KronikInsomniak Posted January 14, 2012 Share Posted January 14, 2012 It seems like they never have to manage their resources at all in pvp, I rarely see a Sorc/Sage dip below 75% force when dpsing. Am I missing something or is it some CD usage? Link to comment Share on other sites More sharing options...
LordKivlov Posted January 14, 2012 Share Posted January 14, 2012 (edited) Nope. Sorc on my server spams force lightning every 1 second (interupts it by moving forward to cast it again). Doesn't run out of resources and kills you in 5 seconds. They have, by far, the best resource in the game. Edited January 14, 2012 by LordKivlov Link to comment Share on other sites More sharing options...
trklol Posted January 14, 2012 Share Posted January 14, 2012 Unlimited force. I wonder why they have a " force bar " . Link to comment Share on other sites More sharing options...
AuraJurai Posted January 14, 2012 Share Posted January 14, 2012 I dunno my sage runs out of force when I actually heal never when I attack Link to comment Share on other sites More sharing options...
TwinIONengines Posted January 14, 2012 Share Posted January 14, 2012 My sage can get low but using TK (force lightning mirror) actually recharges my force because of how I'm spec'd. But spamming TK can be problematic in PvP as you can't move while casting and pretty much invites a backstab. Link to comment Share on other sites More sharing options...
Stavroz Posted January 14, 2012 Share Posted January 14, 2012 I dunno my sage runs out of force when I actually heal never when I attack This healing drains your bar fast but dps does not. Link to comment Share on other sites More sharing options...
trajic Posted January 14, 2012 Share Posted January 14, 2012 (edited) I dunno my sage runs out of force when I actually heal never when I attack ya i run out when healing >< i have infinite force if im dpsing and even when aoeing Edited January 14, 2012 by trajic Link to comment Share on other sites More sharing options...
Nullcrobicus Posted January 14, 2012 Share Posted January 14, 2012 working as intended. why shouldnt a healer get to do great dps at no cost? Link to comment Share on other sites More sharing options...
Randy_Marsh Posted January 14, 2012 Share Posted January 14, 2012 Do your eyes ever run out of tears? Link to comment Share on other sites More sharing options...
Grevilavec Posted January 14, 2012 Share Posted January 14, 2012 Most Sorc are specced so they don't have resource issues through standard play and such. Healing as a non Healing skilled Sorc can wreck the Resource base pretty fast though. If you do, what I consider an exploit of sorts so refrain from, the stopcast force Lightning to proc Instant cast spells (becuase Force Lightning front loads) you can actually go Oout of Force very fast especially when chaining it with the high cost 50 force abilities and the shield. Link to comment Share on other sites More sharing options...
sjwho Posted January 14, 2012 Share Posted January 14, 2012 This is what happens when you give a class energy instead of mana. Link to comment Share on other sites More sharing options...
Thaderin Posted January 14, 2012 Share Posted January 14, 2012 Yay, let's make healers worse. Because obviously they need to be completely useless otherwise dps can't just sprint into a group press a few keys and kill everyone instantly... Link to comment Share on other sites More sharing options...
blackadda Posted January 14, 2012 Share Posted January 14, 2012 (edited) heh ask the same about Troopers and BH's and the answer youll get is... YES in about 6 single target attacks they are out of gas, more if they blow a "Vent heat" cooldown..., LESS if they AOE.. Then again these 2 caster classes are built around UNNNNLIIIMMMETTTEDDDDD POWWEEEEEEEEERRRRRRRRRRRRRRRRRRRR! Edited January 14, 2012 by blackadda Link to comment Share on other sites More sharing options...
sjwho Posted January 14, 2012 Share Posted January 14, 2012 Yay, let's make healers worse. Because obviously they need to be completely useless otherwise dps can't just sprint into a group press a few keys and kill everyone instantly... Its not the healers really(although i venture they will be 10x worse than wow when they do get nerfed because of the lack of solid mana) its the dps with no limit to spammable attacks. Link to comment Share on other sites More sharing options...
Grevilavec Posted January 14, 2012 Share Posted January 14, 2012 I'm hard pressed to find a DPS class at level 50 that really has an issue with resource management if they play it right. I mean check out that Operative video that was chilling here on the forums for a bit, he rarely went below 50% of his resource. Arguable the only time an Operative would go Run out of his resource is spamming his lesser 10M ranged attack. And the Warrior like classes have a functional rage system. Bounty Hunters/Troopers might have the wonkest resource system yet. But even still most don't appear to have issues with it, from what I've seen at least. I personally feel the resource system in this game was done very well, you don't ACTUALLY have to worry about running out of it when you are doing things right, but when you go into 1 button mode you can potentially run out or overfill. That does Exclude Sorc who probably need that massive Regen in PVE becuase of a static 8 force regen a second and a pool of 500. Link to comment Share on other sites More sharing options...
LordTyrantXerxis Posted January 14, 2012 Share Posted January 14, 2012 No Seer spec Sages don't they have a proc on a crit that regens their force pretty quickly ... not to mention that if you spec right you can make that particular crit happen all the time. Link to comment Share on other sites More sharing options...
asuffield Posted January 14, 2012 Share Posted January 14, 2012 If the enemy sorcs/sages are not running out of force, then you are not interrupting the right casts. They can keep going forever if nobody bothers them. Link to comment Share on other sites More sharing options...
HollowVamp Posted January 14, 2012 Share Posted January 14, 2012 Unlimited force. I wonder why they have a " force bar " . i think you mean... UNNLIIMMMIIIITTTEDDD POOOOWWWWAAAAAAA!!!!!!! Link to comment Share on other sites More sharing options...
Rabbitofdoom Posted January 14, 2012 Share Posted January 14, 2012 (edited) I'm hard pressed to find a DPS class at level 50 that really has an issue with resource management if they play it right. I mean check out that Operative video that was chilling here on the forums for a bit, he rarely went below 50% of his resource. Arguable the only time an Operative would go Run out of his resource is spamming his lesser 10M ranged attack. And the Warrior like classes have a functional rage system. Bounty Hunters/Troopers might have the wonkest resource system yet. But even still most don't appear to have issues with it, from what I've seen at least. I personally feel the resource system in this game was done very well, you don't ACTUALLY have to worry about running out of it when you are doing things right, but when you go into 1 button mode you can potentially run out or overfill. That does Exclude Sorc who probably need that massive Regen in PVE becuase of a static 8 force regen a second and a pool of 500. Power techs/vanguards that are shield tech speced can run out of steam very fast they are build around gaining their resouce on shielding an attack. Ofc with current mitigation rules most common wz cleses abilities cant be shielded. Pyros and adv prot dont have such issues but tanks very offen have to vent heat to kill someone. Edited January 14, 2012 by Rabbitofdoom Link to comment Share on other sites More sharing options...
dutch-master Posted January 14, 2012 Share Posted January 14, 2012 Nope. Sorc on my server spams force lightning every 1 second (interupts it by moving forward to cast it again). Doesn't run out of resources and kills you in 5 seconds. They have, by far, the best resource in the game. This is a lie. It takes a little while, but we do go OOM. Make us heal and watch the orange bar disappear... Even if we get carried away on DoTs we can deplete our force, you would have to be pretty careless though. The main thing is, bad sorcerers don't live long enough to deplete their force... Link to comment Share on other sites More sharing options...
Jabbadaphat Posted January 14, 2012 Share Posted January 14, 2012 My sorceror never goes 'oom' but that seems ok, as they have lots of cc but dont seem to have the outright dps of other classes like operatives, my poor commando certainly does go oom which is very unpleasant when your surrounded by enemy players lol Link to comment Share on other sites More sharing options...
Grevilavec Posted January 14, 2012 Share Posted January 14, 2012 This is a lie. It takes a little while, but we do go OOM. Make us heal and watch the orange bar disappear... Even if we get carried away on DoTs we can deplete our force, you would have to be pretty careless though. The main thing is, bad sorcerers don't live long enough to deplete their force... You know what, he is kinda right as someone who resembles that statement. When I have the misfortune of living for 10 minutes and haven't thrown myself at the mercy of the other team to stop a HuttBall Carrier, I can get low on Force. Mostly becuase I spam the crap out of the Fast heal on myself inbetween blowing up the next player. Link to comment Share on other sites More sharing options...
jellOfish Posted January 14, 2012 Share Posted January 14, 2012 Why should I as a marauder constantly watch my ragepool and manage it so that I can attack at all while sorcerers can DPS away an pretty much not care? I say increase the cost of damage spells plox. Link to comment Share on other sites More sharing options...
Alsntm Posted January 14, 2012 Share Posted January 14, 2012 (edited) Power techs/vanguards that are shield tech speced can run out of steam very fast they are build around gaining their resouce on shielding an attack. Ofc with current mitigation rules most common wz cleses abilities cant be shielded. Pyros and adv prot dont have such issues but tanks very offen have to vent heat to kill someone.So it's fine for dps sorcs to run out of force when healing but not for tank specs to run out of heat when dpsing? I thought tanks were supposed to guard people and carry objectives in pvp, not go on killing sprees. Edited January 14, 2012 by Alsntm Link to comment Share on other sites More sharing options...
Grevilavec Posted January 14, 2012 Share Posted January 14, 2012 Why should I as a marauder constantly watch my ragepool and manage it so that I can attack at all while sorcerers can DPS away an pretty much not care? I say increase the cost of damage spells plox. Probably becuase your resource enables you to blow people a little better than Sorc. Most Sorc do gradual damage and the 5k crit dream will be dead after the great Biochem nerf....still chasing that dream..... Link to comment Share on other sites More sharing options...
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