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steinsgate

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  1. Is it possible to get a decent amount of medals? Yes. Is there a parity of effort required to farm medals on dps versus healers? No. Are you being as helpful to your team by doing 100k damage and 200k healing compared to 25k damage and 250k healing? Not in most cases. Does it take a considerable amount of skill to place down aoes when people are stacked up then continue to heal? No. Does the current medal system promote and reward bad play? Clearly, or else you wouldn't have made this self-righteous post encouraging players to engage in tactics similar to yours and gimp their team in order to gain more personal rewards.
  2. Anyone can do this, though. Just jump in the huttball fires.
  3. The problem is you're basing your argument from the perspective of a sorc. They are the strongest healers in pvp by a large margin, and are afforded luxuries such as this that the other healers are not.
  4. Sorcs are leaps and bounds better than operative healers.
  5. There's nothing 'good' about a healer dpsing. You're taking away time and resources from what you are most effective at (healing) and putting time and resources into what you are less effective at (damage). Every time I spend a global and energy on a grenade as an operative healer, I'm doing several things I should not be doing as a healer: 1. Putting myself in harm's way with a short-range ability 2. Lowering my energy level, possibly into a lower recovery bracket 3. Not casting my only heal that heals for a respectable amount And yet I am being rewarded for doing these things with more valor, commendations, and mvp votes (rarely). The medal system rewards bad play and punishes good play, period.
  6. He probably was referring to the Rakata Medpack giving people the 5k heal medal. IIRC, they fixed that. Other than that, there's no exploitation that I'm aware of.
  7. I don' t know if any medal thresholds need dropping. I just know we need to get kill credit from teammates that we heal. In a perfect world, the medal system would either be heavily reworked or scrapped, because in its current incarnation it does nothing but encourage bad play.
  8. There's a reason most pvp games have separate queues for premade and solo.
  9. Strengthening the healing debuff would only put Op healers, the worst pvp healer, in an even worse position. Sage/Sorc and Merc/repub equivalent are the problem.
  10. Trying to 1v1 a healer with guard on them, check.
  11. You're /flexing over farming a worse geared, less organized team at their spawn for 10 minutes? OT, give healers more medals. Give us kill credit on targets we've healed for the last 10 seconds or whatever. Give us more credit than the zero we are currently getting.
  12. If he's talking about force choke, it's a DPS loss. If he's talking about ravage/master strike, there's a discussion thread in the sith warrior forums about how it is still a dps loss. What other MMOs have given melee immobile channeled abilities? I can't think of any good ones.
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