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WakeXT

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Everything posted by WakeXT

  1. Same here. Stopped getting kills while people in my op reported they still get kills counting towards their daily/weekly. Jumped into some Imperials, died and re-spawned in the base -> kills were counting again for me.
  2. Sounds like a threat issue to me. We never had any main tank (neither Guardian nor Vanguard) getting MTed in our 16m NM raids. Just level threat with taunts, and if you're really losing aggro you still got the AoE taunt (which you shouldn't need tbh). Only way I could possibly see this happen is the tank immediately hitting the mind trap after it spawned, prompting it to capture the first player that hit it (which I did often deliberately, as I was still tank specced anyway in all our kills).
  3. Who cares about Champion bags? Battlemaster bags are still messed up with that 25% RNG-chance. (and that's coming from a player who's only missing MH+OH, since I'm using 2 Rakata armor pieces for the set-bonus).
  4. Why is there no option to select or deselect certain war-zones in the queue window?
  5. Why don't the developers add converting Champion-commendations into a Battlemaster-commendation at a certain rate in this next patch? Shouldn't be that hard to plonk in an option on the PvP vendor . Since players will get 30 Champion-commendations a day from the 2 BM-bags, I'd say 180 Champion-commendations converting to 1 BM-commendation sounds about right - that's 6 days worth of bags getting nothing (not counting the weeklies, which kinda serve as a bonus). Also if you get a BM-commendation from a bag, you shouldn't get any Champion-commendations from this particular bag. That would alleviate the rage inducing RNG-system of getting BM-commendations currently so much... .
  6. I leave warzones when I queue up solo because I'm sick of Alderaan and I'm done pissing my name all over its snow covered fields. Give us warzone filters in the queue ffs.
  7. My Vanguard Storm messes **** up badly, with sound going into a humming tone and everything disappearing around me except the space skybox. Sometimes I just immediately crash back to the character select screen. Both times I get booted out of the wz though, either by being inactive in space or being on the fleet again when logging back in from char select.
  8. Not really, when we did the run for the title yesterday we had to roll for items too to make it quick - we still got only 4 items (2 of them schematics) on one boss.
  9. Dat LoD: http://www.mediafire.com/?4c3kd9fwswa2fa4 Making crappy textures look even crappier
  10. http://www.abload.de/img/wakevanguardn0qxc.jpg Left: PvP, not much luck on BM tokens so far but working on it, gonna keep 2 Rakata pieces anyway Right: PvE, full Rakata+modded chest-piece (better than Rakata, got rid of accuracy) Champion-rifle hose ftw, Rakata MH token is sitting in my vault and BM costs too much
  11. Accuracy is probably going to be a gating mechanism (just like the good old hit) for future raid tiers. So I would be wary of modifying the items to get rid of it.
  12. Thank you for the reply, I'm sure many appreciate it although the time frame for the fix is a bit disappointing.
  13. EU Niman got lag spikes and disconnects players too. Very fun doing a raid boss fight like that .
  14. Yeah, the dismount at 0.5 sec still happens even if the cast bar is done. And Mortar still fires too late and keeps firing after the channel is done. Though, seeing the progress they made this patch I'm looking forward to get those issues fixed.
  15. Regarding PvP: Last time I checked, a leap isn't affected by a full resolve bar on the enemy. Pulling someone with full resolve on the other hand does nothing, doesn't sound so appealing now does it? Yeah, thought so... .
  16. If you're playing HM or NM, master looter works as intended (besides bugging out sometimes, so you have to give the players who get items leader+ml so they can take their items for themselves). It's only in normal mode that items get assigned, most likely to prevent ninjaing items when PUGing operations. Since Rakata starts dropping in HM, it shouldn't get assigned randomly to a player in any case (or other stuff for that matter) - only if you forgot to set the loot mode. Easy answer: Loot council. Obviously doesn't work if you play with a GM and/or officers who are total *****s or people who can't stand the thought of getting no chance at an item in this particular raid week. Or Need vs. Greed which means rolling for it, naturally doesn't work well with derps who roll on wrong items or on items that aren't an upgrade for them.
  17. Same, got the MH-token off Karraga 16m NM and there is really no point to turn it now until the patch hits that fixes this - seeing as my Champion rifle is better.
  18. Odd minor bug on the Vanguard: No error message comes up saying "Target Not Enemy" as it is the case with all other targeted shots. Still you trigger a GCD when doing this. Most likely the same on Commandos, not sure about other classes' non-resource costing skills.
  19. You'd think at least one person would've thought of it being useful to send a medic droid aboard the shuttle you land on planets to do missions... . First they have to make all bosses graveyard zerg-proof though - in OPs and HM-dungeons.
  20. It is bad design when boss skills go from "hard hitting but survivable" in 8man NM to "lol oneshot while shielded and topped off" in 16man NM. For example, the initial double damage on the marked target of the Droid in EV. They just slapped a 2x multiplier on the dmg value and called it a day, because hey it's double the people - too bad players don't get magically double the HP in a 16man raid. I'd put the Twin Bounty Hunters' snipe ability in the same category, although overall it looks more reasonable than the Droid ever was. Seems one way around this is either stacking endurance on gear+endurance stim or relying on borderline OP CDs like the 90% accuracy debuff (which laughably works on bosses) or the 20% damage absorb for the whole raid. Don't have enough of those classes in your raid? Well, tough ****!
  21. http://h11.abload.de/img/greatqa6kjh4.jpg Can we get this resolved already please? Really annoying.
  22. Exited area and found myself frozen outside the instance, with an endless "Carbonized" debuff. Could even join a PvP warzone and get autokicked, but it still didn't remove the debuff. Only thing that happened is that nozzles appeared spraying carbon all the time. 3 Sages had to force pull me all over the place until I could reach the interfleet transport and went back to the main ship. For some reason I died during the taxi ride and that finally cleared the debuff. Suppose getting killed in PvP also would've worked, but for that I would've needed Sages to pull me into the combat area. Few pics: http://h8.abload.de/img/carbonized1ty5ec.jpg http://h8.abload.de/img/carbonizedpvp5s50b.jpg http://h8.abload.de/img/carbonized22658y.jpg WTB fix please Bioware.
  23. On normal loot always gets assigned to players to automatically, probably to avoid ninjaing stuff in pug raids. Very annoying since you can't help gearing up new players, and people with better gear still get all the lower tier stuff. However, chests are a real pain in the ***. First of all, they aren't loot-able by multiple people, often only one can loot while for the rest of the raid the loot window won't open until that one person has closed their window. Second, even assigned persons who should get loot get an "Access denied" error sometimes. Only way to fix this, is to pass leader of the op to the person who needs to loot - and so on, until every item is looted by the people who got assigned to loot.
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