day! -
Stephen Reid Departs From SW:TOR (TOR-Talk Editorial)
Meldwyn replied to Bertolli's topic in General Discussion
^^this -
If they don't have dates associated with their projects, this game and its developer are in more serious trouble than originally thought. Every project, that is successful, has milestones, target dates, etc... associated with it. And they aren't pulled from thin air either, they are valid dates based upon experts who know development cycles and the level of effort it will take to code, test, implement, go live. Anyone good project manager knows these things and would have it in black and white too (gantt chart anyone?) but, maybe there in lies the issues...
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Stephen Reid Departs From SW:TOR (TOR-Talk Editorial)
Meldwyn replied to Bertolli's topic in General Discussion
Indeed! You may have hit on the root of the problem. Some times the fire retardant clothing we start with in one fire, doesn't quite cut it in a more intense one. However, I think he created some of this himself, and he was probably put in situations where he no longer even trusted his internal team to deliver what he was supposed to talk about to the community. Those jobs are certainly challenging and it does take a special breed to handle them. -
Stephen Reid Departs From SW:TOR (TOR-Talk Editorial)
Meldwyn replied to Bertolli's topic in General Discussion
I agree that some/many threads were certainly overly redundant and useless, but they (forum managers) seemed to be indiscriminate about what threads were actually thriving conversations/debates that are closed and redirected to older threads where the conversation had died days before and those that were just one of 10 that needed to be shut down and redirected to control the influx of redundant topics. That to me is poor management and not enough discretion is applied to know what is and is not good policy. -
Why don't you play all 8 class story lines?
Meldwyn replied to Galbatorrix's topic in General Discussion
Does the word "boring" mean anything to you? After my first lvl 50, I even changed factions to try and level a different class and story.. still got boring 30 levels in, never finished her because I could never get a group to run FP's with. I quit trying. -
Stephen Reid Departs From SW:TOR (TOR-Talk Editorial)
Meldwyn replied to Bertolli's topic in General Discussion
I would submit that some of the "blind hate, vicious and non-constructive rants, and vicious rants(which seems somewhat redundant, btw)" were of his own making. If you don't communicate, leave too much to conjecture, ignore the feedback that is constructive, people start to lose their patience and turn up their volume to try and get your attention. Some certainly do it because they are just immature or mean spirited, but not all. He could have done so much more to help the community understand what was going on behind the curtain or engage in more dialogue with the official community here on the forums. My guess is that BW or EA or both, felt the same way. -
Stephen Reid Departs From SW:TOR (TOR-Talk Editorial)
Meldwyn replied to Bertolli's topic in General Discussion
So, from your perspective, as community manager, he couldn't manage the community because they just wouldn't let him? I believe his job was to do just that, manage the community. If the community is out of control or "not civil" it would appear that he wasn't doing his job very well. I have only ever seen people asking for clarifications, more communications, post first on official forums, etc... He did none of that. His favorite word was "soon". I was less than impressed by his job performance from a consumer's perspective. -
He may have used the word, "soon" just one too many times.
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I am amazed at the allegiance... er, sorry, wrong discussion! I like the idea, its been suggested many many times by many many posters, but it doesn't appear to be a consideration at this point...
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John Riccitiello - "Realistically, TOR's a solid success."
Meldwyn replied to JeramieCrowe's topic in General Discussion
Apparently not from you (nor was this directed at you, thus no quote)... but that is the impression I get from some posters with regards to BW. -
John Riccitiello - "Realistically, TOR's a solid success."
Meldwyn replied to JeramieCrowe's topic in General Discussion
Actually, yes, but that doesn't mean I understand how a gaming company builds theirs. Mine were, and currently are, in vastly different industries ($24M budget in a $2B company). It just means that I can understand the complexity of what it takes and how many line items have to be considered. Sounds like you are off to a good start on your career, where ever that may take you. I have been in corporate business for over 23 years, so I do know a thing or two about business, but again, certainly not an expert in every industry or field. -
LOL'd precious!