Redsuns_ Posted January 7, 2012 Share Posted January 7, 2012 (edited) see. a simple reassurance post like this can make a mmo go a long way Edited January 7, 2012 by Redsuns_ Link to comment Share on other sites More sharing options...
DredWes Posted January 7, 2012 Share Posted January 7, 2012 (edited) Thank you!!! But, before I change my sub we'll see what happens. This will go far in making this a very good and playable (re-playable) game. Lots of thanks to those who had the presence of mind to video these problems and weather the flames. And thanks for the sticky!! You <3 us you really doooo. Edited January 7, 2012 by DredWes Link to comment Share on other sites More sharing options...
Reoh Posted January 7, 2012 Share Posted January 7, 2012 During the development of Star Wars: The Old Republic, we’ve been paying a lot of attention to the game’s responsiveness. As pointed out by some people on the Forum, a very responsive experience is one of the factors that separate the best MMOs from the others. This is something we are fully aware of and take extremely seriously. Several of the issues brought forth by the community have already been dealt with and you should see the fixes integrated in coming patches, including those coming this month. Every lead mentioned on the forum is being investigated and I cannot stress enough how useful your feedback is – especially when coupled with the level of details found in some of the posts. So I’d really like to thank the community for this very constructive feedback. Thanks again and best regards, Thankyou for addressing the concerns of the community, and perhaps more importantly, communicating with us about the development. We appreciate the SWTOR team taking our thoughts on the matter seriously and keeping us in the loop of development. This helps us feel trust with the developers and I'm sure you'll agree that is another important aspect of MMO life. Also, thankyou for those constructive posts from the community which eloquently detailed the issue and helped provoke change. Link to comment Share on other sites More sharing options...
Runealdo Posted January 7, 2012 Share Posted January 7, 2012 Glad to see it, perhaps you will redeem my continued subscription if proper progress starts happening. Link to comment Share on other sites More sharing options...
mojotron Posted January 7, 2012 Share Posted January 7, 2012 I was assuming that the ability animation lockout time was factored in and balanced intentionally... nice that it is getting fixed this way, since it apparently wasn't. Link to comment Share on other sites More sharing options...
Xcore Posted January 7, 2012 Share Posted January 7, 2012 Posting to rate... Link to comment Share on other sites More sharing options...
Vulp Posted January 7, 2012 Share Posted January 7, 2012 Thank you soooo much for addressing the issue!!! It has been worrying me since launch. Almost quit the other day. Now I have some hope xD Thanks Bioware! Link to comment Share on other sites More sharing options...
Tevax Posted January 7, 2012 Share Posted January 7, 2012 I beg to differ, as every other game I play (GW2, WOW, Oblivion, Dragon Age, etc etc etc) works just fine with everything maxed graphics. And how is a quad-core processor a weak processor. You sir know nothing about computers. I'll take my leave of the thread now at this point as to not "further derail" the topic. I'm a A+ Network + and security + It tech. I have been working with computers since the interjet was $10 a min and was all ascii green. I also know that A+ really doesn't impress anyone other then getting a job. It doesn't matter how many cores you have, the game has to be designed for four cores, and really withought enough MHZ those cores are useless. 1.8 mhz was good 10 years ago, these modern low power processors are not designed for games. Link to comment Share on other sites More sharing options...
mihtasneral Posted January 7, 2012 Share Posted January 7, 2012 (edited) Thankyou Xcore, your hardwork, keeping calm and level headed, you saw this thru, and cont to see this thru, I thankyou and all those that helped get this looked at. Edited January 7, 2012 by mihtasneral Link to comment Share on other sites More sharing options...
Thorkir Posted January 7, 2012 Share Posted January 7, 2012 Good to know we aren't being entirely ignored. There's a bug I've been hitting that may be related...when I use Force Charge on my Juggernaut, and use Ravage immediately after, it triggers the GCD and CD, locks me into the animation, but doesn't actually cast. Link to comment Share on other sites More sharing options...
Sunsoar Posted January 7, 2012 Share Posted January 7, 2012 (edited) During the development of Star Wars: The Old Republic, we’ve been paying a lot of attention to the game’s responsiveness. As pointed out by some people on the Forum, a very responsive experience is one of the factors that separate the best MMOs from the others. This is something we are fully aware of and take extremely seriously. Several of the issues brought forth by the community have already been dealt with and you should see the fixes integrated in coming patches, including those coming this month. Every lead mentioned on the forum is being investigated and I cannot stress enough how useful your feedback is – especially when coupled with the level of details found in some of the posts. So I’d really like to thank the community for this very constructive feedback. Thanks again and best regards, Thanks for taking the time to fix this during live. Edited January 7, 2012 by Sunsoar Link to comment Share on other sites More sharing options...
Putok Posted January 7, 2012 Share Posted January 7, 2012 During the development of Star Wars: The Old Republic, we’ve been paying a lot of attention to the game’s responsiveness. As pointed out by some people on the Forum, a very responsive experience is one of the factors that separate the best MMOs from the others. This is something we are fully aware of and take extremely seriously. Several of the issues brought forth by the community have already been dealt with and you should see the fixes integrated in coming patches, including those coming this month. Every lead mentioned on the forum is being investigated and I cannot stress enough how useful your feedback is – especially when coupled with the level of details found in some of the posts. So I’d really like to thank the community for this very constructive feedback. Thanks again and best regards, I'm very glad to hear it! We need more of this sort of interaction with the community, I think this post will make a lot of people feel much better. Link to comment Share on other sites More sharing options...
Kurtayn Posted January 7, 2012 Share Posted January 7, 2012 The best thing BW is doing right now is actually responding to and letting us know that they are fixing the issues with sticky posts. Too many MMO developers ignore their websites. Link to comment Share on other sites More sharing options...
Huscker Posted January 7, 2012 Share Posted January 7, 2012 You can add my name to the list to those who are thanking Bioware. I am really pleased with the response. I had a feeling they would try and address the issue as it is perhaps the iggest downfall of the game. I am currently playing a Jedi Sentinal and try and time my key presses so make the actions come off. Force Jump can take ages sometimes. Still struggling solo, but I think I know have a build that works for me that allows me to survive much better with these delays. If anything, this problem has taught me how to improve my class and play much better, although it has been very frustating. Thanks for listening and much more than that, acting too Link to comment Share on other sites More sharing options...
Liquidacid Posted January 7, 2012 Share Posted January 7, 2012 (edited) I'm a A+ Network + and security + It tech. I have been working with computers since the interjet was $10 a min and was all ascii green. I also know that A+ really doesn't impress anyone other then getting a job. It doesn't matter how many cores you have, the game has to be designed for four cores, and really withought enough MHZ those cores are useless. 1.8 mhz was good 10 years ago, these modern low power processors are not designed for games. 1.8 mhz was good 10 years ago? what reality do you live in... 1.8 mhz was bad 20 years ago... lol Edited January 7, 2012 by Liquidacid Link to comment Share on other sites More sharing options...
Amandeep Posted January 7, 2012 Share Posted January 7, 2012 (edited) Thanks ! Edited January 7, 2012 by Amandeep Link to comment Share on other sites More sharing options...
harkain Posted January 7, 2012 Share Posted January 7, 2012 i wonder just how high i have to scream before a dev simply makes a lvl 4 bh and a lvl 4 trooper and test full auto and mortar vs dfa and rockets there is a delay....yet no word. Link to comment Share on other sites More sharing options...
limmm Posted January 7, 2012 Share Posted January 7, 2012 salutations and much gratitude! After those 5 or so filled up threads this is finally getting some attention! Link to comment Share on other sites More sharing options...
Suspirium Posted January 7, 2012 Share Posted January 7, 2012 (edited) During the development of Star Wars: The Old Republic, we’ve been paying a lot of attention to the game’s responsiveness. As pointed out by some people on the Forum, a very responsive experience is one of the factors that separate the best MMOs from the others. This is something we are fully aware of and take extremely seriously. Several of the issues brought forth by the community have already been dealt with and you should see the fixes integrated in coming patches, including those coming this month. Every lead mentioned on the forum is being investigated and I cannot stress enough how useful your feedback is – especially when coupled with the level of details found in some of the posts. So I’d really like to thank the community for this very constructive feedback. Thanks again and best regards, Nice to hear that, but can you guys do something about the actual performance of the client ? I have an i5-2500k with 8gb ram and Radeon 6970 and the game STILL stutters, especially in warzones where is basically non playable on high settings at 1920/1080. I imagine that my computer shouldnt have an issue, yet it has. For the record I am playing BF3 on ultra with very stable frame rates and no stutter at all. Also I would like to hear the reason why the shadows of all static objects (basically whole world) are rendered in real time by the client and are not pre-rendered like in WoW on lowest shadow setting ? WoW has a reason indeed to render world shadows - since it has night/day cycle, you guys dont. I sincerely couldnt believe my eyes when I found out this gem, its a basic mistake that shouldnt ever go live. One thing is sure, without serious (and mind you, quick) performance optimisations, Swtor will not live much. I want to believe that the dev team is aware of this and they are doing their best to fix the performance before its too late. The game has huge potential, its a pitty to not fix it. Edited January 7, 2012 by Suspirium Link to comment Share on other sites More sharing options...
Xenofell Posted January 7, 2012 Share Posted January 7, 2012 I am incredibly happy to hear this. I've seen this problem ignored in several AAA titles and subsequently the game died. This post has renewed my faith in Bioware and the sustainability of SWTOR in the future. Link to comment Share on other sites More sharing options...
Xcore Posted January 7, 2012 Share Posted January 7, 2012 Nice to hear that, but can you guys do something about the actual performance of the client ? I have an i5-2500k with 8gb ram and Radeon 6970 and the game STILL stutters, especially in warzones where is basically non playable on high settings at 1920/1080. I imagine that my computer shouldnt have an issue, yet it has. For the record I am playing BF3 on ultra with very stable frame rates and no stutter at all. Also I would like to hear the reason why the shadows of all static objects (basically whole world) are rendered in real time by the client and are not pre-rendered like in WoW on lowest shadow setting ? WoW has a reason indeed to render world shadows - since it has night/day cycle, you guys dont. I sincerely couldnt believe my eyes when I found out this gem, its a basic mistake that shouldnt ever go live. One thing is sure, without serious (and mind you, quick) performance optimisations, Swtor will not live much. I want to believe that the dev team is aware of this and they are doing their best to fix the performance before its too late. The game has huge potential, its a pitty to not fix it. Listen just because a Dev is posting in "a" thread of a "particular" topic doesn't mean to throw at them all your concerns... its chaos if everyone does this. Please stick to the OP of this topic... P.S.: Hey Mr. Reid, I'd like more colour options for the slave bikini.... tyvm! <-- Concern!!1 Link to comment Share on other sites More sharing options...
OBLCDiomedes Posted January 7, 2012 Share Posted January 7, 2012 *raises glass* To BioWare! Link to comment Share on other sites More sharing options...
Keellz Posted January 7, 2012 Share Posted January 7, 2012 Is it necessary for players to rant such vile obscenities towards BW in order to get these fixes? Or is it possible that we could just calmly state our frustrations here on these forums? What do you all think? Link to comment Share on other sites More sharing options...
Tevax Posted January 7, 2012 Share Posted January 7, 2012 1.8 mhz was good 10 years ago? what reality do you live in... 1.8 mhz was bad 20 years ago... lol Thanks for the heads up You got me, that was a bad slip on my part, and suprised I didn't even notice it! What I meant to say was .... 1.8GHZ, also here is some information on that Incredible HD4200.... http://www.notebookcheck.net/ATI-Radeon-HD-4200.20493.0.html Link to comment Share on other sites More sharing options...
chrisftw Posted January 7, 2012 Share Posted January 7, 2012 on the ball bioware. keep the train rolling full steam ahead. Link to comment Share on other sites More sharing options...
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