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Aidank

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Everything posted by Aidank

  1. We're kind of op. This is anecdotal i'll admit, but I'm guessing your estimates are anecdotal as well, but so far i've never seen another class that can put out the damage I do as madness, unless they're significantly outgearing me, except for maybe ops but there are hardly any operatives on my server. I am definitely not out dpsed by any marauders, assasins, marauders, or mercenaries Everything i'm doing is either instant or channeled, except for heals / cyclone. Madness has a 30% proc chance meaning just about every full lightning channel I get a free cast. Not to mention our slow (which does damage btw), affliction, and creeping darkness are all instant. Armor really does not do THAT much in this game, I'm not sure on this but It only seems like medium armor is a 5-10% reduction compared to light. However, I can say that you are vastly underplaying the bubble, assuming you go into fights with your bubble already up it's incredibly beneficial and I would say makes us one of the most survivable classes, under the right circumstances. And as a dps, we SHOULDN'T be as survivable as a tank, that we're close is somewhat absurd. Not to mention we have some of the best kiting abilities in the game between force sprint on a low cd, our instant slow, and our knock-back.
  2. Nope it means you make some pretty easy calls that everyone else did as well. Try every skill in my spellbook bar affliction You know what I meant, your spells don't take twice as long to cast when you have a sorc beating on you like sorcs do with a mara beating on them- and every other class can be stunned and rooted just like you can. no argument here.
  3. Damage maybe but as for cc I have electrocute which is like 4 seconds, and Cyclone that breaks on any damage.
  4. Aidank

    Inquis/Sage woes

    I do some stupid damage but I don't think I've ever hit that high. 4.5 seems ridiculous.
  5. I like how you say you're right about everything because you predicted a lot of inquisitors, but then you propose making jedis/sith warriors (the most played class on my server) stronger because you know, that wouldn't cause population imbalance or anything. And the advantage is that melee instants don't get interrupted or knocked back like casted spells do. There is only one advantage that ranged have in this game, and that's because of the maps, not the mechanics.
  6. Actually I just realized I kinda misphrased that, I mean usable at any time as in you wouldn't need to be CC'd to activate it, not that it would have no cooldown, if that's what you're wondering. 10 seconds of cc immunity on a 2 minute cooldown hardly ruins cc.
  7. I play a madness sorcerer and It's pretty apparent the burst damage is absolutely ridiculous for what is supposed to be a dot class.
  8. This is just my mind-spew, but I think that this would fix a lot of the current issues with pvp 1. level brackets 2. make which warzone you queue for an option 3. Unbreakable will makes you immune to CC for 10 seconds, and is usable at any time 4. give CCs and knockbacks DRs 5. If 4 doesn't solve the problem, increase the cooldown on some knockbacks 6. (Inquisitor fix) Make it so crushing darkness is 100% dot, no initial damage, and make death field an area dot instead of instant damage, but to compensate for this pretty substantial burst nerf, make it so madness applies to heals & cyclone aswell. - Same with the JC equivalents to those. Your thoughts?
  9. I think this is a l2p iss- KNOCKBACK
  10. Since when is saving thousands on student loans dumb.
  11. Aidank

    Shadow/Assassin

    I'm a sorc and i think that assasins/shadows would be just as overpowered if it weren't for the maps, as it stands right now most games, especially hutball, are better for sorcs than assasins.
  12. I think the maps would be better if there were simply more cover on the catwalks, another way to get out of the pit, while replacing the flames with something like a part of the floor that is removed every once in a while and replacing the corrosive pit with some cover, as well as replacing the air vents with simple ramps. Things like acid pits and flame vents are fun for about 5 minutes.
  13. Idk, I think it's problem is that it favors ranged, and the hazards can be extremely annoying. The gametype is a good concept, but I think it would be better on a different map.
  14. I pinky-promise i'm a sorcerer- for realsies. edit: And if you really have been playing mmos for over a decade you'd realize that every single time a class is overpowered, people who play that class will deny it's overpowered. Every single time. Try to think of this objectively, do you honestly think you would do as well as a different class? I don't think I would.
  15. Oh c'mon, just admit it. We're overpowered, plain and simple. Admitting to it isn't going to make the nerf come any quicker.
  16. I play a Sorc and even when people are putting pressure on me I generally don't have a problem doing stupid amounts of damage. We're a dot based class with good snares, a speed boost, and a bubble. If people are putting pressure on me, i'll do great. If people aren't then I'll mow through entire teams.
  17. Aidank

    Jedi Sage Healing

    I feel like healing in general is a bit low for pvp, but I'm also a lowbie so I can't comment on endgame. It seems like it's impossible to out heal the damage most classes do, even if you were left to freecast (which is rarely the scenario).
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