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dutch-master

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  1. Im leaving for multiple reasons Here are my reasons for leaving SWTOR: - Slow PvP Queues - No Cross Server PvP Queues - No Dungeon Finder - Game Engine runs horribly for open world PvP. - Summer is here. - Un-original characters (specs/appearance). - Raids are not challenging I put up with all the BS in the name of the Star Wars franchise and even convinced myself that the "its a new game" excuses were valid. Now the fact that 1.2 will remove 75% of the enjoyment of playing my main (Corruption Sorc) in PvP, while also nerfing my Concealment Operative and doing funny things with my Rage Juggernaut, I am just about fed up. When I compare SWTOR to Rift, I really have no reason to play SWTOR over Rift... Rift has: - Fast Cross/Same faction cross server PvP queues with multiple WZs. - Soul system gives many playstyles/options and multiple spec slots - Dungeon finder - Instant Action - Better graphics - MUCH BETTER customer support. - Sane devs. - Customize-able UI since launch. - Open world PVP/Raids that run fairly smoothly. - Much more content Now, I've given the game a fair shake for 3 months but I will not support companies putting out POS games and charging a premium for them. Didnt with WoW, didnt with CoD & etc... TLDR: SWTOR is at best a Co-Op RPG that had MMO elements added as an after-thought to try and grab 15$ a month from suckers.
  2. Sorry, thats just poor sportsmanship on your guilds part. Find another one. Sorcerers have an AoE heal that's useful. Its the only big advantage. Other than double dipping force bending (bug). Probably it the DPS standing ins fire, as usuall. Blaming heals. "My rotation is hard", "I cant move that quickly" & etc. Its all lies, they are just bad.
  3. Didn't you read? He's an ex "pro-gamer"; meaning we have to take his word for everything without giving any evidence. I'm not saying he's wrong, but I literally though "smug bi**h" when I read that. He's made some good points, and also some speculations. My operative is hella useful, it can farm tons of biochem mats...
  4. Probably going to be pass-able with dark heal's crits. The thing is, were not better than a bounty hunter in any way like that. We will also lack an AoE heal. The class is broken for PvP heals if these changes go live. I don't see it working out well. If your going to sacrifice Revivification, you might as well go AoE DPS hybrid, you will be more productive. It still works, it's just a bit convoluted, and you wond have to punch yourself in the face to get force back.
  5. I like to think of myself as an avid PvP player. I've got a Battle-Master Corruption Sorcerer (Main) and a near Battle-Master Rage Juggernaut. I feel that, without some buff, we will not be competitive for ranked war-zones come 1.2. At first, the change to force surge had me very worried. If I'm sapping 15% of my health at regular intervals it wont help with the survive-ability. I don't know where this myth of sorcerers being hard to kill came from, but Sorcerers are the least tough of the healers. Now that we are cutting our wrists just to maintain our force pool its not helping. Initially, I wasn't worried about the Dark Infusion (DI) cast time, but the more I though about it the more is seems like the dealbreaker. I am not interested in casting 2.5 second heals, I will get interrupted. Now that I've ran some sims, I don't really see how we can get close to the same heal output Dark Heal (DH). The heals/cost is horrible. Coupled with consumption, it compounds the issue. Not even mentioning the fact that I'm geared for crit/surge and now I've got to replace a ton of mods. It seems like everybaddy was jealous that sorcerers had a heavy hitting fast-heal, all the while ignoring the FACT than any competent DPS can take us out. Sorry you couldn't click interrupt on your quick-slots fast enough, that doesn't mean you get to have us gutted. I think that all they would have had to do was make force bending harder to get (Higher-up) and fix double dipping to bring us in line with everyone else. What theyve done is blatant over-kill...
  6. There's a tremendous difference in survive-ability. Shield Probe, Evasion, Defence Relic, Cloaking Screen, armour that's not paper thin. People love dumping on the Operative but I think some elements of it are quite good, more so in PvP. I never called for any OP nerfs, even when they were LOL critting for 8-9K... Force Speed is not a dependable solution to get away. 70% of the time they get a stun/root off and you are dead in the water. And force bubble breaks in the time it takes to use an opener. With force charge inherently rooting, were so dead its not even funny. Not to mention that out resource regeneration mechanic costs us health. I'd rather lose a TA any day compared to 15% of my health. Stim Boost is WAY better than what well have for PvP in 1.2 Litterally Bioware F'ed us over without lube.
  7. You can debate which is better, but I tend to cast it to open then on wrath procs. I find that it's a lot safer to hold off on the Force-Lightning come kill me sign until you've got them fully DoTed. Also, I tend to save my Wrath Proc if Crushing Darkness (<4 sec) is close to coming off CD, so its not usually a problem. EX: Crushing Darkness Afflictions Shock Force Lightning Rotation Disclaimer: I DPS about 15% of the time, usually I'm Corruption spec.
  8. You didnt get the memo? Bioware caters to whiny casuals now. Nearly, every other MMO will be more appealing for PvP seeing, as my TOR main is a sorc. Mainly because they dont spit in your face for them screwing up and making us look OP (Force Bending bug). They should have hired competent devs. The ones that can squeeze more than 10 FPS out of a good video card when there is 20 ppl in ilum and not release a game with such glaring bugs. All anybody would have to do is heal for a day to notice that bug, but it takes them 2 months after launch to identify/fix. TL;DR: Way to alienate a large percentage of your subscriber base BW (PvP). The star wars name wont save you forever. Advice to you is: Stick to single player games in the future. /endrant
  9. Yes, I only wish we could all be so awesome at adapting as you. Probably you play a Marauder and are laughing all the way to the top of damage done. Sorc are ruined, so my sub /sub On the plus side, Secret world WILL be 1000% better than this steaming pile of **** that is SWTOR.
  10. So, nerf everyone BUT the most OP dps in the game.
  11. switch to biochem. thank me later
  12. I though it was obvious, BW devs dont care at all. They just make random changes and hope people like them...
  13. Yeah, just like how they sold Branded SWTOR keyboards with those exact macro features....
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