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They killed a whole class


Sathid

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The point was that the sorcs or whoever had these were so terrified theyd spend all the time recasting the shields rather than contributing to the team, now the shields wont be up as much actually making it easier for the op/scoundrel to get some kills in as well as other classes.

 

Horse ****.

Edited by Sigmund_Drake
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Maybe now operatives will actually learn to innovate like all the other classes rather than sticking to their 1 crutch. Omg we might see....gasp...healing operatives/smugler in warzones. Whatever will happen next.

 

No, we won't. Ops have the worst healing spec in the game.

 

Operatives now have no viable pvp trees. Buff medic tree.

Edited by steinsgate
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dude seriously, im in full champ/bm gear and Ops can still take me out before i get up.

 

it was needed.

 

What class?

 

If you're a sorceror, learn to pre-shield yourself.

If you're not a sorceror, you're obviously not in full PvP gear if you can die in a Knockdown.

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No, we won't. Ops have the worst healing spec in the game.

 

Operatives now have no viable pvp trees. Buff medic tree.

 

Id expect some buffs coming your way in that department eventually .PVp balancing is a fluid process. What op had was disgusting , they still will do dmg and people will learn to play around it. Only now there is no easy mode.

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They basicly nerfed our damage 50%.

 

Yah see there is so few of us they had to appease the masses of sorcs/inquises and well to be blunt they said to our class you dont matter and there is not enougth of you that does matter even if you all cancel,but not with sorcs and inquis.

 

Actually they made it so tanks with high armor will actually mitigate more against you. You shouldnt be able to pop on a vanguard or powertech and take them down to half or below in 4 seconds. This is why they are tanks. They need to be able to be difficult to kill so they will want to use thier guards on other people.

 

The knockdown reduce was because of the animation. When you K'ded someone it would take extra time of not doing anything to get up. So realistically you were knocking someone down longer then intended.

 

Also, let's not pretend these people who design games are retarded. I've followed Zoeller for a while and he's very well thought out in terms of combat mechanics. If they say its higher then intended. It means they took the time to research it and test things.

 

These people dont just read the forums and say, PEOPLE ARE MAD BRAH LETS NERF -click-. Give them a bit more credit for being a person with a brain.

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Horse ****.

 

You obviously havent seen a sorc or sniper brutalised over and over and over in random warzone. With a group stuff like that obviously might not happen if another person can help in time which they arent even fast enough sometimes but in a random no chance. Op would be long gone before anyone realised what happened.

 

Ive went up against pre mades that were focused with 2 people a healer and tank keeping operative alive people would just explode in their path. Now the tanks will at least be able to not die straight away.

Edited by Xerkics
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Hey you guys are destroying the game,not me,look at all the imps here rejoicing with their zerg gig lately and their numbers and the sorc/inquis gig and they nerf scoundrels kudos to you kiddys for being so loud you got your wish.

 

You can always reroll a Sage, since you think they are so awesome.

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No one will even use Shoot first now in pvp. Why would anyone use 1.5 second stun that maxes someones resolve? The fact that you're opening from stealth alone gives you a free ~1 second before someone begins to react because of lag. So you gain about half a second and slightly more damage than opening with a back-blast but you completely resolve immune someone so you can't use the talented root or 4 second stun. It's bad enough the class doesn't have any strong defensive cooldowns or gap closers.

 

The stun is a talent and not from Shoot First itself, so it's still the opener. People will just move the points from K.O (the knockdown) into Browbeater (9% increased damage on flechette rounds).

 

The 1.5s stun seems strange though, wouldn't that have been the total time of the stun if you had your "escape" up and used it.

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Actually they made it so tanks with high armor will actually mitigate more against you. You shouldnt be able to pop on a vanguard or powertech and take them down to half or below in 4 seconds. This is why they are tanks. They need to be able to be difficult to kill so they will want to use thier guards on other people.

 

The knockdown reduce was because of the animation. When you K'ded someone it would take extra time of not doing anything to get up. So realistically you were knocking someone down longer then intended.

 

Also, let's not pretend these people who design games are retarded. I've followed Zoeller for a while and he's very well thought out in terms of combat mechanics. If they say its higher then intended. It means they took the time to research it and test things.

 

These people dont just read the forums and say, PEOPLE ARE MAD BRAH LETS NERF -click-. Give them a bit more credit for being a person with a brain.

 

After Illum and the imbalances? really why should I?

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You obviously havent seen a sorc or sniper brutalised over and over and over in random warzone. With a group stuff like that obviously might not happen if another person can help in time which they arent even fast enough sometimes but in a random no chance. Op would be long gone before anyone realised what happened.

 

Ive went up against pre mades that were focused with 2 people a healer and tank keeping operative alive people would just explode in their path. Now the tanks will at least be able to not die straight away.

 

Sure, I agree with your fictional story. A lot of you are still hinting that you haven't had enough experience in organized level 50 PvP combat. This puts your credibility into question. And who wants you guys calling the shots? Oh.. that's right, BioWare does.

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Sure, I agree with your fictional story. A lot of you are still hinting that you haven't had enough experience in organized level 50 PvP combat. This puts your credibility into question. And who wants you guys calling the shots? Oh.. that's right, BioWare does.

 

Thats Right , yes we the casual noobs are in charge now and you the l33t whatever you call yourself is a sore loser. Suck it up and stop being bitter. ITs been nerfed live with it and there is nothing you can do about it. Reroll whatever is the next flavour of the month or stick with your class and stop ************.

Edited by Xerkics
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It needed to be nerfed, anyone that argues otherwise has no clue how a game should be balanced for enjoyable PvP. However, it should not be nerfed in such a drastic way. The 3 second opening stun and damage was necessary because scoundrels/ops have no gap closer and terrible defensive cooldowns. The damage was way to bursty and should have been toned down or some of it transferred to a bleed. There should be a 10 seconds cooldown on it as well so ops/scoundrels can't vanish for two openers in a row or run around opening on people after each kill (if they manage a restealth).

 

This is how the notes should read:

  • Damage on Shoot First reduced by 20% and 40% of the damage is now moved to a 9 second bleed. (ex. A 5k crit is reduced first by 20% to 4000 damage, that 4000 damage is split up so it does 2400 upfront and 1600 over 9 seconds.)
  • The Stun from KO now has a 10 second cooldown and lasts 3 seconds
  • Flechette round now increases armor penetration by 30% (down from 50%) but the duration on the DoT now lasts 3 additional seconds and the damage on the DoT increased to accommodate the increase in duration
  • The damage on Quick Shot is now increased by an additional 15% as a passive for the Scoundrel Advanced Class
  • Dodge now also reduces all damage taken by 50% for the 3 seconds it lasts

 

The Quick Shot buff is to give Scoundrels a slight boost in mid-range damage to compensate for not having any form of a gap closer. The other direction they could take is to increase the range on Quick Shot by 5m and leave the damage how it is now. Currently Quick Shot is next to useless except for kiting other melee (and it dumps pretty much all energy to Quick Shot kite anyways for really pathetic damage).

 

The rest of the buffs/nerfs are self-explanatory.

Edited by SeanPoe
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The likelihood of the people getting insta-gibbed now standing a channce after patch: slim to none.

 

 

The likelihood of operatives killing people who currently are difficult: slim to none.

 

 

Job well done, ****tards.

 

 

 

Maybe now they will address the issues of the class, who knows.

Edited by staysa
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Thats Right , yes we the casual noobs are in charge now and you the l33t whatever you call yourself is a sore loser. Suck it up and stop being bitter. ITs been nerfed live with it and there is nothing you can do about it. Reroll whatever is the next flavour of the month or stick with your class and stop ************.

 

FOTM? The game has only been out a month McFly,do you people think before posting?

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The likelihood of the people getting insta-gibbed now standing a channce after patch: slim to none.

 

 

The likelihood of operatives killing people who currently are difficult: slim to none.

 

 

Job well done, ****tards.

 

So like you know it might actually be ...gasp... uncertain.. whether you win or lose the fight when you engage in pvp. Like for everyone else.

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The likelihood of the people getting insta-gibbed now standing a channce after patch: slim to none.

 

 

The likelihood of operatives killing people who currently are difficult: slim to none.

 

 

Job well done, ****tards.

 

QFT.

 

Also

 

"Hardmode LF 2 DPS"

"Operative here"

"Lethality?"

"Concealment"

"**** off"

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So like you know it might actually be ...gasp... uncertain.. whether you win or lose the fight when you engage in pvp. Like for everyone else.

 

You really should learn to read.

 

People who are currently getting stomped will still get stomped by operatives.

 

The people that beat us will just have it that much easier.

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By your logic they changed Op cause of people whining? So your whining in return so they would make the change back? now really.... OP got balanced by hard data. And I said balanced not nerfed cause this is actually what happened. Op is on its way to being balanced.

 

 

Had the abilities been set like they are now at launch I don't think we would have heard one lip out of you. I bet you would have still rolled Op.

 

Sathid. Please go play WOW or something.

Edited by ReithKanaka
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Acid blade needed a big nerf, the 50% armor pen was silly. The knockdown change is a little questionable but whatever we could see how it plays out.

 

Now about hidden strike...this is completely ridiculous. While this change is going to hurt the concealment a little bit its going to be even more devastating to the other two specs. Wouldn't it be way more reasonable to put the other two nerfs in and see how that plays out? The 50 bracket hasn't even been out for a week yet and you are already making knee jerk nerfs.

 

People cry on the forums and they don't even understand what is broken about the class. The problem was getting a pretty much permanent 50% armor pen, NOT hidden strike damage.

 

As concealment with full champ/bm gear, adrenal+stim its pretty rare to hit another geared player for 6k. 4-5k sure with all the buffs on a crit etc. Meanwhile, derpy Mr bounty hunter can sit there and spam tracer missles hitting me for 4-5k with no stealth requirement at range.

 

Ops/scoundrel's have the worst utility in the game and now the damage for ALL THREE specs is getting nerfed? Concealment needed some adjusting fine, but we need utility in return for this.

 

(Also on a side note concealment won't be playable with these three changes so thanks for that)

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