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Calei

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Everything posted by Calei

  1. Gear progression systems in PVP makes no sense what so ever. It's a game design system borrowed from PVE and applied to PVP. In PVP you have competition. What's worse is that the system rewards winning more than losing. The greatest damage to the community that this system creates is that new players or players that stop playing for awhile can't be competitive due to stat erosion.
  2. SWTOR has made grouping an inconvience in thier game. Even more so that in World of Warcraft. In WOW 99% of people don't read the quest text. They just go to the glowing dot on the minimap and kill X or pickup Y. Due to level differences, a high level friend would generally NOT group with a lower level friend. The leveling system made grouping inconvenient. In SWTOR, not only is there a leveling system but, there is voice acting and dialogue cut-scenes. If just 1 person in the group wants to skip it, grouping becomes an inconvenience. Never in my long history of playing MMORPG's have I played a game that has actually made it a hassle to group with other people.
  3. Wow you can actually pug people? That's awesome.
  4. I don't do that. I tryed and I can't. I cannot justify paying 15$ per month for a single player game. What is the subscription fee to you exactly? The right to play the game?
  5. In other words, everything that should have been there at launch but wasn't. For those that are on monthly subs, thats 30$ extra on top of the box price. Still worth it you think?
  6. Hard work. LOL Hard work is what I do for a living and get paid pretty damn good for it. You're video game is hard work? Sounds like you need to unplug man.
  7. Developers like most people tend to fall into patterns and rarely question the reason why things work a certain way and why it shouldn't work a different way. The Everquest style of gameplay is getting old. Developers need to become creative and innovate. We haven't seen much innovation in the MMO genre. Not until GW2 at least.
  8. BF Skinner discovered a lot of interesting things. Thanks to his work we understand how people can get entangled into addictive behaviors. What we still are not yet sure of is why some people are more susceptible to addictive behaviors than others.
  9. I don't see how people will feel the need to roll that many characters. I understand it from a developers point of view but, for the player... eh well, guess we'll find out won't we?
  10. Character progression is a feature of any game genre not the defining feature of a specific game genre. RPG stands for ROLE PLAYING GAME. The user assumes a role in a fictional enviroment. Example: You are a Jedi on a mission to rescue civilians from an imperial assault on Coruscant. The story arch is the defining feature of an RPG. The developer creates a virtual world and narrative (story) and you (the character) take on a role or even several roles while making "decisions" that impact the progression of the story.
  11. That is either a bot or a human being with a physical disability.
  12. You do realize that your famed "character progression" or "gear progression" systems is actually responsible for making old content obsolete and destorying any replay value right? Developers spend months developing content that players devour in minutes and never return to.
  13. Subscription fee. Monthly subscription based models follow the same structure. Repetitive tasks for a reward. Do some reasearch on the skinner box. Then you'll find out that these types of games actually get away with producing very little content for an expensive price. Take WoW as an example. The Firelands patch has been around for how long before the Deathwing patch? 6 months? Thats 90$. Imagine paying 90$ for a raid instance and a few dailies that you keep repeating for 6 months straight. You wanna laugh? This actually works.
  14. I use to be in a 130 member guild which has disbanded recently due to inactivity. Raiders no longer logging in to raid and PVP'ers no longer logging in to PVP. No guild drama; just people not logging in. People just started disappearing. I logged in one morning and I was unguilded. Logged into Vent to find out what was happening and they decided that there isn't much interest in the game itself. All the officers quit.
  15. It's very difficult for me to say something not insulting to people who say they enjoy doing dailies. NO ONE enjoys dailies. You don't do them because you like doing them; you do them because you've convinced yourself that you HAVE to do them. The rewards is what is MAKING you do them. Would you do dailies if there were no rewards? Really? Yea, right...
  16. 8 people clicking on a door is 8 people not healing, doing damage or using crowd control. Do that against any competant team and you'll all be interrupted with AOE knockbacks and sent back to the spawning area.
  17. Anyone who is against this change probably don't want things to be harder on them. Damage over time interrupting a node capture is idiotic for several reasons. AOE damage interrupting node capture is also idiotic. Player skill is more than just being able to press buttons. Positioning, platforming, presicion targeting, timing and strategic use of crowd control abilities all contribute to player skill. Placing a 21 second dot on someone which prevents them from capping should be obvious enough to not warrent an explaination. What skill is there in this exactly? Tab, dot, tab, dot, tab, dot.
  18. Had a couple of friends play in the beta and they were scaled up or down depending on the level of the area they were in. What this means is that every single content in the game will always be difficult and challenging. You'll never out gear anyone or anything because YOU are scaled up or down to the level of the content or player. In PVP everyone is max gear, stats, level, abilities. Its about the "fun" of the exeprience, not "work" like some of you call it. Thats what a grind is. It's "work" and thats why I don't participate in lvl 50 PVP. I refuse to run on that hamster wheel. It looks to me like the BM gear grind is going to be quite a hamster wheel run from what I can tell. Have fun.
  19. Guild Wars 2 is close. Very close. You'll never have to grind ever again.
  20. I spacebar through everything other than class quest line. I mean everything. I spam that spacebar so fast it's not even funny. You wanna laugh? Spamming the sapcebar is what actually makes leveling an alternate character tolerable.
  21. Guild Wars 2 is in beta phase and should be released in a few months. There's a lot of videos of beta gameplay on youtube right now. Guild Wars 2 instanced PVP will be like this... Max level, max skills, max gear, zero grind.
  22. There is a serious lack of community in this game. The trading market is literally non existant and crafting is all but pointless. This game feels like an empty shell no matter where I am, no matter what I'm doing.
  23. Calei

    Most fun 1-49 class

    Commando Trooper/Mercenary Bounty Hunters are a lot of fun. At lvl 16 you have an arsenal of tools. I'm killing lvl 40+ players. Its sucks that this will all end at lvl 50 but, I have no intention of playing lvl 50 PVP anyway.
  24. I agree, those 2 points in the healing talents can make a very big difference when clutch healing is needed. Especially if you've got high crit and surge.
  25. Its a flying brick with engines placed in a way that should make the ship spin in circles. The wings are in the wrong place. Not only is it ugly, it's design doesn't make any sense.
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