Dalkore Posted January 31, 2012 Share Posted January 31, 2012 This is the final frontier Bioware, this will put you light-years (pun intended) ahead of the competition. We need to be able to place housing (non-instanced) on the planets in certain areas so there is in effect a real estate market. Make them lockable too so can be robbed if you don't lock your doors. Also you can have friends get access to it. Another item, players should be able to capture and control cities and the get a cut of the commerce that goes into them. Make the either freehold (neutral) or aligned with one of the factions. You would want to fight for them because they would bring credits to the guild who controls them and raw materials from the surrounding area (this is so they different values based on the local environment). This would add enough that people would not be as stressed about new content because server politics would give us a way to create our own content. Then the devs should run live events that involve servers and extra sweet loot (incentive). This is a way to add diversity to the game and give BW breathing room to flesh out the game more. Thoughts? Link to comment Share on other sites More sharing options...
Hurtsbad Posted January 31, 2012 Share Posted January 31, 2012 You mean like Star Wars Galaxies, 2002? Link to comment Share on other sites More sharing options...
Xerda Posted January 31, 2012 Share Posted January 31, 2012 Personally I never get the appeal of player housing or guild housing or anything like that. But that's just me. Each to their own. Link to comment Share on other sites More sharing options...
DarthYeska Posted January 31, 2012 Share Posted January 31, 2012 This is the final frontier Bioware, this will put you light-years (pun intended) ahead of the competition. We need to be able to place housing (non-instanced) on the planets in certain areas so there is in effect a real estate market. Make them lockable too so can be robbed if you don't lock your doors. Also you can have friends get access to it. Another item, players should be able to capture and control cities and the get a cut of the commerce that goes into them. Make the either freehold (neutral) or aligned with one of the factions. You would want to fight for them because they would bring credits to the guild who controls them and raw materials from the surrounding area (this is so they different values based on the local environment). This would add enough that people would not be as stressed about new content because server politics would give us a way to create our own content. Then the devs should run live events that involve servers and extra sweet loot (incentive). This is a way to add diversity to the game and give BW breathing room to flesh out the game more. Thoughts? like star wars galaxies? no room for player housing/cities. they need to open up the planets or add new world open planets. big guilds (and their alts) would control the npc cities giving no chance to the rest of us... Link to comment Share on other sites More sharing options...
Balrizangor Posted January 31, 2012 Share Posted January 31, 2012 Housing? In a game based on multiple planets and faster-than-light travel? I am pretty sure that Han Solo lived on his ship ... Why would you want a house, on a planet, if the whole galaxy is at your fingertips. Think of your ship as a Galactic Mobile Home and run with that Link to comment Share on other sites More sharing options...
Calsetes Posted January 31, 2012 Share Posted January 31, 2012 Why would you want a house, on a planet, if the whole galaxy is at your fingertips. Think of your ship as a Galactic Mobile Home and run with that "A cave that moves, that never went anywhere? Fascinating..." Two points to whoever can name where that line was used. Antoher two for the name of who said it. Link to comment Share on other sites More sharing options...
DeAuster Posted January 31, 2012 Share Posted January 31, 2012 This is the final frontier Bioware, this will put you light-years (pun intended) ahead of the competition. We need to be able to place housing (non-instanced) on the planets in certain areas so there is in effect a real estate market. Make them lockable too so can be robbed if you don't lock your doors. Also you can have friends get access to it. Another item, players should be able to capture and control cities and the get a cut of the commerce that goes into them. Make the either freehold (neutral) or aligned with one of the factions. You would want to fight for them because they would bring credits to the guild who controls them and raw materials from the surrounding area (this is so they different values based on the local environment). This would add enough that people would not be as stressed about new content because server politics would give us a way to create our own content. Then the devs should run live events that involve servers and extra sweet loot (incentive). This is a way to add diversity to the game and give BW breathing room to flesh out the game more. Thoughts? A good idea, but like SWG has shown us, it would be a game breaker. Does anyone from SWG remember the sea of empty houses outside Mos Eisly? More importantly, does anyone remember trying to head out from there (or Theed for that matter) and have to deal with the continual snap-backs because of lag caused by all the housing and decorations loading into your system? While it would be great to be able to have our own housing (which we do, with our ships), player cities would just create even more of a FPS problem for the game. Now, the ability to decorate our ships would be nice... Link to comment Share on other sites More sharing options...
Eliezer Posted January 31, 2012 Share Posted January 31, 2012 The OP's vision is not tenable for this game. It is too late to make a sandbox MMO. However, they could easily add Guild Stations. Just like the ships, create two Guild Stations, put them on the galaxy map, and give them a single ring with a few rooms and the 4 class hangars, a cargo hold/guild cargo hold area and be done with it. Instanced by Guild ID, that is the simplest solution to a private shared space for a Guild to congregate. Heck, if you want to make it even less than that, just create an instanced area in Fleet that is locked to Guild ID and just have a small suite of shared space for guild members. But real Sandbox stuff is really not in the cards. Link to comment Share on other sites More sharing options...
jedi_AC Posted January 31, 2012 Share Posted January 31, 2012 Well the only thing that appealed to me with the player housing thing in SWG was the sweet decorations you could get and arrange your "house". I really saw some of the most awesome creative talent people had when they decorated their house. For TOR though, I like the idea of being able to decorate your ship or have more freedom with my ship. I feel currently the ship only serves as a shuttle. Link to comment Share on other sites More sharing options...
Cormey Posted January 31, 2012 Share Posted January 31, 2012 Thanks, but no thanks. I'd much prefer the ability to decorate my ship. Maybe customize it's colour scheme or thematerials used on walls and floors. I spend a lot of time there so i'd prefer that got the 'housing' treatment. Link to comment Share on other sites More sharing options...
Pink_Saber Posted January 31, 2012 Share Posted January 31, 2012 You mean like Star Wars Galaxies, 2002? Sounds a bit more like Second Life to me. Link to comment Share on other sites More sharing options...
Duceman Posted January 31, 2012 Share Posted January 31, 2012 "A cave that moves, that never went anywhere? Fascinating..." Two points to whoever can name where that line was used. Antoher two for the name of who said it. I remember this movie from when I was a kid. Did not remember that line. It has been way to long. http://en.wikiquote.org/wiki/The_Last_Starfighter Link to comment Share on other sites More sharing options...
Umeko Posted January 31, 2012 Share Posted January 31, 2012 decorating my ship would suffice for me. Housing is fun in some of the earlier games, but other than that no. Link to comment Share on other sites More sharing options...
TKMaster Posted January 31, 2012 Share Posted January 31, 2012 8 years in SWG, placed a house once, after a year i CBA to find it again. SWG is dead, the whole model was a failure, the NGE didnt kill the game, the games design did. By 2004 the game was begining to die because sandbox MMO's are niche. Most of us were there in the begining because of our love of SW, once the game didnt feel like SW most then left. It's dead, it's never coming back, move along, move along. Link to comment Share on other sites More sharing options...
pjskull Posted January 31, 2012 Share Posted January 31, 2012 Lots of negative responses to this, but I think the idea is very tenable... A couple thoughts: - In terms of space, it would not be hard to add a taxi ride to a newly created player housing zone on planets. Bingo, space created. - Vacant houses are not a problem if the problem is anticipated. No lot can be held by a non-paying customer. The second your paid subscription is up, your home packs up. - Guilds may dominate areas, but it would not be an issue if enough space is provided. While there were guild cities in SWG, there was more non-guild housing. - At there very least, I would love to be able to customize my ship more. Right now, it looks identical to every other player's ship. - Crafting should be a part of this. Craft the houses, craft the decorations, etc. Link to comment Share on other sites More sharing options...
Kaphik Posted January 31, 2012 Share Posted January 31, 2012 Personally I never get the appeal of player housing or guild housing or anything like that. But that's just me. Each to their own. Same here. There's games like The Sims or Second Life if people want that. Link to comment Share on other sites More sharing options...
Dalkore Posted January 31, 2012 Author Share Posted January 31, 2012 "A cave that moves, that never went anywhere? Fascinating..." Two points to whoever can name where that line was used. Antoher two for the name of who said it. Give you a piece of land to defend. A place I could find you. Something real in a virtual game. Link to comment Share on other sites More sharing options...
jaypis Posted January 31, 2012 Share Posted January 31, 2012 (edited) Been there, done that in SWG. Having a ship is enough, just add in the ability to customize it, interior and exterior then expand the space features and I'm set. Edited January 31, 2012 by jaypis Link to comment Share on other sites More sharing options...
TheLonelyTusken Posted January 31, 2012 Share Posted January 31, 2012 (edited) I want open houses so people can steal from me when i have to go somewhere or it slips my mind to lock the door! They should also make an option for it to be burned down if you leave the space-stove on when you leave. The tears would be delicious. Edited January 31, 2012 by TheLonelyTusken Link to comment Share on other sites More sharing options...
mguidry Posted January 31, 2012 Share Posted January 31, 2012 "A cave that moves, that never went anywhere? Fascinating..." Two points to whoever can name where that line was used. Antoher two for the name of who said it. The Last Starfighter and Grig while him and Alex were chatting about their respective families in the asteroid. Link to comment Share on other sites More sharing options...
daemian Posted January 31, 2012 Share Posted January 31, 2012 (edited) Thoughts? Why stop there? Imagine a space PVP expansion that would allow the factions to blockade trade routes to specific planets, and escort supply convoys through the war zones. Buy and sell prices on the ground could fluctuate based on the availability of supplies. Edited January 31, 2012 by daemian Link to comment Share on other sites More sharing options...
Eliezer Posted January 31, 2012 Share Posted January 31, 2012 Give you a piece of land to defend. A place I could find you. Something real in a virtual game. Customized ships would be fine, but again this concept is against the grain. A game that provides instanced warzones for PVP is a totally different game from a sandbox that let's you build or hold cities and have them traded back and forth in war... This game is not about permanence, it is about instanced play. Link to comment Share on other sites More sharing options...
SirUrza Posted January 31, 2012 Share Posted January 31, 2012 (edited) This is the final frontier Bioware, this will put you light-years (pun intended) ahead of the competition. Thoughts? Yes, I have thoughts. Shut the **** up about housing. Housing is NOT the final frontier. Housing is the abyss of doom. Unless they're making a game that's about player housing and player cities, there's no place in gaming for them. They're a distraction for the staff and players. I'd rather programmers be fixing bugs then working on creating a street lamp system. I'd rather artists be working on new boss models instead of furniture. Edited January 31, 2012 by SirUrza Link to comment Share on other sites More sharing options...
Saltydogg Posted January 31, 2012 Share Posted January 31, 2012 this is the final frontier bioware, this will put you light-years (pun intended) ahead of the competition. We need to be able to place housing (non-instanced) on the planets in certain areas so there is in effect a real estate market. Make them lockable too so can be robbed if you don't lock your doors. Also you can have friends get access to it. Another item, players should be able to capture and control cities and the get a cut of the commerce that goes into them. Make the either freehold (neutral) or aligned with one of the factions. You would want to fight for them because they would bring credits to the guild who controls them and raw materials from the surrounding area (this is so they different values based on the local environment). This would add enough that people would not be as stressed about new content because server politics would give us a way to create our own content. Then the devs should run live events that involve servers and extra sweet loot (incentive). This is a way to add diversity to the game and give bw breathing room to flesh out the game more. Thoughts? no this is not lotr Link to comment Share on other sites More sharing options...
Dalkore Posted January 31, 2012 Author Share Posted January 31, 2012 Been there, done that in SWG. Having a ship is enough, just add in the ability to customize it, interior and exterior then expand the space features and I'm set. I am not talking about SWG, use your imagination. If anything, I would do it like UO and Shadowbane. I bet the people who are dismissing this idea, are the sames ones complaining there is nothing to do cause there all Tier 9 Supermaster gear and they just want to jump in to another game to grind up and complain a week later there is nothing to do. This GIVES US SOMETHING TO DO. You can't have it both ways, Bioware will not be able to give us enough content to keep us happy unless they make it so insanely hard that you will complain about that too. We need something dynamic that is controlled by players. I think we can agree to that. Link to comment Share on other sites More sharing options...
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