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RragnarR

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    24
  • Joined

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  • Location
    Denmark
  • Interests
    Gaming / W40K
  • Occupation
    Sociology and Management
  1. Smash/sweep Is not the same since day 1. Anyone claiming that is a fool. I play a Sentinel myself and I feel that smash/sweep is way op in warzones to tell the honest truth. Btw, to back up my words on this not being the same since day 1, here goes. shicho form used to reduce the force cost of your slash by 1. I was changed to give you 2 fous every 0.5 seconds for 3 seconds total. - regenerating 12 focus over 3 seconds + it was changed so you can spec for 4 stacks of singularity with it as well... This lets you throw out a whole lot more dps than earlier. Slash/smash had it's effective cooldown reduced by 3 seconds and damage boosted 20%, "for sentinels" Slash / strike attacks were changed so that they reduce the effective cooldown of your sweep. Meaning your sweep get down to roughly 5-6 seconds cooldown depending on how many attacks you can throw in. So anyone claiming that this spec's damage hasn't been changed since launch is a fool...
  2. After 5 months break from the game I am amazed to come back to experience that operatives are just as broken op as they were when I left. How extremely frustrating. Vaguards were fixed. But truly operatives are so op when they run in packs that it hurts. Same goes for smash/sweep jugs and sents. This game has been running for a year now. Bioware, spend some serious time looking into balancing now, that'd be nice.
  3. Watchman is fun and good. Combat is good and fun but very relyant on heals. Downside to combat is that it's not really possible to make a hybrid combat build due to the layout of the skills - either you are combat or not, which I really wish would change... Focus is decent allthough not really an option for Sentinels since they do less damage than guardian focus bombers and have less survivability...
  4. snipers behind the screen are too crazy dps. working together they got too many cc's and cannot be leaped + they boast so much damage that they are just too crazy...
  5. scoundrel and operative healers are rediculously op... the fact that they can cast on the move, use bubble, and 3 seconds almost invuln + loads of cc's and spec for extra runspeed + multiple anti cc's and ofcourse stealth... Outright broken...
  6. stuns in this game most certainly are rediculous. Chain stunning a person to death is outright lame and boring. Please get rid of the ability to chainstun people...
  7. get rid of permanent anti jump screen - snipers are so rediculously op already. Insane amounts of damage and lots of cc's - the fact that no night can leap them makes them rediculously op...
  8. The new ability to put augmentslots in any piece your wearing and the socialclothing being a viable choice for all is an awesome feature. I would like to point out a way to make customisation even better. 1. remove the armour class on the actual armour piece and make it an inherent stat added to your class. This way a lot more choices for customisation becomes viable for all classes and not just for medium or heavy armour users. 2. Make belts wristguards from all armour sets (pve and pvp) modable. let us take out the armouring and "enhancements". This way we can actually wear a full suit of (pve or pvp) armour that's been customised. f.i. I want to take my old and cool looking centurion or champion armour and add augmentslots to that so as to make it a viable choice. right now the fact that I cannot do that to my belt and wristguard means that I will have worse stats unless I wear a different set of wrists and belts. ruining my complete set... xenozx
  9. New lvl cap officially published, so now I am here thinking. Are you kidding me. That's a bit early for introducing a new lvl cap by end of july. Woot greart I get to grind more lvl's and spend more time getting geared up and I even get the pleasure of thrashing my hard earned pvp gear once again and start all over.... Damn, /end of fun...
  10. I have absolutely no respect for a post like this. Go back to wow and play that. Giving players a variety of skills and lots of different talent to use in any given situation makes for more interesting and challenging gameplay while also making it clear who is actually a real good player and who's not. So in other words if you think you have too many buttons to handle then play a different game...
  11. Healing + Stealth out of combat + 2 x stuns + coverscreen that prevent forceleaping... No class should have this - simply outright lame...
  12. It's not really the operative/scoundrel that's op in itself. The problem is the stun doesn't have a counter... Resolve doesn't work against stuns. You don't get stun immunity after being stunned. Stuns don't break on damage. So since stuns can be chained good teams keep a player stunned till he is dead. The stun is quite lame and needs to be changed... Xen
  13. I don't like the post really... You cannot in any variation show a realistic bid on the balance of a class or a specific build based on being backed up by a support class / healer... Go back, do some warzones - queue solo and go solo - make vids of your solo achievements 1 vs 1 - 1 vs 2 and even 1 vs 3 of you can handle that.... Then I'll tip my hat and give you some credit for your work if you can still manage a decent result that is ofcourse... Xen
  14. What about Plasma Blades, have you noticed if that changes anything to your overload??? Xen
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