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Aidank

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Everything posted by Aidank

  1. Not really, overall we're probably got the most solid toolkit in the game.
  2. Not saying marauders are underpowered, or at all agreeing with the OP, but this video is from before there was a 50 bracket, with stacking consumables and against lvl 30s. And it's a rage marauder, which is almost entirely outclassed by juggernauts- under the same conditions there was a juggernaut critting for up to 10,000 with the same ability.
  3. Obviously your friend is wrong saying it's never about skill, but he's right about it being practically impossible to avoid knockbacks. That isn't really an issue of skill. And what he says holds quite a bit of truth in pugs, rated warzones will undoubtedly be about skill but setting up sneaky passes and whatnot doesn't really happen in pugs, 90% of the time it's one rambo assassin that runs the ball in on his own while the entire other team is farming kills in the middle
  4. We've got dps for AoEs and dots, healers shouldn't be forced into doing a dps's role when they should be healing.
  5. Also, medals don't matter anymore, really.
  6. If you see them (you get close enough) You can target & attack them out of stealth, and if not you can always AoE them out of stealth. Troopers / BH also have an ability that they can target on the ground that'll instantly unstealth anyone who goes on top of it. Compared to other games, unstealthing people here is relatively easy.
  7. We could just nerf them enough so that everyone and their grandmother stops rolling them.
  8. This is a great thread on bridging the gear gap http://www.swtor.com/community/showthread.php?t=222960 Imo it should really be stickied. And I would suggest you check out your class forums and watch some video guides on how to play better if you feel you need improvement.
  9. Because they aren't getting medals for you doing damage. You get 4 damage dealing medals, 2.5k 5k hits, and 75k & 300k total. They get 4 healind medals, 2.5k 5k heals, and 75k & 300k total. The only difference was that you could also pretty easily get 10, and 25 kills, at least a lot easier than they could despite them arguably contributing more to the kill by healing you through their damage.
  10. IMO they should just make tendon blast and flash bang 30 yard range attacks. And maybe to make tendon blast a greater than 50% snare. We don't necessarily need a gap closer (There are plenty of those in the game, and they're a bit overrated) but we really need something that addresses our problem with getting back on characters 30 yards away.
  11. Aidank

    Shamefull

    Playing a sorcerer, scoundrel, and sentinel and I fully agree with the OP.
  12. To me at least it seems like everything in there is great, they're doing away with the crap medal system, they're fixing the side speeders in aldaraan, and they're making it so you can't suicide dot everyone up to make voidstar a tie 99% of the time. No, it doesn't fix every problem with the game, I'm not really sure how you could expect it to, but they're fixing a lot of the problems and doing it relatively quickly imo. I know blizzard was never this quick to respond.
  13. Stealthers are so overpowered, they can take half of my health by the time I kill them.
  14. I think you also get valor in reward for winning a match, so there would always be that incentive. But I think this is a better system, I'm not going to call you a bad player but on many classes consistently getting 11 medals is practically, if not entirely impossible, whether or not you really deserved all that extra valor & commendations simply for playing a dps class that can guard and taunt is debatable.
  15. I fully agree with you, the medal system we've got now is absolutely terrible. All I'm saying is I think the guy that solo caps the right side turret in aldaraan 4 times and ends up with 400k damage should be rewarded more than the guy who was afk half the time watching the left and ended the game with 2 kills.
  16. So you pvp a lot (Assuming, since you're a self proclaimed harcore pvper) yet the only reason you pvp is because you like having a higher valor rank than other people? Seems like an odd reason to play a game. If you just need something to flaunt your e-peen over, rated warzones are coming out soon anyways.
  17. Seems like an awfully trivial thing to unsub over, but hey, these are the forums.
  18. I think that overall, it's a change for the better. The current system we've got is god awful in so many ways, but this new system doesn't seem like that big of an improvement to me. It's basically a participation trophy, your actual performance isn't really linked to how much valor / comms you get.
  19. Tactics my ***, It's some major bs if you can kill someone on the side turret in aldaraan, and by the time his dot wares off and you can actually cap the node he's already taken a speeder back and can interrupt you again.
  20. Yep, except 90% of it is from sorcerers who don't want to get nerfed.
  21. Is this a joke? I have seen YOU personally complaining about interrupts, particularly marauder interrupts, on more than one occasion.
  22. So don't fake cast either one and get locked out regardless, solid idea bro. Fake casting isn't meant to be a foolproof solution to never getting locked out, if you can judge your opponent correctly you can get out of being interrupted the majority of the time. Complain more about interrupts though, and if you pausing lasts for 2 seconds then you've got bigger problems than interrupts. And if the players you're playing against are so bad that they can't interrupt 1.5 second casts, then I'm not quite sure why you're complaining about interrupts in the first place as it clearly doesn't matter.
  23. Pretty good, not sure why the intro needed to be so long though
  24. Did you even read the post that was replying to? Like 2 people had said that if you bother to fake cast, they just miss the cast and accidentally hit your next cast. I was offering another solution even if that is the case, and it's got nothing to do with mind reading.
  25. If you know that they're so slow that they'll interrupt the second cast, why don't you cast the first one, and wait a second before casting the next one. I mean, all I hear on here is commandos complaining about being interrupted, yet I've never actually seen one do anything about it.
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