Kheldras Posted January 29, 2012 Share Posted January 29, 2012 (edited) They can design quests and objectives that don't favour the imbalance though Or make give the lower faction a bonus.. 50% Price Reduction on PvP Stuff, Boosted Stats.. etc.. I wonder what BioWare come up with... before they loose too much people. Edited January 29, 2012 by Kheldras Link to comment Share on other sites More sharing options...
Azsharitz Posted January 29, 2012 Share Posted January 29, 2012 As a Trooper Vanguard that hit 50 recently, I see no reason at all to go to Ilum for PvP. I am so outgeared in wz's that even when i try going in shield spec, I die in seconds. Every dps has 17k - 19k hp for the imp side. Warhammer and AoC had better pvp then this unresponsive, unbalanced and blatantly broken pvp system. Why 1 month after release is an entire faction fully decked out in the best possible PvP gear ? How could anyone possibly think this system would be fun ? How is BW going to re-balance this (it better include a gear balancing of some kind) before the next billing cycle comes up ? (<---- cannot be done imo) Link to comment Share on other sites More sharing options...
Harabek Posted January 29, 2012 Share Posted January 29, 2012 How is BW going to re-balance this (it better include a gear balancing of some kind) before the next billing cycle comes up ? (<---- cannot be done imo) They wont, they didn't even give some sort of statement that they even see that here is a problem. On the long run i guess they will start asking why the population goes down on all servers Link to comment Share on other sites More sharing options...
Proppa Posted January 29, 2012 Share Posted January 29, 2012 Give me the ability to change factions with my sorcerer and I would happily do so. Release population figures, had I of known my server was so Imperial based when I started playing I would have switched to Republic. But yet, the Ilum daily is pointless. The rep's on Scepter of Ragnos wait for people to become impatient and just force pull/grapple them into their cannon. My play time has gone from 5+ hours a day, to probably an hour a day since the change. The realisation that the game is so far out of whack makes it not desierable to nplay. Link to comment Share on other sites More sharing options...
brentonj Posted January 29, 2012 Author Share Posted January 29, 2012 I rarely ever post here. Too much QQ for my tastes, but I feel the need to chime in on the Ilum situation. I'm a Republic player on Darth Bandon, and every time I try and go to Ilum to get my daily the Sith outnumber us exponentially. I've tried going at different times of the day, and always run into ganking parties with superior numbers. The way the pvp on Ilum is designed it also encourages this behavior. The larger faction, can control the nodes easier, yielding larger valor gains, as well as keeping control of the central area making farming dailies also easier. And since everyone in a raid group gets valor for the kill, without diminishing returns, there's no reason not to gank the same players over and over. That makes it almost impossible to complete the Ilum dailies for some players, especially those of us in smaller guilds and those who are unguilded. So while the larger faction grows stronger and stronger, the weaker faction continues to be outnumbered and out geared. I don't blame folks on the Imperial side, and can completely understand those who do roll Imperial simply because of the imbalance issues. I do however thing something needs to be done about Ilum, and honestly think it needs to be shut down until something is done. Right now it's only making the faction imbalance that much stronger. I like PVP, and have played it in many games, but I will avoid Ilum until something there changes, and just grind out valor and gear from warzones. Great post. The reality is that more and more people are simply just ignoring Ilum. Which has resulted in making it exclusively for kill-trading, or crate framing. Both of which should never have been intended, and are shameful in their design. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted January 29, 2012 Share Posted January 29, 2012 Respawn on the boxes is no longer than 2-3 min. Instead of riding around in circles, camp one box, or two boxes that are close to each other. Link to comment Share on other sites More sharing options...
Fluffyness Posted January 29, 2012 Share Posted January 29, 2012 Hey how about... http://www.swtor.com/community/showthread.php?t=247199 If the threads get big enough maybe the mods will actually tell developers about it? Link to comment Share on other sites More sharing options...
Luciferuru Posted January 29, 2012 Share Posted January 29, 2012 It is funny, I go , early in the morning, to get the 30 box and they respawn instantly somewhere else in the middle All i have to do, is to un in circle You must be blind to not see the box Link to comment Share on other sites More sharing options...
SmolyHokes Posted January 29, 2012 Share Posted January 29, 2012 1. Scatter the boxes throughout the zone. 2. Restrict/grant access/respawn points to the 'minority' team... 100 imps in zone vs 10 reps in zone... republic gets 5 places to zone in at and as many respawn zones. Imps get 2. This will scatter the fighting about the whole zone allowing for smaller guerilla groups of Republic to evade and hold a better chance at their daily/weekly. Will also shift the fighting (as I believe it was intended to be) to be over the armament crates and not the 'knocking on the door pwn fest'. 3. Allow the 'defector' or 'sympathizer'. Sure it's farmable, sure it's exploitable... but that what Ilum has been to date a farming exploit... so why not? Alternatively, being that the zone is so big, if option two is put in... restrict the zone to 16 players per side... I dunno what the cap is, but with smaller numbers to fill - in the spirit of balance not necessarily the spirit of war- the zone will be chock full of skirmishes. Link to comment Share on other sites More sharing options...
Elytharra Posted January 29, 2012 Share Posted January 29, 2012 Seriously, his resume reads like a greatest hits of the Edmund Fitzgerald list. Someone needs to let the man drown. Exactly. EA/BioWare deserve to lose vast millions of dollars simply for allowing all of these ex-Mythic idiots to continue to work at their company. What a sad, sad joke. The first five names in the New York phone book could design better PvP systems than the last few games these Mythic imbeciles have produced. I hear ArenaNet (unlike BioWare, Trion, etc.) didn't hire any of the many ex-Mythic tards and you might want to check out this new game I hear they have coming out this year. Link to comment Share on other sites More sharing options...
Hydurz Posted January 29, 2012 Share Posted January 29, 2012 still reading the thread. Iam a republic Player on SAP (sword of Ajunta Pall w/e Op’s Server) I have only Missed 1 Daily in illum SINCE THE GAME CAME OUT Republic gets farmed non stop yes. We do get the daily done after a Longgg Time and MANY Deaths. I even solo the daily sometimes… Im a stealther its much much easier for me to work with/around the current wpvp system. Population inbalance - yes To many cooks spoil the broth. To many imps spoil the ______ Link to comment Share on other sites More sharing options...
Hydurz Posted January 29, 2012 Share Posted January 29, 2012 Exactly. EA/BioWare deserve to lose vast millions of dollars simply for allowing all of these ex-Mythic idiots to continue to work at their company. What a sad, sad joke. The first five names in the New York phone book could design better PvP systems than the last few games these Mythic imbeciles have produced. I hear ArenaNet (unlike BioWare, Trion, etc.) didn't hire any of the many ex-Mythic tards and you might want to check out this new game I hear they have coming out this year. Ouch…. Ouch….Ouch Daoc is still my all time fav. First mmo The world pvp there was AMAZING. Bioware fired the majority of the Mythic employees Already Before ToR’s release The ones that are left im not so sure about.. Link to comment Share on other sites More sharing options...
brentonj Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) The fact that there's almost 200 responses and over 10,000 views, and not a single BioWare employee responding to this, really speaks volume about their customer support. Edited January 30, 2012 by brentonj Link to comment Share on other sites More sharing options...
brentonj Posted January 30, 2012 Author Share Posted January 30, 2012 1. Scatter the boxes throughout the zone. 2. Restrict/grant access/respawn points to the 'minority' team... 100 imps in zone vs 10 reps in zone... republic gets 5 places to zone in at and as many respawn zones. Imps get 2. This will scatter the fighting about the whole zone allowing for smaller guerilla groups of Republic to evade and hold a better chance at their daily/weekly. Will also shift the fighting (as I believe it was intended to be) to be over the armament crates and not the 'knocking on the door pwn fest'.. Some good suggestions for sure. Honestly, if everyone was able to fight each other, or split up into teams - on servers where imbalance is bad, would make for some exciting World PvP. Just allow certain people to "align" themselves say, for the New Empire, and fight same faction players. Link to comment Share on other sites More sharing options...
spicycookie Posted January 30, 2012 Share Posted January 30, 2012 It's so bad that Republic and Empire are lining up and trading off kills just to get quests done. What can we do? Empire and Republics common enemy is Bioware. We unite to beat their system lol. Link to comment Share on other sites More sharing options...
Quinlynn Posted January 30, 2012 Share Posted January 30, 2012 I was on Illum this weekend and was able to finish weekly and daily each day. Same for WZs. I am also on the same server as OP. Apparenly the best time for Illum for Repubs is Saturday and Sunday early AM ET. Cya out there. Link to comment Share on other sites More sharing options...
yukirshiro Posted January 30, 2012 Share Posted January 30, 2012 Didn't read the thread, but: GOOD. They should take the daily Ilum quests out of the game entirely, not just make them hard to do. World PVP and daily quests don't mix. They are fundamentally at odds with one another. Link to comment Share on other sites More sharing options...
ThannatosGU Posted January 30, 2012 Share Posted January 30, 2012 I've stopped playing my main, and have rerolled a few alts until end game is fixed. I just don't have time to waste with all these problems. Ilum The zone is ridiculously hugeLong item respawns at Center PointMultiple operation groups fighting for kills....why not group everyone in the area automaticallyPubbies just pull Empire inside base for auto kills, while Empire is scavaging for kills outside Pubby baseDaily takes about 3 hours Warzones Imperial PUGs are very very badI get steamrolled most matches by premades when I'm puggingEven when I get a win, it doesn't register 50% of the timeDaily takes about 3 hours without a premade I'm getting very annoyed at the lack of response from BW. They need to own up when there is a problem and acknowledge it's paying customer base once in a while. The only thing I see are threats from BW to people "exploiting" a very flawed game. Open up two-way communication, because together we can make a very fun game. Link to comment Share on other sites More sharing options...
DarthRaneDeer Posted January 30, 2012 Share Posted January 30, 2012 How do you expect to finish your PVP dailies in Ilum without any opposition? You can't get PVP rewards without doing PVP, period. There is nothing that can be done to fix Ilum. Ilum isn't broken, the game is. And it's broken, because people, players are dumb and think that if everyone rolls Empire, it will work out somehow. ^^^ This! Link to comment Share on other sites More sharing options...
Azhaell Posted January 30, 2012 Share Posted January 30, 2012 If they dont roll back valor and remove all gear ppl get doing the exploits the game will fail tha balance is now realy bad on all servers and the system they have is only making it worse. Right now they need to fix mirrors and buff rep side by a lot until the balance is restored. And the buff need to be drastic like even losing get more pvp points then the winner and plus chance of geting pvp gear of bags. And they need to do it fast couse the gap is geting worse day by day on geometric scale. No USA so pls np trolls about it ok. Link to comment Share on other sites More sharing options...
brentonj Posted January 30, 2012 Author Share Posted January 30, 2012 I've stopped playing my main, and have rerolled a few alts until end game is fixed. I just don't have time to waste with all these problems. Ilum The zone is ridiculously hugeLong item respawns at Center PointMultiple operation groups fighting for kills....why not group everyone in the area automaticallyPubbies just pull Empire inside base for auto kills, while Empire is scavaging for kills outside Pubby baseDaily takes about 3 hours Warzones Imperial PUGs are very very badI get steamrolled most matches by premades when I'm puggingEven when I get a win, it doesn't register 50% of the timeDaily takes about 3 hours without a premade I'm getting very annoyed at the lack of response from BW. They need to own up when there is a problem and acknowledge it's paying customer base once in a while. The only thing I see are threats from BW to people "exploiting" a very flawed game. Open up two-way communication, because together we can make a very fun game. Good post. Your Ilum complaints are almost exactly spot-on with mine Link to comment Share on other sites More sharing options...
Roast-Beast Posted January 30, 2012 Share Posted January 30, 2012 As republic its niiiiice, i just ride in with some guildies, smash some faces in, stick around get 100 ish more kills, then ride out. Link to comment Share on other sites More sharing options...
Vant Posted January 30, 2012 Share Posted January 30, 2012 It has become near impossible to complete the Ilum Daily. I'm currently playing on Sword of Ajunta Pall, which for discussion sake is a high-population server. The Reasons: 1). Opposing faction no where in sight. I've been riding around on Ilum for almost 2 hours and have seen two Republic forces total. We're an Imperial-Heavy server like most, but the Republic has vanished. Perhaps its due to the nonsense from patch day. Regardless, it's beyond frustrating. Particularly when the zone is so over-sized. Honestly, why is Ilum so large? It's seems the majority of time spent is just wasted riding around long distances, looking for nothing. Same frustration applies to the Republic. When they actually do zone into the PvP-area, and upon leaving their base, they're immediately attacked by much larger Operation groups. It's simply counter-productive to both factions. Republic players have absolutely no chance of getting their daily done. They can't stop from getting zerged, and the center nodes are almost always camped by Imperials. 2). Armament respawn timer is ridiculously long. Speaking of the Armament chests - why on earth is the re-spawn so long? There's about 30 Imperials riding around right now trying to collect the same chest spawns. It's near impossible to reach 30 in a reasonable time. You can forgot about the Weekly. The spawn timer on each chest must be at least 10 minutes, containing one Armament per box. That's absolutely ridiculous. I know I speak for others when I say that we (as a community) have lost respect for Gabe Amatangelo (lead PvP designer), and his ability to effectively design and manage the PvP sytem. I'm imploring you Gabe, from one Gator to another, please at least redo these quests! Say what you want about the failures of Ilum. I think we can all agree, it is truly a calamity. Yet now the daily and weekly quests are absolutely absurd. Both the daily and weekly are simply not reasonable for either Hardcore players or Casuals alike to complete consistently. On my server Ilum works fine, I actually enjoy it, the only problem I have is that it still functions practically like a slideshow and the objectives really don't mean a whole lot. Link to comment Share on other sites More sharing options...
Frostea Posted January 30, 2012 Share Posted January 30, 2012 Video was taken at around 11 AM EST; Imperials camp republic base 24/7 due to a massive population imbalance. On a good day, it can take a couple hours to complete the daily; God forbid the weekly. http://www.youtube.com/watch?v=CrtAynkl570 Link to comment Share on other sites More sharing options...
Moriam Posted January 30, 2012 Share Posted January 30, 2012 I honestly don't know what BW should do to fix Ilum, but i would like to leave something here for maybe the 1-2 people who read it to remember. Wintergrasp, for those that don't know, was Ilum-esc zone in WoW. It was a fortress that needed to be sieged so your faction could get access to a set of daily missions, a buff, and a raid. The problem with a type of place like WG and Ilum is that naturally, in a two faction game, one faction will have more of a population then another. It is VERY rare for a server in a two faction game to be even. So what Blizzard did was add a hidden mechanic to WG that gave the smaller faction an advantage during the offensive stage of WG so they could take the keep and experience the content. This mechanic was what should have stayed in the game, but the squeeky wheels of the larger faction complained that it wasn't fair that a fair turn over happened. So Blizzard broke the mechanic and it became rare if ever that a faction could control the keep and see the content. It stayed like this for the last half of an expansion before it was fixed, but by that time, the content was dated. Am i saying that Ilum needs such a system as WG? No, not at all. The point of Ilum isn't to access anything. It's to get valor, PVP gear, and daily tokens for some gear and mounts. Regardless of who "controls" Ilum, the PVE content is open to both factions at all time. You cannot fix Ilum in an easy 1 to 2 step way. You have to find a way to help the smaller population actually experience the content, but in a way that doesn't completely penalize the higher pop faction. Adding a cap to the population is a start. The next stop is fortifying the bases. It should not be possible in any way shape or form for a faction to be griefed back to their med zone. After that, there needs to be a bolster mechanic that the lower faction gets. If there are 30 Imps and only 15 pubs, then the pubs need to be able to have a chance at a fair fight without making them mini bosses. My personal idea? Add bots to Ilum. Add NPCs to bolster the lower pop faction to compensate for how many forces the Imps have. The NPCs come in waves and move on from point to point. They can be kited, killed, ad will repsawn like a player. They will have the same resistances as a well geared character in PVP gear, and the same abilities and down time. Wintergrasp was never balanced because the bolstering method was never effective. The higher population side were still pretty dominant. Illum needs to do what blizzard with tol barad simply enforce a 1-1 ratio. It basically makes Illum into a giant warzone. I am fine with this. The empire will kick and whine, but after a while they will decide to reroll. If not, then power to them. Link to comment Share on other sites More sharing options...
Recommended Posts