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Treplos

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Everything posted by Treplos

  1. If indeed they are a bot, they could have moved to another area?
  2. The problem is people ALREADY put a lot of time and effort to get top PVP gear and to even min/max it. If Devs started with a system that was similar to GW for example, gear would not mean much to start with, not after the fact.
  3. 0/17. But I haven't bothered to log on in 2 days lol
  4. I wish I could say yes, but it's a no. Here is why: http://www.swtor.com/community/showthread.php?t=275065
  5. As my own response to Bioware and the Development team's complete disregard and indifference to the thousands of posts on the forums, I've decided to cancel my subscription. And here are my main reasons. I hope BW is sensible enough to read this reflectively (there are also tons of other other views, insights and suggestions on the forums), in the hopes they would do something about these many issues. A number of you may disagree with few of the points I listed here (I may even get flammed or banned for this, but I hope not ). Regardless, this is my own honest review and opinion about SW:TOR. (Sorry, it's a long read). I, like many other gamers, have a vested interest in the success of each game I decide to play, because I simply wish to enjoy it for a long time to come. As for SW:TOR, not only did I have reasonable expectations from it, after eagerly awaiting it for a long time, but I was expecting it to be adequately polished, at least, and with some decent support. However, I have been extremely disappointed with the result. It seems to me that BW, unlike many developers out there, has not learned anything from 2 decades of MMO history. They did not even learn from their own past mistakes. Gaming has matured over the years, yet this game is constantly compared to some 10 year-old games, which is sadly the truth. BW has managed to rewind gaming 10 years into the past, thanks to their archaic design and buggy, feature-lacking implementation. It's ironic really, considering how futuristically iconic Star Wars is supposed to be. THE GOOD: 1. Story-line and VOs: A famous franchise with a great story-line and an industry-first fully voiced game. (And since some people do not like VOs, they can skip them by pressing the spacebar!) It was an enjoyable experience and I had fun leveling to 50. I even leveled alts of almost all Advanced Classes to at least level 14, to experience some of the variety in the story-line. THE BAD: Here is the sad part: a ton of Cons for that 1 good Pro. It's kind of funny and makes one wonder how and why they rushed releasing this game in its current state. (It was probably just a money-grab). Every single aspect of this game is bugged and/or has some serious problems and/or is very poorly implemented, at best. 1. FlashPoints and Operations: I have not played an MMO before where I did not look forward -at all- to engaging in its PVE instances and end-game content. Not only are they riddled with bugs, but they are also uninspiring, lack-luster and unchallenging for the most part (there are a few exceptions of course). To make matters worse, the loot system in them and the itemization are abysmal. FlashPoints and Operations (along with PVP) seem to be an afterthought taped on at the end of the single player game. -------------------- 2. Class and Ability imbalance: Although many would disagree, certain classes are in fact better than others, since they are given much better tools and abilities to be superior (Damage, Survivability, Mobility, Crowd Control, Group Utility and/or Healing). While some classes are very restricted in game play due to a very limiting energy resource system, other classes are given a free reign with a nearly inexhaustible resource system. This helps them stay effective for extended periods of time, long after other classes have totally depleted their energy. Some "tank-labeled" classes are given more burst damage than burst glass-cannon classes, in addition to more CC, and better sustained damage, survivability and group utility. Those dominant classes have no downside to playing them and their “overpoweredness” goes completely unchecked. This makes one wonder: “why play anything else at all”? 3. Broken stats: Some core stats are broken or not working as they should, including Defense and Avoidance stats. 4. Warzone imbalance: The concept of each Warzone is fairly good, but one of them in particular (Huttball) not only favors ranged classes, but the whole design is tailored around specific combos of abilities only available to certain classes. These include: "Knockback", "Force Speed", "Gap Closer" and "Friendly/Hostlie Pull" abilities, coupled with "Bubble/Shield" skills. The best classes suited for Huttball are the ones who possess several or most of those combo abilities, giving them a distinct advantage over other classes who lack them. As such, they are a sure way to win a lot of Huttball matches with minimal effort. Huttball is also played around 90% of the time, which is yet another drawback. 5. Knockbacks, the iWin button: Would you like an ability that can help you win a Warzone with a single push of a button, and with minimal skill and effort? This is it. If one is not enough, bring a team of classes with that ability, simply chain-knockback and nullify a group of enemies with 1 GCD! Nothing will stand in your way to victory! 6. Crowd Control and Resolve, a broken mechanic: CC is out of whack in this game, with no Diminishing Returns. And since players have only 1 CC-breaker skill, the sheer amount of CC makes PVP very difficult. Resolve, the system which is supposed to counter CC, is not nearly enough to help avoid getting chain CC'ed to oblivion. 7. PVP Scoreboard and recognition are awful: The scoreboard at the end of each Warzone is skewed toward those who basically do a lot of damage, healing and/or protecting, and awards them more Medals than someone who is more focused on the objective of each Warzone. Some classes are also entirely denied access to several medal categories, creating a bigger discrepancy between classes on the scoreboard. Even that objective stat is bugged. I've managed to score multiple goals in a Huttball, and open more than 1 door in Voidstar, only to a receive an Objective score of 0 at the end. 8. Stuck in combat: The combat flag in Warzones is bad. You could be stuck in combat for 30s or for several minutes! While this is ok for some classes, especially those with an inexhaustible resource system, for other classes - especially those that rely on Stealth - it simply ruins PVP and adds yet another layer of disadvantages. 9. PVP Reward ssystem (Bags): Ollo Las Vegas! Basically all your efforts, time and dedication hang on a roll of a dice. If you are lucky, you get rewarded; if not, well then, tough luck and everything was in vain. The current RNG system does not reward skill, commitment or time and effort spent in PVP. It is extremely frustrating and defeating for a lot of people. EDIT: The Dev team seems to have recognized this -at last- and will be making a small step in the right direction next patch. 10. World PVP in Illum? Another bad joke with no punch-line: For a company that has “infallible” METRICS, not only did they utterly fail to recognize the population disparity between factions on servers (leading to some catastrophic results and even "exploit-like" behavior in Illum), but the fallback for World PVP is “PVB.” What the heck is PVB you may ask? It's a term I made up, namely, Player versus Box. You see, World PVP consists of a horde of players competing to collect a very small number of slow-spawning Armament boxes that only exist in one area. See, World PVB! Not to mention that any type of faction skirmishes (if present) are often very laggy. Slide show anyone? Finally, people have started kill trading/swapping in Illum, farming a lot of Valor in the process. The WORST of it all is the Dev's official stance and attitude toward this behavior. They claim it is "legit" and "working as intended". This not only ruins PVP entirely, but also makes the whole Valor ranking a complete and utter joke. 11. PVP Daily Quests "still" not updating: Not just an extremely annoying bug of migrainic proportions, but the fact that BW had claimed to have fixed it, but actually failed to do so, is another testament to the incompetence. EDIT: It seems BW finally recognized that this bug was not fixed, and was in fact some sort of a miscommunication in the patch notes. No ETA on a fix yet. ------------------------------ 12. Crafting is a failure: Crafting is unrewarding once you get it to the maximum level. Item drops that you get in instances or through daily quests (Mods) or in PVP are all better than anything you can craft. The only exception is Biochem. It is the only craft that is worth it at lvl 50. In fact it is so good that it is a must for PVP and those who dare to PVP without Biochem are at a serious disadvantage (me included). EDIT: It is worth mentioning that some advanced crafting schematics can be received in high-end PVE content. How good is the gear that can be made from them? I have no idea. But it will have to be at least on par with the gear that drops from that same instance, otherwise what's the point in them? 13. Reverse Engineering is a farce: Is there any worse than to introduce gambling into crafting? RE'ing gives you a chance to get better item schematics, but again it is all down to luck – a miniscule percentage of it. You can spend all your resources, and maybe days on end (like I did), and never get what you want. It can be a frustrating and demoralizing experience that will discourage all but the most hell-bent, masochistic of crafters! Worst of all, even if you do get the shiny epic recipe, it is still outclassed by items and mods that you can get a lot easier and faster in instances, dailies and PVP! EDIT: It seems there might be some slight changes to this in the future. Let's wait and see. 14. BUGS: There are lots and lots of bugs; a veritable deluge of bugs in every aspect of the game, most of which go without acknowledgement or fixing. But you can only hope. 15. Dev team's double standards: The Dev team has the time to hastily and heavily nerf various abilities of one class (and make it underpowered or even useless in many situations), when the class only needed a little toning-down in the first place. But they never take any time to address or even acknowledge the multitude of class-breaking bugs plaguing various abilities of that same class. In addition to that, they single out that one under-represented class for a nerf, while turning a blind eye to other classes that are stronger and run rampant in every Warzone. 16. Galactic Trade Network (aka AH): why bother? It’s the opposite of user-friendly; an embarrassing, archaic system dating back to the middle ages (of gaming). Needless to say, it needs a complete rework. Why not start with something decent in the first place? 17. Camera: This could arguably be the worst feature in the game. The camera behaves very oddly: it keeps snapping forward; it swivels on its own; and it keeps zooming in when approaching any object. It is a literally a constant headache and a continuous struggle just to keep a stable camera view. Suffice to say, the atrocious camera movement is the second-leading cause of death in PVP. 18. Targeting: It’s extremely unreliable, unintuitive and nonsensical. Even if you wanted to target someone right in front of you, TAB targeting will cycle through everyone around you in a 100 miles radius first. Manual targeting isn't that much better either, since players' hit boxes are small and any kind of movement can make manual targeting a nightmare. And good luck selecting an opponent player amidst a group of enemies. 19. Looking for Group: The LFG tool in this game consists of flagging yourself with an icon on the "Social/Who Panel", and then writing a comment about your destination. Seriously? I wonder why no one ever came up with this ingenious idea before. -.- 20. User Interface: Strangely enough, the UI is one of the first things I look for in any game. It is, after all, the one aspect that players will be staring at almost all the time. In SW:TOR, it can be summarized as a bunch of unmovable and uncustomizable blocks. It isn't pretty or sleek. In fact, at level 50, I ran out of space for my skills, and had to forgo using quite a few of them. I also had no place for my Relics or Medpacks. EDIT: I saw in a video that they are planning to make it a bit resizable and movable in the future (not sure if expandable though). 21. No flexibility in spec swapping: In this day and age, every major game that I've played had a flexible system that allows swapping of builds: dual spec, multiple specs, etc, except for SW:TOR. 22. Game engine and technical issues: The game engine seems out-dated. Movement is not fluid or seamless. The animations are luck-luster for the most part. The graphics are bland. I get constantly stuck in rocks and objects while trying to explore the world, resorting to use the /stuck feature often. As you expect from any MMO at launch, there are technical issues galore, and SW:TOR unfortunately is no exception. The problem is that even high-end PCs with the highest specifications seem to have problems with graphics, FPS and other technical issues. 23. Loading screens: With almost every step you take there is a loading screen. Some take a minute and are bearable, while others are considerably longer, especially if you are on a planet. Some players reported that using an SSD has helped them solve this problem, yet many others -who also use SSDs- say that it made little difference. I would assume that for a game to require an SDD to have slightly faster loading times only points to something wrong in the coding. 24. Combat log: Not included. 25. Addons: Not included. 26. Macros: Not included. 27. Customer Support and Communication: Not included. Ok, so I saved the best for last. They need to invent a new word to describe just how awful Customer Support is in this game; how disconnected the Dev team is from the player-base; and how non-existent their communication is with their customers. This is -by far- the worst thing in the game. I am sure players can be patient with everything listed above, “IF” they knew there was a Dev team who is looking after them and taking care of them; listening to or at least acknowledging some of their problems and concerns; and communicating with them or giving them some sort of feedback. I am sorry to say that, unfortunately, this does not happen in this game. As far as I can tell, the only Customer Support claim I saw from the Devs was a sales pitch at the end of some video on the website. And that makes me really sad. TL,DR: It seems to me that this game is a glorified single-player game. With tons of bugs, missing features and the worst Customer Support in the known universe, I would say that approaching the current game as an MMO in 2012 will certainly be a sore disappointment for many. I only hope the Development team re-establishes its connection with the community and open clear communication channels with their player-base and be transparent about everything concerning the game; and also move much faster to rectify this heap of problems before things get out of hand, that is if they wish any success for this game in the near and intermediate future. -
  6. I liked the vid, but like all vids, people only show their triumphs and not actual complete fights. Same thing happens in Operative videos; they show you the burst from the opener, over and over again, and never the entire fight, or what happens after the opener. Such vids are a bit skewed to only show the positive of a class. I would like to see full fights
  7. Just wanted to ask, how can Operatives chain crits plz?
  8. Brytag. It really depends on player skill and gear. Also, whether a fight is a group fight or fragmenting into small skirmishes like 1v1 or 2v2. This is what I can tell you about Operatives in my experience. Operatives: Concealment: > No mobility: no leap, charge, force speed, etc. > No group utility: no shields, bubbles, taunts, pulls, pushes, knockbacks. > Low sustained damage, especially since their resource system is very restrictive. > Very low AOE dmg: Frag Grenade 6s CD, and Orbital Strike 3s cast time, 60s CD. > Low survivability: Shield Probe that absorbs about 2k damage (with my gear, my Stats in Sig), 45s CD; and Evasion with 100% evasion to melee and ranged attacks for 3s (seems to work mostly against white damage), 60s CD. > Less CC than most other classes. - Imo, Operatives are the worst in any group fights as they cannot bring anything to it. - They can still do good in 1v1, but even if they get the jump on someone, a fight can sway in either direction depending on available CDs. In my experience, a well played class can always turn the table on an Operative if they have a few CDs up. If the opponent's CC-breaker was ready to use on 2nd stun, the fight will be almost surely lost by the Operative. - They still have the highest "pre-loaded" burst, that is fired only once from stealth, but sub-par damage outside of that. Even that burst is largely ineffective in any team fights. - Other classes can still pack a punch and high burst continuously, and put higher and extended pressure on opponents, especially on enemy healers, without the restrictions that Operatives have. - They can still stomp PUGs and worse geared players, but that's it. Medicine/Healing: Decent healers but outclassed by the other 2 healing classes, mercs and sorcs. If you want to read more, check my post here. This was pre nerf: http://www.swtor.com/community/showthread.php?p=2134139#post2134139
  9. Would be interested to see how this would work in PVP.
  10. Thanks for the clarification and the info. It was indeed rampart (I got 2 of them out of thousands of mats used). Overkill blue > Rampart epic (shield) lol. I tried many different types of gear btw. All the greens I chose started with Crit. I was hoping for a Crit/Surge combination. I also RE'ed a lot of Critical blues but never got any epics from those sadly. In fact, I would have been ok with anything except Rampart/shields lol. The proc rate is so abysmally low that there just isn't any point in REing as far as I am concerned. If the epic recipe was worth all this trouble, I would grind more resources and spend more time and money on missions. But it just isn't worth all the hassle. One could just run FPs or do PVP. EDIT: I just read this: http://www.swtor.com/community/showthread.php?t=260731 Too bad I already unsubbed, not only due to RE ofc, but it seems every single aspect of the game is broken or needs a major patch to fix. Maybe I may return in the future when things get fixed. In the meantime, the above changes seem like a small step in the right direction.
  11. It was Overkill (blue) > Redoubt (Epic) as far as I remember. I got Redoubt twice. I just wanted a Crit epic. It's not like I can choose what I want. Anwyay, I gave up on it. I seriously spent thousands of mats, with only 2 Redoubts Epics to show for it. I quit Aion for that reason. The mastercraft quest was such BS and reminds me so much of REing here. Sorry, not sure what "prokoke" means, but what I do know is that the current system does not reward anything except sheer dumb luck. Also promote trading and crafting? How? You can get better items/mods without the losses, headaches and heartaches. Don't you see the many posts about how worthless almost all crafts are?
  12. Rail shot already crits for 4k+. Good Mercs use TMx2 or x3, HSM, Rail Shot, Unload = dead target, or something like that, depending on how fast they wana finish it.
  13. I agree. When healers are on par (just different styles), we could look into this medals thing.
  14. 1) My current stats are in my Sig, so you can check for yourself. As for skills, it's not rocket science, but it's certainly a bit more engaging than Tracer Missile spam. You get behind target, use AB>HS, and follow up with a rotation. I can go into details but won't bother. 2) Accuracy does absolutely nothing for me. My abilities never gets avoided in any way, no parry, dodge, block, etc. By the same token, I've never avoided any ability. The only thing I ever see if "absorb" effects from bubbles or reduced damage from shields. I've played all classes at least until lvl 15-20 (expect a sniper). I've not seen any avoidance so far from regular stats. 3) As far as I'm concerned, DEF stats only work vs auto-attack damage. Which takes you back to point 2: no point in accuracy in PVP. 4) Armor makes a lot of difference, especially to our type of damage (tech), which gets mitigated by armor, unlike other types of damage like Force or elemental damage. Now, with 40% armor penetration nerf to our whole damage rotation (nevermind the other 2 nerfs), we do much less damage to heavy armor compared to light/medium armor. A crit Opener on a undefended (equal gear) sorc can get up to 4k (with relic / expertise buff). The same crit with the same buffs can crit a merc for 2.8k. I sometimes crit mercs for 1.2k with the opener, while strangely enough they had no shields. I'm not exactly sure what is going on with the Opener damage on mercs, but it can be surprisingly low even on targets with no shield or bubbles or guards. And I am not that short on Surge. 5) This the way I write. I am direct, honest, and sometimes passionate and always take the time to write my response. I do hate hypocrisy and double standards though, but I'm civil and I don't flame. If you don't like my style, well tough. Also I actually explain a lot in almost every post I write. Not that I need to explain or justify anything to you, I do it because I'm a nice guy. This was my initial response to you. How is that a standard QQ/Rage post? I really suggest you get some good night's sleep before writing anything else lol
  15. Not sure if you being sarcastic, but I gave you some good advice.
  16. The same professional game designers fixing all your bugs, and those who brought you Illum.
  17. Ok I will have to reiterate: You do not want to use your abilities, or you are assuming they are all on cooldown, or they all do not work. None of these work for you? - Your spec is all about DOTS. - You have Improved Stealth Detection. - You have Stealth Scan. - You have AOE knockback. - You have AOE damage. - Stealth is unreliable and can be spotted by anyway if you move near the Stealther. On the other hand, the Operative has little to no chance to kill you, because: - You have heavy armor. - You have great burst damage. - A ranged 4s hard stun (Electro Dart). - A ranged soft stun (Conc Missile) that you can use in combat. - A knockback with a 60% slow (Jet Boost). - A talented slow (Sweltering Heat). - A shield (Energy Shield) with a talented, slight CD reduction on hit (Energy Rebounder), which is x10 better than both my defensive abilities. You already have a big advantage over Operative. They already do pathetic damage to you. You already cheat death without doing anything, just by being your class, even if you are a bad player. Basically what you want is that every time an Operative approaches you, or you see him, you want a 100% assured kill. EVERY. SINGLE. TIME .. or you QQ. Now, go back under your bridge please.
  18. What I know .. Maras: dps melee, with few ranged gap closer, leap/charge great sustained damage ok burst good survivability with CDs nice CCs, single knockback, almost perma slow Shadows: dps or tank melee with more ranged Stealth force speed knockback good burst good sustained damage good survivability good CC, knockdown That's my experience fighting against them.
  19. Revan ofc. He can get bugged and be impossible to kill ;P
  20. I already said pretty much all that
  21. Not sure what people you are fighting against. We can chain 2 stuns (HS+Debilitate) in 5.5s duration, during which we can unload our damage. Against good players with good gear, we can hope to bring a squishy down to 50% HP (as long as they dont have a bubble or a guard), or a Merc to 70%. It all depends on crit. After that the target can react and we lose our advantage. We can slow and hit a couple of times then we go oom and resort to auto attacks. You simply cannot kill an equally geared opponent like that. Oh I can still kill bad players and people with worse gear. Are you counting that?
  22. I've got 3 from 20 bags. I got nothing from the 1st, then 3 tokens in a row, then nothing ever since. RNG at its best.
  23. I loved the concept of WAR PVP. It was a distant second to GW in PVP in fact. Ofc, class imbalance did ruin PVP in WAR
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