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Dralor

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Everything posted by Dralor

  1. Dralor

    Solo Regs

    Biggest issue I’m seeing in regs is people just not playing the objectives. But match making is also pretty bad, think I only had one close game today and everything else was a complete blowout one way or the other.
  2. GW2 is the closest to having decent balance, every class has at least one viable build for spvp and WvW.
  3. Dralor

    Ranked Gearing

    Queue times would get worse and in general it’s usually not good to create more barriers to entry.
  4. The abilities that proc on shielding can also trigger on other types of defense (like parry) unless I’m mistaken?
  5. The abilities that proc on shielding can also trigger on other types of defense (like parry) unless I’m mistaken?
  6. Power level aside, how do the devs think this is fun? Not so much worried about being globaled so much as having to deal with so many people who can reset/hide all the time. Not cool.
  7. Haven’t done ranked since it never wants to pop but doing very well with this sort of build in unranked. :/
  8. PT set bonus exploding all over is a little much and the stealth classes seem a bit overturned but even with that being said balance feels better now than it has a lot of the other times I’ve played.
  9. I like variety but hutball is probably my fav pvp map(s).
  10. TY all for the info, was eyeing that one but could see a few others being situationally good too.
  11. My bad, posted around the same time earlier and didn’t scroll back up to see your post. So understand not wanting to farm multi sets, anyone have thoughts on one more dps minded?
  12. My bad, posted around the same time earlier and didn’t scroll back up to see your post. So understand not wanting to farm multi sets, anyone have thoughts on one more dps minded?
  13. I agree, which set did you pick?
  14. Follow up question what set do you recommend?
  15. Follow up question what set do you recommend?
  16. Just recently came back to the game, any suggestions on what to use in pvp for immortal?
  17. Concealment is terrible, you really need to play lethality these days to kill anything. Healing is still better even if one of the most important talents is broken. I've had a pretty average damage around 500k per game before the surge nerf. My best post tripple nerf was 719k on a voidstar. (this is as lethality) That being said, the spec still sucks. Yes the class maybe? can do okay damage, but it probably has the worst utility in the game. The single target damage of concealment is also lower than that of the most similar melee classes, lets say assassin and marauder. Both of which have 3 superior defensive cooldowns compared to the two jokes an operative gets. I don't know how they can fix the class without breaking it again but it needs some love, in utility or survivability if not damage.
  18. In other news if you are republic this takes even longer since Ilum is a joke. I had a bit of a head start since I got 60 prior to the change. But yeah, two weeks since I've gotten a BM com. Plus the BM relic that got stripped and turned into a PvE relic. Still really appreciate that little gem of customer service. <3
  19. Something needs to be done about it before they add the rated.
  20. Dralor

    Population issues

    I mean, if you are a republic player you cannot even touch ilum. You are limited to warzone pvp where the other side is up roughly 7 dailies a week in addition tot he weekly. Its just going to keep getting worse if bioware doesn't do something to help the underdog. If it was even as close as a 60/40 split it wouldn't be so much of an issue but its like 80/20 or worse.
  21. Dralor

    Population issues

    I understand there are various reasons for it happening, but if the republic population wasn't so small it would be easy to fill those slots. Having 50s on both sides I've seen it from both viewpoints.
  22. Dralor

    Population issues

    Everyone knows Ilum sucks, the zerg wins, smaller faction can barely ever get daily weekly done etc. This has always been an issue with WZs as well but it is getting worse as the game loses subs. It really isn't fun for either side (or at least I hope) when the Republic can barely field 6 players a game. It takes anyway any form of competition and continues the snowballing of PvP in favor of the Empire. Are there any plans to create faction based incentives for PvP or anything of the kind to fix this issue? Even if it is just increased valor gain or something for the side that is down 4 or 5 to 1 it might help even things out. This is not a self correcting problem, and very few players will reroll out of the goodness of their heart of the need for a challenge. Please look into this.
  23. Pretty much, even though it did need a nerf they went a little too far. Will see which class/spec the people on the forums try to crucify next.
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