If you ignore the Warriors, class balance IS fine when you boil it down to equal gear 1v1s. It's not fine overall, however, simply because of how, when trying to make classes that feel different, they didn't give to some as much as they took.
o.0 You said Sevrow has never beaten you "because he makes lots of mistakes". Or was that Kaos? I can't keep the overconfident Warriors who've never played Scrapper/Concealment straight anymore =[
Feel free to show me how Sev beats you every time though, I did want to get in a duel with you way back when I left for Guild Wars 2, but you weren't around. It'll give me a reason to log in!
Evasion is a completely separate cooldown, but thanks for highlighting how useless the cloak is without it since you seem to pair them up automatically.
OP doesn't know how damage types work, complains about tanking as the light armor class that got nerfed.
Bioware doesn't want hybrid Sins to be unkillable, so pure tank Sins can't be unkillable by extension.
Nerf... stat padding. Really? If they want to go hide in a corner and eke out 300-400k healing all match, let them, their team will suffer for it and they'll get an average score on the board with a few medals. If they're doing it on a node, they're either going to be a meatshield or die eventually and then find the other node you hold, forcing them into combat.
Well, it was 9 seconds, but exactly this sentiment. It majorly screwed with the flow of our rotation and means we can't keep Flechette up on the target at all times without blowing our Vanish for another Shoot First.
He's saying he wants a 20 second cooldown Vanish, which is different than what we have (and idiotic since stealth lasts forever in SWTOR). See:
I've never experienced this "bug", though AoEs hitting outside their indicated range is still present and annoying.
Percentage increases over additive increases. The expertise and Surge would add a lot more damage than the ~+3 damage you'd sacrifice in Power to get it. Especially since, you know, Power/Surge Enhancements..