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Vamina

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  1. Hey all. Just recently resubbed and am finding myself in need of a guild. I played from beta up until shortly after Denova came out. What I'm looking for is a guild who raids sometime between 8am CST and 1pm CST. I work 3rd shift and am asleep during prime hours, and with the server merges not allowing us to choose servers (so I could have gone EU or Oceanic), I'm here to see what I can find. My Characters: Vannien - 50 DPS Merc Vannier - 50 Medic/DPS Operative Vamina - 50 Tank/DPS Powertech Should it come do to that, I wouldn't be opposed to starting a guild with other night shifters. Thanks!
  2. So that's why pvp in this game is primarily team based. It also must be why the other classes have tools for Xv1 situations that aren't on a 2 minute cooldown. On another note, it's good to see my thread is still alive and up to 20 pages. Carry on my OP/SC brothers...lets make ourselves heard!
  3. So you completely abandon your objective and go stand around until you drop out of combat? You must be one of those players who treats every game like a deathmatch and considers having the best kill to death ratio a win rather than actually winning. The fact that you're talking about ranged abilities as damage dealers makes me wonder if you even have an Operative. By "aren't as good as your melee stuff" I hope you meant "they're like shooting an airsoft gun", because I'd trade every last one of them for a gap closer in a heartbeat, especially the cover skills. Also: 1. Castable healing abilities: Aren't going to save you or a team mate in combat, especially specced deep concealment. 2. Medium armor: Armor only matters if you're a tank, and that's barely true since it doesn't mitigate all damage types. Medium armor = lol. 3. Shield Probe: A useful skill, but "the other stealth melee class" has defensive cooldowns that are comparable if not better. 4. AoE Mez: Occasionally useful for getting an extra backstab in, but completely useless for stopping a ball carrier and mediocre for protecting nodes due to its short range. And since we like cute bold text, When you make arguments that have been addressed earlier in the thread, you look like someone who likes to hear himself talk. l2read and all that jazz.
  4. Like the other guy said, if you're hitting a target with no gear that's completely unbuffed while blowing every offensive cooldown in your arsenal, you might break 5k damage on a crit. That however does not mean the class is fine without an in-combat gap closer, because (to spin the broken record again) EVERY other melee class has one along with better survivability.
  5. Well, this one obviously didn't read the thread. I don't want an operative gap closer that keeps us in or refreshes stealth, and any operative that uses snipe needs to reroll. Also, lol at another person who doesn't have a 50 operative saying stealth is a perfect gap closer and the class needs no tweaks whatsoever.
  6. Another class that walks around invisible already has one. Move along.
  7. Overload has a 10m range, so I would hardly call that a ranged attack. It also doesn't hit for near the damage as our knife attacks, so at that point we may as well just Sever Tendon and Shiv/Lacerate. Don't talk about how Operatives work when you play a Sniper, it is not the same thing.
  8. If by "hit ridiculously hard" you mean for Snipers, then yes. The Operative advanced class doesn't have talents that enhance those abilities, which means they hit about as hard as swinging a limp noodle, especially if the target has any kind of gear or is receiving an occasional heal. Using said abilities also requires us to be rooted in place, which leaves us no options for taking down anything other than a nearly dead target.
  9. Operatives have one 30m attack that can be spammed, and we may as well be firing paintballs. It's only use is dropping a runner who is nearly dead or stopping someone from taking a node in a Warzone, either of which do not merit a melee class not having a gap closing like every other melee class does.
  10. Hello person who has never played this game. The download button is that way...Control+W...
  11. Cloaking Screen is on a 2 minute cooldown and is in fact our best defensive cooldown. No other melee class has to blow their best defensive cooldown in order to use their gap closer. I am not suggesting that an Operative gap closer should allow the use of Hidden Strike or even re-stealth, as that would be overpowered. And to everyone saying that stealth is a gap closer, that is true if we're talking about out of combat. Every other melee class has a gap closer that can be used in combat and greater survivability than Operatives. That is the point we're trying to make.
  12. Quoted for truth. Every other melee class can use their gap closers in combat. We open for more than Assassins/Shadows from stealth, but that still gives them greater survivability, a knockback, and a gap closer. I would personally be happy with just the gap closer.
  13. I believe you said in your earlier post that your Operative is level 41. Since we like making numbered lists, here's one for you. 1. You haven't played an Operative at level 50, and thus haven't seen the affects of pvp gear from the viewpoint of one. 2. You seem to be trying very hard to claim Operatives are totally balanced, which leads me to believe yours is just a garbage alt and would like to see less competition for your main. 3. To say I'm whining is ridiculous, as I have done no such thing in any post I've made. I even said in my initial post that I agreed with the balancing of Hidden Strike and would have no issue with a possible gap closer being a talented ability to avoid the possibility of game breaking hybrid builds. 4. Your list is made up of stuff that is done better by other classes.
  14. We want to be balanced along with the other melee classes, who all have gap closers that can be used in combat. I personally am not asking for a power that re-stealths and closes the gap, as that would be overpowered, but even our snare is worse than other snares even with investing in Pin Down.
  15. Wrong on both counts. My main is a 50 concealment Operative, and I have about a 50/50 win/lose ratio against Assassins outside of stealth depending on who manages their cooldowns better. If you think an Operative can't even come close to an Assassin's dps outside of stealth, you must be doing something wrong.
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