Jump to content

warultima

Members
  • Posts

    1,279
  • Joined

Everything posted by warultima

  1. Definitely more than 2k but less than sorc's bubble (about 3.8k in full WH). I will try to only use it once in a WZ when I am being focused and die and will see how much exactly it absorbs. Here's what I found the fomulas for shield probe. The formula to find how much it absorbs (at level 50) is: Amount Absorbed = (power + tech power) × 0.5957 + 921.05 or you can look at your "bonus healing" on your character sheet: Amount Absorbed = bonus healing × 2.59 + 921.05 800 Tech Bonus Healing will give 2993 absorbs.
  2. Tracer Missile are now dealing 20% more damage. the activation time of tracer missile has been increased to 2.5 second.
  3. Commando at 37. And yes I rolled all the LoL classes with the exception Sins which is at 49 for like weeks for twinking purpose. It is that you have to really play those LoL ACs then you would really know how weak some classes are even if played at peak you would own the bads but the LoLClass will still kill you. ps my Mara/PT/Sorc/Operative are fully WH optimized. The 1st 2 are very facerollingly fun, the later 2 are challengingly fun.
  4. I can out-burst an operative focusing on self healing and kill him if I have my stun left for the 30% lolhealspam that they do. Dont know about jugg or Sin.
  5. They have it for free regardless of spec is because they are FotM. And that screen is pretty good in showing how OP a Sin can be when the player behind the keyboard know how to play. Hes got high self heal got good protection and a whooping 1000dps which is LOL yea.
  6. Play some big boy class/spec like Arsenal Merc man. All those lolmara lolsin and lolpt is no news anymore. Give it a week you will hear derpasmasher talking loudly here as well.
  7. But BW balance this game based on the end of WZ scoreboard's "total damage dealt" category only from Lv10 thru 50. So it still kinda matters.
  8. At least he runs one of the fotm AC tho.
  9. You should have been playing pre-1.2 times. You are talking about godlike mando/merc healer time. And operative healers were the crappiest healer in game by far especially in PvP and Pyro PT lighting everyone up with the no ICD railshot reproc. Yea for the noob players that weren't around back in the days pyro PT has always been viable since launch... actually MUCH BETTER than it is currently just no many played them back in the days to realize their potential. Everyone and there moms played a sorc. PvP balance was arguably better between 1.15-1.2 than the crap we have nowdays where 50% of the PvP is "L2P" (Learn to pick the right class).
  10. To BW merc is no less powerful than Mara/PT because if left along and free cast they deal just as much damage as Mara/PT. BW is well known for balancing around WZ scoreboard from Lv10 to 50. You are SOL.
  11. The item level was never the issue here fyi.
  12. Melee or Ranged based attack doesnt matter really. For example Sniper's Leg Shot which is a ranged weapon based attack and when you are hit with it it applies a root and it actually places a debuff icon on your bar. When you mouse over the root debuff it says Leg Shot (Tech) 4s indicating its effect type. Same as Pyro spec PT, when you use flame burst it automatically procs a combustible dot which actually place 2 debuff icons on the victim. One is for the dot (tech) the other is for the 2 second slow (also tech) which will not go thru Force Shroud. Only effects that would work has to satisfy two criterias 1. It has to be weapon based attack (subject to defense chance and shield) 2. The said effect has to be anything but tech/force (which covers most of them in game which is a fact). On top of that Assassins also has another CD that makes all weapon attacks to miss 50% of the time, and if you are running a darkness sin like me you should have ~20% defense chance. Oh yea, maybe we should ignore deflection and pretend its not there so Sins will look more reasonable.
  13. 1) like what? I know leg shot sure doesnt work because I play a 50 gunslinger and tested it over and over. I know force slow/overload kb and root, creeping darkness root, electrocute, whirlwind doesnt work because I play a sorc and tried all those and doesnt work. I tried carnage roots with deadly saber and ravage root sure doesnt work. . I know my flame burst doesnt work, combustible cylinder damage and its slow doesnt work, I know my grapple doesnt work, all my PTs stun also doesnt work. On my operative, I know my hidden strike doesnt work, and doesnt knockdown, I know all my attacks gets "resist" back stab/chiv/laceration and such. I know my sever tendon (my slow and root) doesnt work, I know flashbang doesnt work, I know debilitate doesnt work, I know my tranq dart doesnt work. 2) Actually FS gives 200% Force/Tech resistance according to game mechanic data That's a link to MMO Mechanics showing the lines and math. You need 200%+ force/tech accuracy which is currently impossible to achieve ingame. 3) There's a glitch that has something to do with latency. My force shroud fails about 1 in 10. But glitch is glitch, it's not "by design". Some dude named "Acron" can score 6 points in hutball with just 1 run of the ball, that doesnt mean its "working as intended" because it "happened". I personally have never ever been stopped when I force speed/shrouded the last fire pit, ever. Even if some roots worked (like you said) that makes force shroud resisting 99.5% of the special effects in game... does that really change anything? I will be stopped (IF I dont have my CC break up, and my deflection didnt block the attack) once every hmm 10 points? I still think its acceptable especially I can get to any advantageous position I want because I am also a stealther.
  14. IMO it's about the 100% force / tech immunity is not only the fact that covers 80+ percent of the attacks in the game and make them deal zero damage but also immune to 100% of the "special effects" in game. "Special effects" including, ALL Stuns in game, ALL roots in game, ALL slows in game, ALL dots in game, ALL pushes in game, ALL knockbacks in game, ALL pulls in game, ALL mezz in game, ALL saps in game as well as ALL bleeds in game. This is why when a Sin is right next to the last fire pit and gets a pass in hutball, and he pops on force shroud and force speed thru the fire pit, they are completely unstoppable in the sense of stopping them. Only thing you can do during these 3-5 seconds is to use all weapon based attacks to deal damage ONLY (no CC would work as previously mentioned). And for all weapon attacks they can also pop Deflection where half of them will miss anyways. Even if you get a sniper to leg shot (weapon based attack) them with force shroud up force speeding thru fire and the shot HITS and deals damage you will immediately see "resist" since the leg shot root is tech effects. Force Shroud is definitely more useful and more flexible than undying rage which is basically a "cheat death for 4 seconds move". Force Shroud is not just a survival CD, its the utility it might bring to help the team in WZs (objective based). Also my force shroud (yes I have a 49 twink Sin running darkness/deception hybrid) only has 45 second CD and lasts 5 seconds. It's such an amazing move for such a tiny cooldown. Hell I have capped doors/turrets) while standing in AoEs (most AoEs in game are force/tech only exceptions are gunslinger's blaster sweep and the commando one that does really crappy damage) and see my screen get spammed by resist x570987 and still get a door cap and got reported for hacking from raging Pubbies. Lastly there are ACs that uses almost exclusively force/tech attack and nothing else, eg Sorc's main attacks are 100% force based besides their melee auto attack (lol) and such as operative's only weapon based attack are their auto attack as well. It's very hopeless for some classes to fight Sin who "knows how to play". tl;dr Force Shroud makes Sin pretty much completely unstoppable to some classes like Sorc where NONE of their CC/attack/slow/root would work where undying rage is easily stopped with a root, a mezz, a stun, or even a slow and kite away.
  15. The backlash buff is amazingly OP only for us who knows how to play a Sorc properly and know exactly how to abuse it tho (as well as good teammate that know how to play and know they can manually trigger the bubble which makes it even more powerful). The bubble is basically an AoE stun that you can trigger WHILE BEING CCED/STUNNED without having to pop your CC breaker 1st. There are plenty people will say it fine and guess what I dont blame them. This is the 1st buff ever to sorc since 1.2's board sweeping nerf to the sorc/sage AC now we got some OP'ed tool we dont want to lose it. And I support keeping the bubble as is. And the bubble should only be nerfed when the other fotm ACs are "balanced". The bubble stun is only as OP as the person who knows how to use it. It's fine if the current PT/Mara/Sin are fine.
  16. Yes the cost to use it is extremely high for dps spec sorcs
  17. I have an operative at optimized WH yea you are talking about 920 bonus tech damage here w/ 1268 expertise. And my hidden strike crits for 5.5k on my guildie wearing 0 expertise 21% damage reduction(for testing purpose) And I had our tankasin in rWZ (also full WH optimized power/surge stacked) to respec full deception, and I got on my sorc and put on full campaing pve gear with 0 expertise, and maul crits routinely for 7.2k maxxed around 7.8k. Operative's "most powerful attack" that requires opening from stealth as a one shot deal is about 28% "weaker" than fully buffed Maul that can be used once every 9 second (actually without duplicity proc we still managed to average 5250 crit on mauls). Operative plays completely different than deception sin as well. If you think Deception Sin has no "survivability" you have never played "Concealment" operative. Basically concealment if caught out of stealth (there's no 25% DR for them neither, no force speed, no force shroud, no blackout with 2nd 6sec of 25% DR, no low slash and so on) they survive as well as a Sorc with no bubble, no force speed, no knockback, no roots, and no self heal. Heck operative is also the only melee class in THE ENTIRE GAME that has no access to a 30% aoe damage reduction talent at all. I dont even know why there's a thread of the 2 rightnow because the 2 AC isnt even close. 1.4 deception will out-burst (even tho it takes sometime to setup) out-sustain DPS, out-live, and out-run operative as well as OUT-UTILITY the operative for their team. It's simple as that. Only thing operative has over Sin is the closer feeling of a "Rogue" playstyle in wow, WITHOUT the fearsome burst and control and the mobility like sprint and shadowstep and terrible resource system(deception has more CC and better burst without needing stealth really has better mobility and a typical easy to play linear resource system).
  18. Bubble Stun is basically a 3 second PBAoE stun of about 5m radius HOWEVER, it only generates 300 resolve instead of 600 like a proper stun which generates 200 resolve per second stunned. Also this auto stun can be applied to 8 people which can be manually triggered or auto applied when bubble breaks.
  19. Lifes of DPS overatives are like Sorcs. We dominate lowbie bracket with ease. At 50 things WILL change for you just like it has for all of us DPS operatives. Wait till you turn 50 and if you want to be useful you would go full healing the one tree operatives have that truly shines.
  20. I think he assumed that sorc will be able to bubble 3 times during a 1v1 encounter. Maybe if the sorc is good and kites well or the dps is terrible.
  21. Technically healer sorc is in good place. Full WH optimized with Power augs their bubble absorbs about 4000hp. Assuming the sorc has typical WH hp ~19000 This mean to kill the sorc healer you have to burn thru 19000 + (19000*.35 for wz medpack) + (5500 for self heal auto crit with recklessness) + (4000 for the bubble) That's over 35k damage you need to inflict to kill a sorc healer nowdays this is assuming the sorc healer is not smart enough to time the 17s debuff and rebubble once during the fight... which makes it almost 40k damage required to kill him. Between their CCs/force speed/17 second rebubble timer Id say sorc/sage healer is in a good shape.
  22. They are indeed identical. I really dont get to use him that much on my PT tho. Also not all compainions are born equal. My troopers healing companion uses AIM as main stat akd wear heavy armor which are far more tankier compare to mako and such ones in medium armor. And if you compare the ability sets and tooltip numbers heavy armored healing companions heals and offdps just as god regardless of having far better armor.
  23. I can confirmed that I purposely timed by 3 second evasion (my operative) and pop it right as Gunslingers are about to finish their Aimed Shot cast. I have been hit AND knocked back by both Aimed Shot and Ambush with evasion running yea thats the green bubble looking thing. Evasion doesnt always dodge weapon attacks, I even tried to time my evasion against Ravage but lotta times I still get hit. I dont know what to say but maybe Operative shouldn't have a working defensive CD even if it's a laughable 3 second weapon based attack only. If you would like to test this its actually fairly easy to test. Have a gunslinger friend to channel quick shot or have him lay blaster sweep AoE right on top of you (these attacks has a lot of ticks) and pop evasion on your operative you will see something like dodge dodge dodge Xwhite damage dodge dodge dodge dodge Ywhite damage and so on. The 100% is not really 100%
×
×
  • Create New...