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Ardrossan

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Posts posted by Ardrossan

  1. Perhaps we're pointing at the wrong "someone" when it comes to who withholds information. Because it's not Eric Musco who thinks "hmm, let me hold this or that back from the public", because he isn't the person calling the shots. That's EA.

     

    So I would say, blame EA for the fact Bioware hadn't shared that information with us. They're the ones who can put people or entities under a NDA. They're the ones who call the shots in regards what can be revealed to us and what not.

     

    Eric Musco often receives the blame for not having shared X or Y. But jeez people, he's only the messenger. Don't shoot the messenger.

     

    As has been discussed previously, Musco has more control over what to tell the community and what not to, then his defenders believe. We know this on the basis of how things were conducted when he went on holidays around the time the Rishi SH was being prepared.

     

    But fair enough, I'm happy to extend the blame to BW/EA as a whole.

  2. What annoys me is that BW should have told us all this years ago. This is the sort of information that would give BW some measure of rationalization for its bizarre and seemingly oblivious decisions over the years. Instead, it infuriates me because there's nothing in here that should have been kept from us, and by doing so they only served to look apathetic and / or incompetent.

     

    Take some lessons, Musco. The playerbase would have been a lot kindlier disposed to the devs if this information had been made available to us, officially, when KOTFEET first dropped.

  3. I found it a very interesting read, thank you. Particularly the idea that Kotfe was, like RotHC, something they had on the books during pre-production phase. The worry, of course, is that now they've run out of that material, and what they're coming up with now. It also explains the irritation some players feel about going from Emperor to minion in one update.
  4. The same people harping about wanting Ashara's head because.. reasons(?) are the same ones who cheered when Arcann became romanceable and when Quinn returned. It's hilarious. I've seen it all throughout the years but nothing tops the level of companion fanaticism that's been exhibited the past few years on this forum in particular. I'm a RP'er and I understand wanting the actual story o be satisfying enough to give a better basis for my own but some people are downright delusional.

     

    I for one didn't mind Arcann being romanceable. I wasn't in favor of it initially, but it wasn't a bad job. If you spare him, he kind of just floats around aimlessly; at least with a romance, he has a purpose for being alive other than the PC just being a saint.

     

    He's also, incidentally, an example of a character that got bricked [because of his kill option], then got partially unbricked for the romance, mainly due to forum feedback. Meaning that there's no reason that other characters like Vette and Kothe shouldn't get more screentime if players ask for it, simply because they had kill options.

     

    We are falling into the pattern of being angry that players wanted x character dead, when that is not the problem, the problem is BW's laziness in not continuing to write for characters that a percentage of players wanted dead. Being allowed to kill characters, even for stupid reasons like Quinn, is not a 'bad' choice, it's just bad when BW decides not to write for them because of that, and that's where the concern should be, not over a minority of players demanding something and getting it. It would be like getting mad at players who killed Ardun Kothe in Act 2 of the IA story, if that meant that he'd never come back and offer IAs who spared him a job. Whose fault would that be, again? The writers, obviously.

  5. The whole explanation for the traiter arc never made sense to me.

     

    I suspect Theron really did betray me, cause he thought the Alliance was becoming too powerful.

     

    After he had figured out what the Order of Zildrog was after, he didn't really need to give them the map.

     

    And he joined me on Nathema just a little too late to stop Zildrogs activation.

     

    At the end the throne, most of the eternal fleet and the gravestone where gone, so the alliance lost most of it's strength.

     

    Maybe that was Theron's plan all along.

     

    The Alliance was formed to fight the Eternal Empire and after that threat was gone, maybe Theron thougth I would start taking over the whole galaxy or something.

     

    His joining me on Nathema was just a plot to get back into my good graces, so he could stay close to me and keep an eye on things to come.

     

    Or it's just a giant plot hole :)

     

    This makes more sense than what BW came up with. He got involved in a conspiracy because of a reasonable objection to how the PC was behaving [it works better with Emperor PCs] then got cold feet when he saw what he was being asked to do and tried to rejoin by sending Lana that code.

     

    An alternative [and completely crazy] theory is that Lana and Theron planned it together as a thought experiment that got out of hand. They basically created a game theory to test how effective the Alliance would be against insurgents, and what controls [ie. surveillance] the PC would agree to for the sake of Alliance security. As time went on, they lost control / got carried away of the experiment, or perhaps discovered a real homegrown conspiracy hiding under their fake conspiracy. Or maybe there was no loss of control, they knew what they were doing almost every step of the way: a manufactured war to divert attention from the fact that no one in the Alliance knew how to run an empire effectively. That would make the Umbarans Iraqis in this scenario, I guess.

     

    There is no Cult of Zildrog, Gemini 16 was selected at random to participate in the exercise, Valls and Mr. Horizon Guard were patsies [perhaps the Ascendancy CDF were somewhat involved, trying to figure out a nice way to clean house with Valls and House Inrokini], and the Chiss map was a heist, they weren't specifically looking for Zildrog. Zildrog itself would be the question mark. But I can see Lana having reasonable concerns that the flagship for their fabulous fleet is this piece of alien technology that they don't really understand at all, and proceeding from there.

  6. I used to spend it on character slots, but I have enough of those. I occasionally spend them on outlander tokens to remake characters lost in the last merger. I'm a fashion addict too, but I have two legacy tabs full of them, so the only ones I buy are from the Tales of the Jedi and they usually cost a fortune. For smaller purchases, I like to buy crafting missions. Recently, I bought a guildship for 8mil for a little F2P guild [with my alts as members] I made a few years ago, and with a guild bank it doubles as an extra SH with extra legacy tabs. That was back in December, so I only have a couple million credits now.
  7. Ooh, on the third option there, do I get the option of “she’s just another filthy human”? (Asking for my SI, she considers humans to be a plague on the galaxy that needs to be contained/controlled) :D

     

    Regrettably not. I did it with an LS Zabrak SI and of all of them, the petulant 2nd option was the only one that sounded like him. You do that while Lana is standing there, btw, but she doesn't respond to you second-guessing her as the DC's pick.

  8. You're confusing the game with reality.

    Don't make silly threats of violence ("i'm going to burn down...."), no matter if you perceive them as light-hearted.

    Silly little Sith Lord.

     

    Agreed, I'd delete that line if I were you. BW lost its sense of humor over interwebz rage threats during the twitter meltdown a few years ago. You are literally threatening arson in that post, TGap.

  9. I like how many of you are always choose just to ignore Pub part of it at all. "my revenge to I.I, Keeper and Star Cabal" - hey, what about those pieces of trash who actually USED that programming on you for their own gain? I mean pub scum - Kothe and Hunter? To them you do not have any complaints, I guess?

     

    Depending on your story, you get sufficient revenge on the Republic in Act 2. Blowing up the Black Codex doesn't have quite the same effect on the Republic that it does on the Empire - you can do it in front of Kothe, but he just shrugs. Whereas the Minister was depending on you bringing that back, so he's pretty peeved.

     

    The Agent story, more than the others, shows you just how crappy the Empire is if you aren't Sith [and the Sith stories aren't exactly complimentary either]. As the Watcher X hallucination pointed out, you did your job well, so they mentally enslaved you. Note that all the endings for Act 1 lead you to that same place, even if you went Hand of Jadus.

     

    I find it a bit baffling to meet someone who thinks Kallus would be the villain in the scenario you describe. For the purpose of this game, that would make Quinn the ideal Imperial patriot, because he [mostly] obeys every insane order he receives.

     

    You don't need to actually kill Arden Kothe to get the Loyal Officer or "Batman" endings, you just need to refuse to give him the Black Codex.

     

    And although you don't need to side with Jadus to get the Sith Intelligence ending, you do if you wanted to get the "Hand of Jadus" version of it. There is actually quite a lot of unique dialogue for the Pro-Jadus version of the Sith Intelligence ending.

     

    Good to know. Speaking of Hand of Jadus, on Yavin 4 during the wrap-up scenes, Marr calls the PC over to tell them Lana's the new minister of Sith Intelligence. For most characters, that's pretty irrelevant, your choices are

     

    1) Congrats!

    2) class-story specific flavor text [sIs get to whine about not being consulted]

    3) Congrats! [Lie]

     

    If you pick the third option, Marr will wait for Lana to leave and then ask what you really think. The Agent has some unique dialogue here, and I'm curious if there's unique dialogue for Hands of Jadus who gave the Codex to the Sith at the end. I took it through with a Rattataki Agent who blew up the Codex, and all Marr said was that the minister of Sith intelligence has to be a Sith, and a human more generally. Is that the same for everyone?

  10. I think the Star Cabal were behind the re-discovery. They were certainly the ones that destroyed the imperial fleet that went to attack Voss.

     

    But I think you're getting this planet mixed up with Belsavis. During the Smuggler mission they discover that Ivory built a long range communication device in his cell and signaled the Empire, so they'd come and cause enough chaos that he and his friends could escape unnoticed.

  11. Nah, Zash only cares about your force potential for when she takes over your body, so she’s too busy buttering you up to make you more pliant so it’s easier for her to do. Can’t say about Darth Cartman, as I haven’t gotten that far into the SW’s story yet.

     

    At the end of Act 1, Zash will reprimand you [politely] if you ended up neutral or lightsided. She's critical of neutral characters because you're sending a mixed message, and lightsided characters because you're basically betraying the Sith code by being too merciful. Presumably she cares because she'll have to do damage control on your reputation once she takes over your body.

     

    Agents get a similar reprimand from Keeper [the minister] after Hutta, but they get reprimanded if they are too LS OR too DS. This was originally a bit tricky to achieve [and still tricky with the increased leveling] because you had to do basically every mission and sidequest one alignment in order to reach Dark I or Light I. With warzones, you can now reach it a lot easier, if you care to.

     

    Baras doesn't really care - in Alderaan you can fight for the Organas, tell Baras that you did it, and he'll still handwave it away - but it does have an effect on your hallucination during the Tat story. Also on Tat, the Jedi you're looking for will read your alignment and react accordingly, but as with the Jaesa act 1 finale, this has more to do with your actions. On Alderaan you get betrayed [for the first time], and if you choose the LS option, you'll get attacked.

  12. Hmm. My choices don’t mesh with any of those. I killed Jadus, kept Kothe alive, kept the Codex for myself, and told Keeper (former Watcher Two, not the Minister/former Keeper) I’d go wherever I think I’m needed.

     

    IIRC, the choices on that last one (she asked what I’d be doing while Intelligence was rebuilding their operations) were:

    1. “Watch and see”

    2. “I’ll go where I’m needed”

    3. “What are your orders?”

     

    This is the loyal officer ending.You can tell because of option 3. The choices you get at the end here are basically the same for all of them, other than 3, which changes a bit if you gave the codex to the Sith iirc.

     

    I honestly prefer destroying the codex. At first it seems like the obligatory sop to player freedom since the ending is so lousy and generic, but I think it fits the theme of the class story better. The Star Cabal is based on the idea that information is power. Hunter's last words are that you're responsible for the Codex's secrets now. Your mission is explicitly to retrieve the codex, not just kill the Star Cabal.

     

    As an Agent, your whole mission is based around prizing secret info, which is why the Star Cabal makes such a good villain, and why the Sith consistently throw a wench in the class story [by showing up and wrecking all the subtle plans I.I makes]. After painstakingly revealing the conspiracy, unravelling your brainwashing, and reaching the endboss, you finally get the biggest secret stash in the game...and you destroy it. I felt it was very satisfying revenge against the Star Cabal, Keeper, and I.I in general for what they did to you.

     

    Perhaps if you could actually do something with the black codex if you kept it, it would be a more compelling option, but it never comes up again. By not giving it to Keeper you basically waste its only purpose, which is to delete information, not use it. This is more the fault of the expansions for not building on it than the class story, of course.

     

    *Note: When I say 'keeper', I'm referring to the Minister of Intelligence, not Shara.

  13. Could a description of what each ending is be offered for those of us who aren’t completely sure what they entail?

     

    Hand of Jadus/ Sith Intelligence: This one doesn't actually require the Act 1 choice. If you kill Kothe in Act 2 and give the Black Codex to the Sith when they show up, they flatter you and promise you'll be rewarded later. Keeper is predictably furious.

     

    Double Agent: Keep Kothe alive, which I think also requires keeping Wheel and the Twi'lek sniper alive in Act 2. Kothe reappears briefly on Corellia. You can tell him about the Black Codex, or not tell him anything, but he'll still show up on the space station and kill the two Sith. You can give him the Black Codex, however, I think alignment has something to do with it too - if you aren't LS he won't offer you a place in the SIS. Rather than confess to treason, you have to make up some reason you bungled the op to Keeper after.

     

    'Batman': Kill Kothe, either in Act 2 or on the station. Kill the Sith if Kothe's not there. If they're both there, you can lie and say the Jedi sent in a strike team to kill the Sith. Give the black codex to Keeper and he will use it to erase your info from imperial records, making you a ghost that intervenes where necessary.

     

    Loyal Officer: This one wasn't very well conceived. Kill Kothe / the Sith. Don't give the Codex to Keeper, and don't disappear. If you retrieved the Codex, it's implied you kept it but don't trust Keeper with it. This means he can't wipe your info, so you stay on the books, but Keeper predicts you've probably doomed yourself. Alternatively, you can destroy the Black Codex. I don't think you can do this in front of the Sith, but you can in front of Kothe. I think you can tell Keeper you destroyed it, and why, something like 'no one should have this information'. He is annoyed by this choice, but less so than if you gave it to the Sith.

     

    SCORPIO highly approves of any ending where you keep the black codex, even if you give it to Keeper after [the comps aren't in that convo]. Kaliyo, OTOH, highly approves of destroying the Codex. The rest of your comps mildly approve or disapprove of the choices depending on their idiosyncrasies. I don't think anyone, even Temple, particularly cares if you give the Codex to Kothe, but she does disapprove if you then agree to become a double agent. I don't think any of your comps actually agree with that choice.

  14.  

    Also, as for "to defeat all evil, or become the ultimate evil" ... that's something I really didn't like in KOTFE and KOTET. There was no nuance. In my first playthrough I played my Jedi Shadow, who is primarily a good character, so the story was digestible. Second time around I played my Operative who, at the end of chapter 3 in the original game, ended up just short of Light Side 1. A grey character in all respects. When I played her in KOTFE and KOTET it felt like a complete and utter betrayal of who she was.

     

    This so much. My chaotic neutral Rattataki Agent [she blew up the Black Codex] who mainly enjoyed beating people up with Kaliyo and nominally serving the Empire, somehow got roped into some sword and sorcery epic and became a DS V Empress, which was not at all a natural progression. All the characters I took through KOTFE/ET and the command system are the same way, and I'm only bringing in eight characters [one for each class, for the cheevo]. After that, I'm taking them straight to Ossus and skipping the grind [we'll likely have a new, completely different, grind during 6.0

     

    But there's also a mechanic issue at play, the alignment indicator, which got created because of these expansions [and DvL]. Before it was very easy to be neutral, and very difficult to be far LS or DS, as it should be; the majority of players come in between. But because of this thing, and because the storyline in the KOTFE/ET expansions mostly preclude a neutral option, and because you get bonuses for command xp while your alignment is dominant, all this adds up to make it difficult to play neutral, at least at endgame [during the base 1-70 game it is not so much difficult as it is irritating, because you have to constantly switch alignments to stay neutral].

     

    What's funny about this is that this system, and Kotfe in general, resembles the original Kotor a lot. Kotor didn't really have a neutral setting either, and the story was very much a cookie cutter power fantasy. The second game had a better, more nuanced story [albeit a hackjob] but even there alignment played a big role - you couldn't get your prestige class or new companion, or progress the story, without getting 75% DS or LS points. So much for Kreia. TOR was the first to break that mold, and now we're back to it again.

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