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LordKivlov

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Everything posted by LordKivlov

  1. Our 2 piece 15% critical bonus doesn't work properly. gg.
  2. Really? You didn't say how much they were reduced by and you made a note in the patch notes that you didn't update the tooltips? Seriously, how lazy is that? (Concerning the Rakata changes).
  3. The Grav Round and Tracer Missile firing sound needs to be toned down but the impact "thud" can be left how it is. I didn't really notice it until a Shadow in my guild got his commando to 50 and started pvp/raiding with us on that character but my god our class is obnoxious. He uses the same opening rotation as I do so the start of the fight is pretty grossly loud between Grav Round and Full Auto. Wasn't bad when it was just me because everyone tuned it out, but it's hard to tune out 2 assault cannons.
  4. Pretty sure bosses only have 8% deflection. I've never missed a grav round and I *may* have missed a few full auto ticks or HIB's (not really sure on that one) with over 108% tech accuracy. Everything for T3, battlemaster/rakta, has 51 accuracy on it so I would assume they're hinting at later bosses requiring more accuracy but we won't be able to pin down the perfect number to use until we get a combat log.
  5. I roll with 198 expertise and the rest of my gear is rakata and don't have any troubles living or dealing damage. I think it's more of a personal preference since expertise is a flat increase to damage, but the extra aim provides a flat increase and critical increase. It feels like I'm a little more gimpy when I put on my pvp gear to increase expertise. Can theory craft all you want but until we can actually test our numbers, won't know for sure.
  6. I have how I behave which is by an entirely different set of rules to what the general rules are (general being average of what I observe people doing since I started MMOs in 1999). I try not to be a dick and am not surprised or upset when people are. If someone asks something like what you did, I describe what people do in general and why it's justified. Taking the alacrity, though is a dirtbag move, is fine in a PUG because he could use the aim upgrade and there were no pre-determined rules on loot so it falls back to "It's a pug, roll on everything you can and will use".
  7. Because you really need that extra 13% time to interupt a tracer/grav spammer, right? Leave commando/merc alone, they're balanced for how many ways there are to break LoS and how often you can interupt/stun/interupt chain them. They poop on you in the open and you poop on them near pillars.
  8. I did read it. There is no alacrity involved which means it's fair game for any DPS, therefore default back to "Will I equip this? Yes? Roll on it". As for swapping out the alacrity mod, that was a pretty scumbag thing to do since it is a healer item. Just so happened it could be changed but again, defaults back to PUG rules. Unless you establish before the run some sort of rule set for loot like don't roll for companions unless no one needs it or obvious healer (alacrity) should go to healer then there is no argument. (This is coming from someone that will pass on items even if they're an upgrade because I don't want to be a jerk to this random stranger I will never see again).
  9. http://www.torhead.com/skill-calc#800McZRIkrRrdRzczZ0c.1 What do you need so much endurance for? Is this for PvP? If it is then it should be 3/31/7 for parallactic combat stim in assault specialist. It's infinitely better than Cell Capacitor. If it's for PvE, you're missing accuracy which makes 98% accuracy harder to attain (Unless you wear rakata/battlemaster which ALL has 51 accuracy on it for some unknown retarded reason). PvE you want 105% accuracy to close the defense chance, though it isn't possible to get that much accuracy without lowering your surge/power/crit levels so not worth it and just aim for the 98% level.
  10. It's a pug. Roll on everything. **** that '1 item per instance' **** people try to enforce. If you'll use it, roll on it.
  11. The pillar is fairly close and melee with no ranged have leaps to get back to the door and melee with range have range to interupt. Use your situational awareness. There's times when you can use LoS to your advantage, and other times when the commando has the upper hand like when the bomb is planted.
  12. Stockstrike requires ammo because of balance. We don't have any alternate mechanisms like Upper Hand to allow us to not just use it as a free damaging ability. Plus, the rifles are powered by power cells. No reason they can't have multiple firing modes and not just blaster shots.
  13. What terrible commandos do you play with that you outdamage? The only time a vanguard contests me on damage in PvP is when they have a pocket healer and I queued solo. Not saying it doesn't happen, just saying it's uncommon for the tanky DPS to come near the ranged glass cannons.
  14. It's castable on the move and hits much harder than charged bolts. You can't just look at numbers when considering an ability.
  15. Vanguards are tanks and short range DPS Commandos are healers and long range DPS. They're not in the same category so you can't do a direct comparison like WHICH IS BETTER? Which is better? Both are good and it depends on your playstyle. Are you a melee whore or do you like to sit in the back and FIRE ZE MISSLES (grav rounds).
  16. If your brother is spamming tracer/grav then he's doing it wrong. You use grav round to proc full auto and power up HIB/Demo round. If you're prioritising grav over those 3 abilities then you're playing the class ineffectively. Also, he's missing out on smart use of mortar volley (harder than DFA to use), plasma grenade and sticky grenades. They're situational abilities that can let you drop an entire point/door to half HP very quickly. Grav Rounds doesn't need to be nerfed for the very fact that it's a casted ability. Every warzone has PLENTY, like god damn metric ****-tons of pillars and corners to abuse Line of Sight. If you're getting melted by grav rounds, then you're bad at utilising your terrain and deserve to be chain crit for 2-3k (sometimes 4 on new level 50's!) every 1.5 seconds.
  17. I wish I had rolled Vanguard. My commando is fun, but my vanguard is more fun. This is a personal preference though.
  18. "a lot of work went to insure troopers done right" Full auto Mortar Volley Trauma Probe All bugged. Badly. Since forever. Grav Round hits after the channel so you can demo round (which hits instantly) before grav round hits. Makes you waste CDs if you were planning on demo rounding to insure the kill. Not saying we're bad. Infact, we are the most balanced class. We unload damage in the open, and do less damage if your opponents are intelligent (LoS, interupt). Look at something like a guardian, sentinel or shadow which just unload damage all the time with the only drawback being melee.
  19. Crit rolls against shield chance. Shield is terrible for pvp.
  20. Wouldn't want to make our class entirely useless by nerfing our only good ability that still gets dominated by interupts and LoS. Would be terrible if I had to spec Assault Specialist and spam hammershot to pretend I'm doing damage on the move.
  21. ITT: People that don't know what an interupt is. Also. 20% armor reduction + 35% armour pen doesn't equal 55% armour pen.
  22. That's Dorne. you didn't go to taris before you went to nar shadda.
  23. HIB is awful sounding, the animation isn't too bad. Regen/Reload is okay, you poke at your gun, putting in some cheat codes for ammo and health. Mortar Volley and Full Auto are just straight up broken and need to be fixed. Grav Rounds is fine, personally. Looks like the others, has a nice thud when it hits but the charge up sound is kind of irritating.
  24. No it does not. That's bad math on somebodies part. The game calculates it the exact same for both classes, we just have a different GUI. Just look at missle blast or w/e it's called. 25 heat and ours is 3 ammo. The game rounds for UI, not for actual calculations.
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