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asuffield

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Everything posted by asuffield

  1. An observation: Myself and the others in my guild who rerolled to PvP in the 1-49 bracket are precisely the set of people who have been romping around warzones for weeks in champion or battlemaster outfits with 4-man premades and voice chat. We did 50-only warzones for a while. They got boring. Now we do our 50-only pvp in organised battle royales on Ilum. So, what happened to warzones? It's not that we lost all the time, because we didn't. Nor is it that we won all the time, because that didn't happen either. What happened was that we were always getting placed against competent 4-man premades, and whether we won or lost the fight depended entirely on the relative skill levels of the 4 randoms that both sides received. It got pretty easy to call fights before they started, because we know all the names of the regular pvpers on our server, and 6 competent players plus 2 idiots will always beat 4 competent players plus 4 idiots.
  2. Missed the point. Your feedback is nothing more than: "...now do that again." They're looking for something more useful than "spend more time and money on everything".
  3. I didn't really want to get involved in such a hopeless thread, but... This is exactly the sort of feedback which they are organizing a summit to avoid. This is because it is useless to them as a game developer. Here's your list, cut down to the parts that matter: 1. Spend millions more on the game and don't release it for another 5 years 2. Spend millions more on the game and don't release it for another 5 years 3. Spend millions more on the game and don't release it for another 5 years ... 13. Something they already have or are working on 14. Something they already have or are working on 15. Something they already have or are working on Hopefully this makes it clear why this kind of "feedback" is unhelpful - they would love to have an unlimited budget and solve all the hard unsolved problems in games development so they can turn out features in next to no time, but that won't happen and they need feedback which relates to things that are possible for a game development studio with budgets and schedules. What they need, first and foremost, is a clear understanding of which issues to prioritize and how players would react to their ideas. This thread and many others like it are a clear demonstration of why they cannot get that on the forums - it's just 50 pages of people saying things that come down to "I think you should spend more money on everything, it is all the top priority". Some useful feedback might be buried in there somewhere, but it's impossible to have a conversation about it because of all the noise. It's not at all difficult to see the reasoning behind the way they're doing this: relatively few unreasonable people remain guild leaders for long, and if you set up a discussion containing only reasonable people then they can actually talk to each other and make some progress in understanding the issues, especially if they have a little guidance to keep them on-topic. Preventing random people from attending is important if they want to avoid an expensive repeat of the forums.
  4. Yes. The council ensures you can't have any deadweight along, but in normal mode the fight is really easy for anybody who knows how to play their class and is fully equipped with level 49 crafted blues/purples (which are cheaply available from other players, if you can't make them). You don't need to maximise your damage. You do need to follow some simple rules and not screw up. There is more than enough time to kill them. It's a nice yawn of a fight, right before Soa makes you work for it.
  5. None of the fights in EV are a "gear check", although the enrage timer on every fight is a minor sort of one. I really mean this: every single boss in EV normal mode has a strategy to beat it that will work with generic blues and purples at level 49 and 50. If you're treating the fight as a "gear check" as the only way you can beat it, then you have not yet figured out the correct strategy. (It's true that most of them can be bulled through with sufficiently good equipment, but that's not what you're meant to do) For the OP: normal mode operations and hard mode flashpoints are considered the same tier for loot purposes. You can do either to get your pieces, then progress on to hard mode operations. (You aren't going to beat the whole operation on hard modes without a decent amount of Columi pieces in the group, but a few of the early bosses are still quite doable - Bonethrasher is the notable one)
  6. First wheel. You can tell by the point at which people are no longer permitted to enter the instance. For those who haven't figured it out yet, my guild has got this one farmable. There are various tricks to killing the mobs which I'll leave you to figure out on your own, but the pylons are straightforward. Each puzzle needs a random sequence of moves, but the colours on the wheels are always in the same order, so before you start you should work out the sequence exactly. On harder difficulties, both pylons must finish at around the same time - order isn't important, but if one finishes much earlier then they'll lock. That happens reliably so we think it's intentional (but nobody really knows). You know how many moves are needed, so if the north pylon needs 3 rotations and the south needs 1 then the south is going to have to wait until the north has finished the first 2. Our guild's pretty much agreed that this is the sort of puzzle Bioware would make, requiring planning and patience and coordination, and ensuring that madly clicking every button as soon as it is available will cause you to fail. The bug is that once they've locked, they won't unlock and you'll end up resetting, so don't screw up. That is clearly broken.
  7. It isn't. They just pruned out a lot of things that beta showed to be bad, until they have time to fix them up and reintroduce them. (Simultaneously, they changed texture rendering for better performance on low-end GPUs, but that has nothing to do with disk space)
  8. Tech and force are debuff types. Internal and elemental are damage types. HTH.
  9. And roughly a thousand who continue subscribing. Never lose sight of the fact that there are thousands of people posting on the forums and millions of players, so the forums represent around 0.1% of the playerbase. If you ever go into the game and talk to people in general chat in the main social areas, you'll find very different opinions.
  10. Ahem. I do a fair bit of pvp at the high end, usually as a healer. And this thread is so wrong it's laughable. A healer-tank combination is one of the nastiest, most unstoppable things you can find in pvp. The tank kills things while maintaining guard on the healer, and the healer keeps both of them alive. In a 4v2 fight, they will usually win; it takes focus fire from 5 or 6 people (or a few subtle tricks) to bring this pairing down. Unless one of the server's best dpsers is along, the tank will often come top in damage done on the leaderboard - not because their dps is higher, but because they almost never died and spent more time fighting than their squishier counterparts. (Note that this is relating to some of the best players around, and experiences further down the scale may be different)
  11. This statement is wrong. It is not possible to obtain Rakata belts and bracers for Jedi other than through synthweaving. No better PvE items exist for the Jedi classes. (Artifice, on the other hand, does seem rather unhelpful)
  12. Alderaan's gate is a speeder bike. The point of the gates is to be the death penalty. They're staying.
  13. If the enemy sorcs/sages are not running out of force, then you are not interrupting the right casts. They can keep going forever if nobody bothers them.
  14. It's easy to get sidetracked into chasing those numbers. I regularly pvp with a sage/seer. It's the wrong spec for my play style - this character is really for operations, and I eagerly await dual spec so that I can pvp with balance - but the way I play probably wins more matches than I would if I just healed. I don't come anywhere near the top in damage. I don't do 150k damage at all. I do 150 damage to the guy who is trying to cap the point. I can't kill him quickly - doesn't matter, one of the high-dps characters on my team will, when they get there. For now, my DoT buys 10 precious seconds for others to get here and blunt the attack. I don't heal 150k damage very often. I might put in 30k-40k in a tough scrap over a point, and remove 15-20 debuffs, stuns, and DoTs. I spot the assassin/operative that has just destealthed and done their opening move on somebody, and I stun them before they can follow through. That's enough for my guy to get back up and, with the shield and HoT that follows, win the fight without any more help from me, so I can go looking for the next threat. The leaderboard doesn't show any of this, and I don't get many medals for it. But I'm fairly sure it does more to win matches than a straight dps/heal race. And a win is worth a lot more than a few more medals.
  15. Every debuff and DoT from another player can be removed. No class can remove every debuff/DoT. There are four types of debuff in the game. Each healing-capable class can remove two of them, and can spec to remove a third.
  16. Common problem. Workaround is to reset the mission.
  17. When your opening move in combat is to look at your opponent's class, and your second move is to pick an appropriate strategy to counter what that class can do. He did.
  18. You call them trading points, I call them valor bonuses waiting to be collected. Other people want to sit around and leave them? More valor for me. It's always easy to find a few like-minded people who would like several thousand valor points from killing all those characters. On one memorable occasion we had about 15 people in an ops group, and stomped the imperials until they all ran away.
  19. Why are you letting them do that? There was an Imperial in Ilum earlier today whining "don't kill just capture". I stopped the whining by killing him. It's a pvp zone.
  20. You know what I just noticed about all the story Jedi? None of them wear hats. They are willing to take on the empire with their hat slot empty, in order to not look like a complete idiot. Please make some Jedi hats that are not ridiculous. And costume pieces like Satele has. She gets a shirt and trousers. What do I get? An elastic skirt, and a robe that looks suitable for gardening.
  21. The alternative is everquest: 20 people all standing around a spawn point, then jumping on it as soon as the item spawns that they need to continue their mission. One walks away with the prize. ("Just group"? Four walk away with the prize. Sixteen continue to wait)
  22. The free pass is once per day. The exclusive item is once per hour. It's for people who want to keep jumping back to the fleet without any effort. Seems pretty reasonable to me.
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