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Proppa

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Everything posted by Proppa

  1. I bet the OP and his 2 friends all stood directly in front of the Marauder, letting him do his Sweep on them and rince / repeat. Leap - > Choke -> Sweep, Leap -> Choke - > Sweep (there's something else I'm missing in there but you get the idea). That would certainly chisel down there health if he got good 5k+ hits on each sweep.
  2. It's also important to keep an eye on the resolve bar. Don't just fill it up with unnecessary stuns/snares etc. Use it for Knockbacks / Pulls.
  3. I cancelled my Sub in April (but I have the free month). The reasons for that, I came from DAOC where PvP was an even playing field in terms of armour sets/abilities and the only thing which set players apart was their "skill". By which I mean how well you react to situations and follow orders / give orders to your group to survive. There are players who consider themselves "Hardcore PvP'ers" who think that playing 24/7 should reward them with the best possible stats etc. This means that PvP is not skill-based, but item based more a big percentage. To me that isn't "Hardcore", grinding isn't "Hardcore". I am extremely competative, when I played Call of Duty I was in the top 0.5% on the Leaderboards (Top 40k / 8M+). I also played DAOC for around 10 years, because it felt competative. Whereas this game, maybe I just use it as an excuse, but it doesn't feel competative. It just feels like those who play the most the "Grinders" (not Hardcore) players always come out on top.
  4. This, I cancelled my sub about a week ago and haven't missed playing it at all. Sure, I'll try not to let the door hit me on the way out but to me, they are too slow to react to the low pop servers to the point it was no longer fun to play.
  5. When I first hit 50 (after leveling Crew + Sub Skills to 400), I was often left with around 80/120k credits. Especially if you try to RE the gear and get blue/purple pieces to use. So if I wasn't able to borrow 600k credits from a friend I'd have been buggered . Especially with Speeder Piloting etc on top.
  6. I played DAOC previously. You could hit 1 -> 50, ML 10 and Full Template within about 2 days /played. So you was fully ready to go out and PvP where you gained Realm Ranks which didn't create such an imbalance as gear in this game does. But it made PvP fun, competative PvP where all things equal but skill and tactics.....
  7. Damage Increase cancels out Damage Reduction and vice versa, whilst Healing gains a bonus with expertise. There are abilities which reduce healing (Trauma) aswell as Marauder/Sentinel Debuff. But there are also abilities which reduce DPS, CC/Taunts and to a degree Guard. So I really don't think it's as problematic as you're making out.
  8. Or they kill-traded on Ilum and hit it in a day or 2.
  9. I was leveling alts in hopes 1.2 would have been here already but now my Scoundrel is also 50 and I'm not logging in at the mo, because it isn't worthwhile until 1.2 is released. If other thing's take my interest in that time, I may cancel my sub. I'm glad they are adding recruit gear, but doing such a drastic change and holding it off, only discourages newer players to not PvP. I have no interest in PvP, when the "PvP" is gear based, meaning fights aren't won or lost because of skill, but because player X has more expertise etc than player Y.
  10. I would be happy if all gear was given once hitting 50. Then look at other method's of rewarding players, not just who has the best gear wins.
  11. Sure, a toon of mine is a fresh 50. My sorc was Valor 58 (missing 2 champ pieces) before the majority of the changes, like Ilum Valor was added. I also have a Vanguard missing 4 pieces of champ, a sentinel with a good mix of both with 577 expertise and a scoundrel. But Gear Progression does not interest me, what so ever. I would rather everyone have all the gear so PvP is balanced and fun. It doesn't take much effort, but all the while PvP has gear imbalances it isn't fun. I'm certainly not in for a shock, I play very competatively. I look forward to it.
  12. And you are in for a rude awakening, when you realise that Real PvP'ers care less about gear and more about player skill. I don't consider myself casual by a long shot, nor do I consider myself a PvE'er. But I take no interest in beating people because I have better gear. There is no reward in that and it gets boring fast. Ever play DOOM with god-mode? No challenge = no fun. Who cares if I / you or whoever plays more. Competative PvP is a challenge and is fun. If you think that your a better PvP'er because you grinded 1 toon out, good for you. I'll take pleasure in owning players like yourself who like to think they are better than everyone.
  13. It would fail miserably. The population imbalance doesn't support anything like that. They need to just revamp Open World PvP and add defensive structures for the underpop faction to have as a place to fall back to and be assaulted if the balance is that far out.
  14. Yeah, everytime your queuing for a WZ, continue to make progress on your Quests. Also, join the queues within the last 15/20 seconds, so you don't waste a minute minutes idling inside the WZ. As that idle time soon adds up.
  15. PvP leveling is much slower than PvE levelling is. You also cap out valor rank at your level, not that that really matters. Depends how quickly you want to get to 50.
  16. My Sorc was Valor 58 before any of the Valor changes on Ilum. I also had almost full champ gear before the commendation changes. I stopped playing because Imperials outnumbered Republics 3:1. So I re-rolled rep because I wanted to A, play more than huttball, and B, because I wanted to have better PvP. If you played lots at the beginning, you got a huge advantage over other players. I remember being in Warzones in the 10/50 Bracket in PvP gear just winning warzone after warzone after warzone. How anyone who played 1 toon since release can claim it was difficult is beyond me.
  17. I don't consider the grinders "hardcore PvP" players, I see them more as hardcore PvE'rs, because that's where the grind belongs. Any "hardcore PvP" player wants balanced, close fights where it's skill based, not having an overwhelming advantage because you played 12 hours a day since release. Grinding != Skill or anything, I could probably be Valor 100 on my Sorc if I played that toon, but instead I have 4 50's so that when 1.2 comes, I can have 4 toons to play for premades etc. If SWTOR continues this path, I will continue playing. If SWTOR = skill based, I think it will get many more subs than it will lose if it stays a grindfest. As grinding isn't fun and it certainly isn't competative PvP.
  18. Proppa

    Stealth Detecion

    You are also missing the "Sneaky" ability possibly, which acn increase speed and effective stealth level by 3 etc, at lower level atleast. You can have that by your 20's at worst.
  19. Then I hate to say it, but you need to understand that other classes can play huge roles in these warzones. People need to pay attention, if your standing there letting someone leap to you, it's your fault. It isn't difficult to keep out of LOS of these people. I've been playing a Scoundrel and I'll float around the sorcs and destroy them. I'll also float around middle to re-cap the ball, to pass to my Vanguard friend who can Harpoon or Leap etc. I can also stealth in the end-zone and just wait for my vanguard friend to drop middle and pass the ball up. The tactics are endless.
  20. No, leave it in. Hopefully it will encourage more Imperial Players to re-roll the Republic side . As for rated warzones, how on earth is there "class imbalance". Most people who do rates, will be grouping with these "classes" anyway.
  21. You don't need a "guard breaker" you just need to learn to focus fire and interupt properly. There's a Sorc/Guardian (sub 50 bracket) who are always in Warzones, I can normally drop the Sorc whilst the team do other things (on my Operative). You aren't doing less damage, your just doing across 2 players. Taunt is what's reducing your DPS.
  22. It really depends, I've found that on the 2 server's I've played on, the Imperial have had overwhelming odds from the get go, thus giving them the advantage when it came to daily/weeklies on Ilum. Where Imperials would just outnumber Rep's and kill them relatively easy then all just port out making it difficult for Reps to get the quests completed. I know several people who struggle to get wins, because they are fresh 50's and can't compete against the full BM guys. So the strong players just get stronger and the weak just grind on.
  23. How often, on Civil War for example, do you see players focus more on killing than watching the nodes? I've lost track, of how many times players lose focus and I've stealth capped the node. My point was, that you can still compete. If everything isn't equal, then it makes a TDM Warzone completely 1 sided. As for Arena's, the same applies. If the goal is to kill your opponents and nothing more, then if Team A has the better gear, they will always win. Which to me, makes it pointless, unless people think its fun to dominate.
  24. Just because it wasn't necessarily constructive discussion, it was still very relevant to the discussion. Yes, I don't see any problem with Arena's (but a TDM Warzone is a terrible idea, due to such disparities in gear/level). But with Arena's will they work at Sub-50, when gear and levels are out of whack? Will everyone be bolstered to identical stats and be given all of their abilities to be able to compete fairly? The current objective based warzones, give people a goal and not mindless killing. Which makes gear and kills far less important, so even lower teams haev a chance of success. How would you implement Arena's, would their rating be a new seperate tier, or would it correspond to Ranked Warzones? Will it create yet another barrier, if players had to get Ranked Warzone, Arena and PvP gear? I appologies about my discussion on skill etc, as your right it isn't really relevant, but it was more my reasons why I dislike them. Provided the game could support divinding the population up more then its not a bad idea, but then Open World PvP will be almost non-existant I think. But it is anyway.
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