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asuffield

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  1. An observation: Myself and the others in my guild who rerolled to PvP in the 1-49 bracket are precisely the set of people who have been romping around warzones for weeks in champion or battlemaster outfits with 4-man premades and voice chat. We did 50-only warzones for a while. They got boring. Now we do our 50-only pvp in organised battle royales on Ilum. So, what happened to warzones? It's not that we lost all the time, because we didn't. Nor is it that we won all the time, because that didn't happen either. What happened was that we were always getting placed against competent 4-man premades, and whether we won or lost the fight depended entirely on the relative skill levels of the 4 randoms that both sides received. It got pretty easy to call fights before they started, because we know all the names of the regular pvpers on our server, and 6 competent players plus 2 idiots will always beat 4 competent players plus 4 idiots.
  2. Missed the point. Your feedback is nothing more than: "...now do that again." They're looking for something more useful than "spend more time and money on everything".
  3. I didn't really want to get involved in such a hopeless thread, but... This is exactly the sort of feedback which they are organizing a summit to avoid. This is because it is useless to them as a game developer. Here's your list, cut down to the parts that matter: 1. Spend millions more on the game and don't release it for another 5 years 2. Spend millions more on the game and don't release it for another 5 years 3. Spend millions more on the game and don't release it for another 5 years ... 13. Something they already have or are working on 14. Something they already have or are working on 15. Something they already have or are working on Hopefully this makes it clear why this kind of "feedback" is unhelpful - they would love to have an unlimited budget and solve all the hard unsolved problems in games development so they can turn out features in next to no time, but that won't happen and they need feedback which relates to things that are possible for a game development studio with budgets and schedules. What they need, first and foremost, is a clear understanding of which issues to prioritize and how players would react to their ideas. This thread and many others like it are a clear demonstration of why they cannot get that on the forums - it's just 50 pages of people saying things that come down to "I think you should spend more money on everything, it is all the top priority". Some useful feedback might be buried in there somewhere, but it's impossible to have a conversation about it because of all the noise. It's not at all difficult to see the reasoning behind the way they're doing this: relatively few unreasonable people remain guild leaders for long, and if you set up a discussion containing only reasonable people then they can actually talk to each other and make some progress in understanding the issues, especially if they have a little guidance to keep them on-topic. Preventing random people from attending is important if they want to avoid an expensive repeat of the forums.
  4. Yes. The council ensures you can't have any deadweight along, but in normal mode the fight is really easy for anybody who knows how to play their class and is fully equipped with level 49 crafted blues/purples (which are cheaply available from other players, if you can't make them). You don't need to maximise your damage. You do need to follow some simple rules and not screw up. There is more than enough time to kill them. It's a nice yawn of a fight, right before Soa makes you work for it.
  5. None of the fights in EV are a "gear check", although the enrage timer on every fight is a minor sort of one. I really mean this: every single boss in EV normal mode has a strategy to beat it that will work with generic blues and purples at level 49 and 50. If you're treating the fight as a "gear check" as the only way you can beat it, then you have not yet figured out the correct strategy. (It's true that most of them can be bulled through with sufficiently good equipment, but that's not what you're meant to do) For the OP: normal mode operations and hard mode flashpoints are considered the same tier for loot purposes. You can do either to get your pieces, then progress on to hard mode operations. (You aren't going to beat the whole operation on hard modes without a decent amount of Columi pieces in the group, but a few of the early bosses are still quite doable - Bonethrasher is the notable one)
  6. First wheel. You can tell by the point at which people are no longer permitted to enter the instance. For those who haven't figured it out yet, my guild has got this one farmable. There are various tricks to killing the mobs which I'll leave you to figure out on your own, but the pylons are straightforward. Each puzzle needs a random sequence of moves, but the colours on the wheels are always in the same order, so before you start you should work out the sequence exactly. On harder difficulties, both pylons must finish at around the same time - order isn't important, but if one finishes much earlier then they'll lock. That happens reliably so we think it's intentional (but nobody really knows). You know how many moves are needed, so if the north pylon needs 3 rotations and the south needs 1 then the south is going to have to wait until the north has finished the first 2. Our guild's pretty much agreed that this is the sort of puzzle Bioware would make, requiring planning and patience and coordination, and ensuring that madly clicking every button as soon as it is available will cause you to fail. The bug is that once they've locked, they won't unlock and you'll end up resetting, so don't screw up. That is clearly broken.
  7. It isn't. They just pruned out a lot of things that beta showed to be bad, until they have time to fix them up and reintroduce them. (Simultaneously, they changed texture rendering for better performance on low-end GPUs, but that has nothing to do with disk space)
  8. Tech and force are debuff types. Internal and elemental are damage types. HTH.
  9. And roughly a thousand who continue subscribing. Never lose sight of the fact that there are thousands of people posting on the forums and millions of players, so the forums represent around 0.1% of the playerbase. If you ever go into the game and talk to people in general chat in the main social areas, you'll find very different opinions.
  10. Ahem. I do a fair bit of pvp at the high end, usually as a healer. And this thread is so wrong it's laughable. A healer-tank combination is one of the nastiest, most unstoppable things you can find in pvp. The tank kills things while maintaining guard on the healer, and the healer keeps both of them alive. In a 4v2 fight, they will usually win; it takes focus fire from 5 or 6 people (or a few subtle tricks) to bring this pairing down. Unless one of the server's best dpsers is along, the tank will often come top in damage done on the leaderboard - not because their dps is higher, but because they almost never died and spent more time fighting than their squishier counterparts. (Note that this is relating to some of the best players around, and experiences further down the scale may be different)
  11. This statement is wrong. It is not possible to obtain Rakata belts and bracers for Jedi other than through synthweaving. No better PvE items exist for the Jedi classes. (Artifice, on the other hand, does seem rather unhelpful)
  12. Alderaan's gate is a speeder bike. The point of the gates is to be the death penalty. They're staying.
  13. If the enemy sorcs/sages are not running out of force, then you are not interrupting the right casts. They can keep going forever if nobody bothers them.
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