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Consolidated Vanguard class issues


Guurzak

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I don't really have a problem holding threat, I just always keep my taunts off cooldown to "reset" it. It's not about not losing aggro, its about getting it back instantly. Everything else is spot on and as such will go ignored. Edited by Adobewan
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Don't know if this was mentioned, and I have not tested this out since I don't have a bounty hunter. But apparently Combustible gas cylinder (bounty hunter mirror of trooper's plasma cell) will tick instantly when flame burst is talented to apply its effect. Plasma cell doesn't.

Also their rail shot when talented will also instantly proc a tick of combusible gas cylinder when it refreshes. High impact bolt talented for trooper will just refresh the duration of plasma cell's dot.

 

So vanguards are losing signficant damage compared to powertech's if this is true.

Edited by forcepowa
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Work in progress- please provide feedback.

4E) "Charge", the 4-second speed boost after activating Storm, is almost universally scorned except by Huttball fanatics. Duration should be extended, CC immunity should be added, or this ability should be entirely replaced.

 

This is a really big one for me. I'm an Assault Spec that runs Ion Cell and it's really frustrating that I'm forced to throw away 3 skill points on a Plasma Cell Talent. Neither of the other two trees force a player to use skill points on talents for their related cells.

Edited by Cavadus
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Thanks for putting this together, hopefully it gets noticed ;)

I want to add that I'd like to see harpoon fixed. I'm getting tired of harpooning someone near the goal line in huttball, only to have them continue strolling across the line. I mean, it's a harpoon...for pulling people back to me, not a child's pretend phone line....right?

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Ok, so:

 

* In PVP the shield thing doesn't work against most of the attacks.

* In PVE it's hard to hold aggro.

 

I have a little vanguard but after reading this thread I'm really seriously considering dropping it and going glowstick give bioware's track record.

 

 

Every class has issues. I have 3 level 50s. Believe it or not, Vanguard has less buggy things and broken / useless skills than other classes.

 

Great thread OP. Bump to keep BW aware.

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And also

 

Hold the line a tier 5, 1 point ability

http://www.torhead.com/ability/dwDvcYb/hold-the-line#comments

 

to me means IMMUNE to cc any whichever way i read it knockdowns and physics sound like CC to me.

 

Well it doesnt work! It does remove slowdowns but absolutly does not render me immune to cc(physics and knockdowns)

 

If anyone has some infomation regarding this plz feel free to enlighten me and the vanguard community.

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Tactics tree needs to be changed to allow use of.vibroswords and be worked around the use of a vibrosword.

 

Hell tanking point blank range with an assault rifle(blaster) is pretty stupid.too but thats a whole other qualm.

 

Rework tactics completely and allow shield spec use of vibrosword? Idk but as it stands I only love my Vanguard in huttball. Only 'like' it for everything else.

 

Great points OP. Now we sit tight and watch Bioware take 2yrs to do anything about us.

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I'd also argue that one or two things in Assault Specialist for Explosive Round would be nice since, like Full Auto, ER is an ability that is rendered largely useless eventually.

 

I'd make two changes and add a talent:

  • Assault Specialist - Ionic Accelerator: I'd replace the 15/30% chance for Ion Pulse to reset HIB with a chance for Explosive Round to reset the CD for HIB;
  • Assault Specialist - New Skill: I'd create a new tier 2 talent just for Explosive Round. Up to three points:
    • 1 Point: Increases ER damage by 15%;
    • 2 Points: Increase ER damage by 30%; and
    • 3 Points: Reduce ER ammo consumption by 1 ammo.

    [*]Assault Specialist: I'd divorce Superheated Plasma from High Friction Bolts.

This would give a purpose to ER and also allow us to circumvent Plasma Cell related talents so we no longer have to waste any skill points on them.

Edited by Cavadus
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I agree with some points yet in your comments about the defense tree spec in pvp is really not true. Although pvp is slower in the lower levels for the defense spec, once you get the aoe taunt ability and then pvp gear around level 40 you get really effective in pvp. Generally I average top medals in pvp and usually average 45000 to 76000 protection (76k being my highest) a game. Although the damage is bad you can get around 25 kills and about 100k damage a game (sometimes lower) especially when using Taugrim's Iron Fist build which i suggest you read his blog and watch his video's btw. What I'm trying to say is that the defense spec is definitely not an ineffective pvp spec and I find that it does extremely well actually. Edited by Tastyfreeze
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I have a 50 PT and have rerolled over to alliance...really I got sick of playing Huttball all the time. Oh and hey Trooper has cooler armor IMO. Anyhow, I have noticed a significant delay on Motar Rounds or what ever. DFA has a slight delay as you fly in the air but its really just about an 1/8th of the bar or so, mortar I am getting damage at the 1/2 point. Its really hard to use in a kenisthetic PVP match.

 

And yes the pyro/tactics trees are the suk.

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I wonder if any of this feedback gets to anyone or is it just here allowing us to vent?

 

I agree with alot but the thing I liked the MOST was 2 things

 

1. Mortar Volley? That is one wacked animation. ppl actually have time to run away..

 

2. If your Shield specd... our armor and skill defenses DONT mitigate any sorc or other elemental damage. SO its kinda pointless to have high AC in alot of circumstances..makes you feel real squishy

 

thanks

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I like the class so far but it does need some tweaks to animation and cast times. I also notice the other trees beside the tank one are kind of broken at the moment and do not benefit you as much as i would of hoped.

 

My biggest gripes are the mortar volley animation taking forever before your first round hits. Also the rest animation.... really? I finger bang my gun for a minute? I know the Jedi and Sith ones just meditate but that kind of makes sense (sort of). I would kind of like to see him reload for a couple seconds and do a weapon check or something. I like the BH rest animation it is like a systems check and looks kind of cool. But that is just nit picking at little things.

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JC if anyone has taken into account that even though there is a animation/dmg delay once the skill channel finishes you can move around while ur mortar volley acctually shoots off making the skills essentially = to each other as the BH channel time is the same as ours but they become a much larger target when they use their skill
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I don't really have many complaints at all, I like the way my Vanguard plays. I don't even REALLY care about the mortar volley animation. However, I am kinda ticked off that Ion Cell doesn't do it's proper damage. As a shield specced Vanguard, the extra dps would be VERY welcome!
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JC if anyone has taken into account that even though there is a animation/dmg delay once the skill channel finishes you can move around while ur mortar volley acctually shoots off making the skills essentially = to each other as the BH channel time is the same as ours but they become a much larger target when they use their skill

 

Eh? The issue is the VG takes about an extra second to start dealing damage. So people have plenty of time to sidestep and focus the crap out of you.

 

Also annoying for PvE, as your DPS will often jump then fun when they see you start a MV. Damn squishy Sage DPS love getting themselves aggro.

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I'd also argue that one or two things in Assault Specialist for Explosive Round would be nice since, like Full Auto, ER is an ability that is rendered largely useless eventually.

 

I'd make two changes and add a talent:

  • Assault Specialist - Ionic Accelerator: I'd replace the 15/30% chance for Ion Pulse to reset HIB with a chance for Explosive Round to reset the CD for HIB;
  • Assault Specialist - New Skill: I'd create a new tier 2 talent just for Explosive Round. Up to three points:
    • 1 Point: Increases ER damage by 15%;
    • 2 Points: Increase ER damage by 30%; and
    • 3 Points: Reduce ER ammo consumption by 1 ammo.

    [*]Assault Specialist: I'd divorce Superheated Plasma from High Friction Bolts.

This would give a purpose to ER and also allow us to circumvent Plasma Cell related talents so we no longer have to waste any skill points on them.

 

That is a terrible idea...

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I'd also argue that one or two things in Assault Specialist for Explosive Round would be nice since, like Full Auto, ER is an ability that is rendered largely useless eventually.

 

I'd make two changes and add a talent:

  • Assault Specialist - Ionic Accelerator: I'd replace the 15/30% chance for Ion Pulse to reset HIB with a chance for Explosive Round to reset the CD for HIB;
  • Assault Specialist - New Skill: I'd create a new tier 2 talent just for Explosive Round. Up to three points:
    • 1 Point: Increases ER damage by 15%;
    • 2 Points: Increase ER damage by 30%; and
    • 3 Points: Reduce ER ammo consumption by 1 ammo.

    [*]Assault Specialist: I'd divorce Superheated Plasma from High Friction Bolts.

This would give a purpose to ER and also allow us to circumvent Plasma Cell related talents so we no longer have to waste any skill points on them.

 

I'm still concerned that this would basically give us cheap, 30m HIB spam. It's nasty enough in PvP to see the usual Assault burst of AP -> IR -> HIB, but if ER is effective and generates HIB, you'd now see people dumping (a considerably more effective now) ER afterwards and hopefully getting an immediate follow-up HIB to join the fun. As it stands, we can only pull that off at 10m or less with Ion Pulse.

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