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Payneintherear

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  1. What you need to understand here is that when Boarg says that he has parsed his average damage and that 27% of his total average damage is contributed by internal damage attacks, that the very reason for actually making up 27% of his total damage is the fact that they deal internal damage and are, on average, mitigated quite a bit less than kinetic attacks. Infiltration does not have access to more internal damage abilities than other dps specs, in fact. Yet it has very, very limited armor penetration.
  2. You probably could do that in the lower level bracket on your sniper. People also wear different gear in the lower brackets and they have half the HPs of what that PT deals to the Sorc, before the Sorc dies. No other class could ever dish out that kind of damage.
  3. Go dig up logs of people doing the same. Start with a Sage, perhaps. You can use Force Potency and get 3 guaranteed crits (almost anyway). Should be easy, right?
  4. I can repost the log from above, in case you missed it. I can give you pointers on how to add the numbers up in such a log in order to get to the end result. Just let me know, I don't want to spoil it or rush you. Take all the time you need.
  5. I got an idea. How about you prove that.
  6. Weak, sad and pathetic compared to how you were acting two pages ago, when it almost looked like you were trying to have a reasonable argument.
  7. All you have to do is prove it now. It's a silly concept, I know. All that work you put in, all that talk, energy and deceit and yet you are expected to bother with proof of your claims. Anyway, let's just get it over with, post it and show how every class can get within 5% of doing 25k damage in 10s against another guy in War-Hero gear. You can surely do that, can't you?
  8. If every class can do that, then how about you put your money where your mouth is and show it. After all you asked people to quantify the problem and claimed the following: So, it's your turn to show how every class can get with 5% of doing 25k damage in 9s. Preferably without armor debuffs, since you were so awfully bold about it.
  9. People get 500 damage bonus unbuffed nowadays. Just saying.
  10. Best post ever. http://www.youtube.com/watch?feature=player_embedded&v=_Prp615mmDk
  11. Assuming a dps geared assassin runs around with 18k HPs (this is a lot for a dps geared tank), the healing from Force Lightning would be 2160 HPs. It may delay death and make you beat somebody in a 1 on 1, but the only thing it'd be outhealing is a healing spec'ed Sage, perhaps.
  12. He's more like playing with a tinfoil hat and he's not alone with that "setup". 2 Marauders vs. 1 Shadow? Killing 4 people? What are you guys fighting? Afkers?
  13. Dude, can you stop spreading misinformation? Yellow damage does NOT check vs. resists in this game. Yellow damage merely means it's a force or tech attack, which are mitigated by either armor or resists based on their damage type. The vast majority of all yellow damage abilities checks vs. armor. Having a net +/- force is not a worst case scenario, it's the reality of any sustained damage model. Blackout and Vanish are utility abilities with long cooldowns, which happen to have force regeneration attached to it. This means that they may or may not be available every 60 and 120s respectively. They also only increase your regeneration by 50% for those 6s, which, following above model, means 1 Project every 4s instead of 6s for the duration. So, for a net +/- 0 force damage sequence you have Project x1, followed by Saber Strike x3 and Project x1, Clairvoyant Strike x1, Saber Strike x2 during Shadow's Respite. I don't know any other class with such ridiculously low sustained damage. We are talking 3/4th of your abilities being your basic attack outside of dps cooldowns on a 60 and 120s CD.
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