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steinsgate

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Everything posted by steinsgate

  1. Is it possible to get a decent amount of medals? Yes. Is there a parity of effort required to farm medals on dps versus healers? No. Are you being as helpful to your team by doing 100k damage and 200k healing compared to 25k damage and 250k healing? Not in most cases. Does it take a considerable amount of skill to place down aoes when people are stacked up then continue to heal? No. Does the current medal system promote and reward bad play? Clearly, or else you wouldn't have made this self-righteous post encouraging players to engage in tactics similar to yours and gimp their team in order to gain more personal rewards.
  2. Anyone can do this, though. Just jump in the huttball fires.
  3. The problem is you're basing your argument from the perspective of a sorc. They are the strongest healers in pvp by a large margin, and are afforded luxuries such as this that the other healers are not.
  4. Sorcs are leaps and bounds better than operative healers.
  5. There's nothing 'good' about a healer dpsing. You're taking away time and resources from what you are most effective at (healing) and putting time and resources into what you are less effective at (damage). Every time I spend a global and energy on a grenade as an operative healer, I'm doing several things I should not be doing as a healer: 1. Putting myself in harm's way with a short-range ability 2. Lowering my energy level, possibly into a lower recovery bracket 3. Not casting my only heal that heals for a respectable amount And yet I am being rewarded for doing these things with more valor, commendations, and mvp votes (rarely). The medal system rewards bad play and punishes good play, period.
  6. He probably was referring to the Rakata Medpack giving people the 5k heal medal. IIRC, they fixed that. Other than that, there's no exploitation that I'm aware of.
  7. I don' t know if any medal thresholds need dropping. I just know we need to get kill credit from teammates that we heal. In a perfect world, the medal system would either be heavily reworked or scrapped, because in its current incarnation it does nothing but encourage bad play.
  8. There's a reason most pvp games have separate queues for premade and solo.
  9. Strengthening the healing debuff would only put Op healers, the worst pvp healer, in an even worse position. Sage/Sorc and Merc/repub equivalent are the problem.
  10. Trying to 1v1 a healer with guard on them, check.
  11. You're /flexing over farming a worse geared, less organized team at their spawn for 10 minutes? OT, give healers more medals. Give us kill credit on targets we've healed for the last 10 seconds or whatever. Give us more credit than the zero we are currently getting.
  12. If he's talking about force choke, it's a DPS loss. If he's talking about ravage/master strike, there's a discussion thread in the sith warrior forums about how it is still a dps loss. What other MMOs have given melee immobile channeled abilities? I can't think of any good ones.
  13. That's not true. I healed exclusively in warzones, and playing as empire means you play an unacceptable amount of huttball. Heals on the ball carrier either A. do not award objective points or B. award objective points at an unacceptably low rate. This. Objective and Medals systems are bad and Bioware should feel bad.
  14. There is absolutely no reason to not give us cross-server warzone queues.
  15. Everyone in the world has always been whiny and self-entitled. Whiny and self-entitled people make valid points on occasion.
  16. You have to have KP up on four people to expect to gain 1 TA every time the ICD on Med Eng is up. Since the ICD of Med Eng is 6 seconds at rank three, that means that each round of kolto probes will generate a maximum of 2 TA. So, we must spend 60 energy every 15 seconds to maybe gain 2 TA and healing that won't be enough to keep their health up through anything except HM BT. This wouldn't be a problem if 1. SP were stronger 2. The max number of stacks of TA were increased 3. Med Eng had no ICD 4. RN refreshed stacks of KP 5. DS refreshed stacks of KP 6. ALACRITY AFFECTED HOT TICK TIMERS DEAR GOD WHY ISN'T THIS THE CASE ALREADY
  17. Medics being the most mobile healer is kind of a fallacy, though. Our mobility is entirely reliant on having two stacks of TA. If we do not, then the only healing we can do on the move is putting up a kolto probe which will tick for ~600 after a few seconds, or at best one surgical probe for ~2k. Then, if we get locked out of KInj, we can do nothing but sit on our hands for the four second lockout + KInj cast time + ability delay. So our target can expect to wait about 6 seconds until their next heal for ~2.5 k or a lucky ~3.5k crit. Not to mention, every class in the game has enough knockbacks/downs and stuns to keep us from casting anything, even without using an interrupt.
  18. They're both right. Those classes are all I saw in the level 50 bracket.
  19. Honestly, in all fairness there should be a deserter debuff. However: The problem is that this would make queues EVEN LONGER than they already are. People would still quit because, let's face it, no one wants to get farmed for 8 minutes of huttball, but those people would then be locked out of an already small population base for the duration of the debuff. Putting a deserter debuff out there now would be like trying to get a splinter out of your finger by stabbing yourself in the leg with a knife. You're not addressing the real problem, and you're just making life more painful for everyone involved.
  20. MMOs catered to a different audience back then. If you played an MMO, it's because you were essentially a masochist. You had to deal with awful grinds, awful mechanics, and other aspects of a game that are outdated and people no longer find fun. Players are different, now.
  21. I really have no idea what you're talking about. I never said WoW was dying or dead. FYI, in WoW there is an average item level sorting (while somewhat loose) that is taken into account when there are enough players to have decent queue times. Also, you cannot queue for random battlegrounds in a group of more than five. And for God's sake, we need cross-realm warzone queues.
  22. Healing is the most difficult role int his game right now, by a longshot. The combination of horrible UI, horrible targeting, horrible ability delay and class mechanics make healing at best clunky and at worst a living nightmare.
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