Darth-LeChuck Posted February 4, 2012 Share Posted February 4, 2012 is the engine capable of pvp fights bigger than 30vs30 ? if not than why is ilum designed for 500 vs 500 fights Link to comment Share on other sites More sharing options...
Beoelf Posted February 4, 2012 Share Posted February 4, 2012 Will you be implementing the ability to Name Change? and when? will it be a paid service? Link to comment Share on other sites More sharing options...
FallenKal Posted February 4, 2012 Share Posted February 4, 2012 Is there any aspect of the game you wish you'd done differently since launch? Link to comment Share on other sites More sharing options...
Talorya Posted February 4, 2012 Share Posted February 4, 2012 When will we see a proper gear dye/paint system and actual variety in gear appearances instead of palette swaps so players finally have a real choice in creating and maintaining their choice of appearance? Link to comment Share on other sites More sharing options...
Longren Posted February 4, 2012 Share Posted February 4, 2012 Russian language. When? Link to comment Share on other sites More sharing options...
Rollento Posted February 4, 2012 Share Posted February 4, 2012 (edited) Would Bioware be interested in adding a solid solo end game gearing process similar to PvP or PvE content (i.e. Presence gear) for the solo player? (unlike dailies, ship battles, etc.) Edited February 4, 2012 by Rollento Link to comment Share on other sites More sharing options...
AzKnc Posted February 4, 2012 Share Posted February 4, 2012 How soon can we expect cross server features, For warzones and for the flashpoint finder that is *hopefully* coming? Do you actually aknowledge "pvp queues taking too long on certain servers / certain hours" as a problem and if yes, as the original question said, how soon will you implement cross server to fix it? Have you even been working on it? Link to comment Share on other sites More sharing options...
higarra Posted February 4, 2012 Share Posted February 4, 2012 Why are Lightsabers so weak? Link to comment Share on other sites More sharing options...
Nichos_Ketra Posted February 4, 2012 Share Posted February 4, 2012 There are many questions I could ask, but I think this one is the one least likely to be asked. If the visual appearances of armor sets are so important (more than a character's body) to you guys, will there ever be work done to make armor sets that are partially custom quality wholly custom quality? This includes the wrist and waist pieces. There's no point in "carrying a look forward" if you can only modify one or a few pieces of it. Link to comment Share on other sites More sharing options...
butaengger Posted February 4, 2012 Share Posted February 4, 2012 (edited) When will anti aliasing support for ATI 69xx series graphics cards be implemented? Edited February 4, 2012 by butaengger Link to comment Share on other sites More sharing options...
WakeXT Posted February 4, 2012 Share Posted February 4, 2012 Why is there no option to select or deselect certain war-zones in the queue window? Link to comment Share on other sites More sharing options...
mrcaptainpants Posted February 4, 2012 Share Posted February 4, 2012 (edited) Some players have expressed concern about the perceived lack of interaction with the CM team. What do you think your CM team could be doing differently to address this perception? (BTW, this thread--and more specifically the answer thread that will follow it -- is a good start!) Edited February 4, 2012 by mrcaptainpants Link to comment Share on other sites More sharing options...
Insideo Posted February 4, 2012 Share Posted February 4, 2012 How do you plan to even out unbalanced servers? Ilum on Dark Reaper would be better if we had more republic to fight Link to comment Share on other sites More sharing options...
Moricthian Posted February 4, 2012 Share Posted February 4, 2012 Recently you said that an updated LFG tool was in the design stage. Will this tool look more like the PvP que (where group fidning is automated) or a streamlined verion of the tool we have now where the onus is still on the players ot find their own groups? Link to comment Share on other sites More sharing options...
antonmb Posted February 4, 2012 Share Posted February 4, 2012 When can we expect to see further UI customizations? Resizing, moving, or better yet, at least some semblance of mods (which doesn't have to be as intricate as the WoW as to avoid the issues of balance or abuse; eg: LOTRO, which has mods but only allows for UI changes) One of my biggest problems is the lack of a HUD or visual cue for some procs or buffs or what not. For the most part, when playing the game, I spend 90% of the time in combat staring at my buff bar. At the very least, integrating procs/buffs gained or lost in the FlyText would be a good start. Link to comment Share on other sites More sharing options...
Hellraged Posted February 4, 2012 Share Posted February 4, 2012 What is SWTOR plans on making "leveling" after level cap viable? somewhat like EQ's AA system, where we can still grind on mobs for more character enhancements. Link to comment Share on other sites More sharing options...
killforce Posted February 4, 2012 Share Posted February 4, 2012 Would it possible to implement meaningful objective based world PVP utilizing all the planets:D Link to comment Share on other sites More sharing options...
Joxerthemighty Posted February 4, 2012 Share Posted February 4, 2012 What is the possibility of seeing Public Quests and Area influence rewards from Warhammer Online introduced into SWTOR. This may have been the single best feature of the game and a major reason I played for as long as I did. Link to comment Share on other sites More sharing options...
TheDetour Posted February 4, 2012 Share Posted February 4, 2012 Why is the stat allocation on gear sets so wonky? (Rakata Jedi Guardian tanking gear has Surge?? Why all the Accuracy and Absorption rating on JG gear with NO Defense/Shield Rating?) Link to comment Share on other sites More sharing options...
Lheim Posted February 4, 2012 Share Posted February 4, 2012 What are your future plans for orange/custom gear? Link to comment Share on other sites More sharing options...
Epicwinner Posted February 4, 2012 Share Posted February 4, 2012 When can we expect free or paid server transfers and would legacy xp transfer over with any transferred character? (I got level 50 on a server and found out friends play on another. I do not want to level to 50 on that same class again and would much rather pay to transfer.) Link to comment Share on other sites More sharing options...
Mattaul Posted February 4, 2012 Share Posted February 4, 2012 Do you have any plans our are you discussing any sort of customizing for the character ships? Like being able to change individual colors or being able to mount trophies from FP bosses, world bosses, Ops bosses, or even class quest trophies? Link to comment Share on other sites More sharing options...
ChemicalReaction Posted February 4, 2012 Share Posted February 4, 2012 Will it be possible to change advanced class any time soon? Im feel like Im loosing a lot of game experience in my class by not being able to change advanced class to try out all aspects.. lvl 50 now, and I dont want to reroll the entire class quest-lines just in order to get the full experience. Many other main classes to choose from. Link to comment Share on other sites More sharing options...
Drebs Posted February 4, 2012 Share Posted February 4, 2012 The RP community has created many threads indicating features they'd like to see in-game to make it more RP-friendly (chat bubbles, interactive environments, custom emotes, etc.). Does BioWare intend to support that community? If so, can you elaborate on what we might expect to see in the near future? Link to comment Share on other sites More sharing options...
LiveandDieinLA Posted February 4, 2012 Share Posted February 4, 2012 Will the development team be looking into streamlining the animations for sentinel abilities? Attacks such as Blade rush and Blade storm, while "instant" to cast, have long, cumbersome wind ups which makes using them in a fast paced pvp environment very difficult, while the mirrored abilities for the Marauder are much smoother and quicker. Link to comment Share on other sites More sharing options...
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