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Eszi

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  1. "We have rise of the hutt cartel Coming Soon." "Now, class balancing and resolve changes...LOL NOPE GO BUY RECOLORED STUFF FROM CM"
  2. While i'd like to try vigi on my sent, why do you say that maras are better in focus spec than juggs? Yes, maras have def cooldowns, but juggs do more damage on each smash 6% more str, 6% more base damage on force abilities, free blade storm and push (it can crit for 3k btw Jugg with 4 stacks smashes for what a mara with 5 stacks would smash for.
  3. Eszi

    Heavy armor is. . .

    Play a warzone in light armor and you will see the difference
  4. We all know that it's broken in it's current state, causes a lot of frustrating situations - the resolve and the way it currently works. There's been a lot of threads about it (which bio seems to ignore), so let's try to present all the facts and problems into a nicely organised thread and hope that someone from bioware notices it. First of all - time spent in stun Of course, it varies, mostly depending on if you're a melee or ranged (yes snipers, pointing at you ) Well, the time you can continuusly spent in stun is not directly an issue. However, the time you can continuusly spent in stun combined with the current ttk/burst damage going on leads to a LOT of "stunned to death" situations. Most stuns last 4 seconds. Is it possible to drop someone (other than tank) relatively easy in 4 seconds? Yes. 2 pyros here, 1 smash there combined with unability to defend yourself in any way and you die in 1 stun. Can you get stunned for 8 seconds? Of course you can. Is it hard to kill someone in 8 seconds? Unless it's a tank, it's harder NOT to kill that person in 8 seconds. With 2 or 3 dps focusing on a target that has to sit 8 seconds in stun, unless the target is being guarded and healed by 1 or 2 healers, there's no way for him to survive. A common misbelief here - "use your cc breaker when you get a white bar and you will be fine" - it's completely false. First of all, CC breaker has a high chance of already being on cooldown from previous white bar (or not white bar). Second, if you don't use it on the first stun (without being at white bar), you might be already dead before resolve even fills. Moving onwards, every single class in this game has a stun. Does every class need a stun? NO. Do snipers need a stun? No. They have roots, they have a knockback with a root. Do sorcs need a stun? No. They have a slow, they have another slow on lightning, they get a root both in madness and in lightning (who plays it anyway), they have speed, they have a knockback. It's enough tools to be able to kite effectively. So why do they have a stun as well? Do powertechs need a stun? No. They need defensive cooldowns, other than the generic shield and that would scale better with player skill. Do mercs need a stun? No. They already suffer enough, without a stun it would be possible to put them out of their misery quicker. Do warriors need a stun? Tank spec'd juggs do, in order to keep enemies off their healers and spam slow more effectively. Do operatives need a stun? Yes, stealth classes should have one or two, since they're supposed to get out of stealth, deal lots of damage that either kills the enemy, or doesn't and the enemy kills them. Do assassins need a stun? Yes (see operative and jugg tanks) "But but removing stuns would turn pvp into a massive zerg dps race QQQQQQQQQ" Which one sounds better; "a massive zerg dps race" where people can defend themselves or "a massive zerg dps race" when the enemy can turn you into a training dummy for 8 seconds? Resolve vs roots: There was (and still is) a common suggestion flying around that full resolve should grant immunity to roots. Bioware replied saying "we don't want to change kiting and anti-kiting mechanics" Well, dear bioware, stuns are used for kiting as well. Roots, slows, speed increases, knockbacks are kiting mechanics. Stuns aren't supposed to be kiting mechanics. Implementing that would reduce the ammount of stuns flying around; "If i stun him too much his resolve will fill and I won't be able to root" Also, it's about time to nerf smash, bubble and pyro, and buff mercs and dps operatives. TL;DR
  5. Right now they're a Carrion Bird, but they might become a Phoenix when expansion launches. They probably won't do any balance changes till then, and even if they do, they still might screw it up
  6. Most importantly, ignore all the posts saying "get 100000000 surge 10000000 power 0 crit and 0 accuracy"
  7. Eszi

    CC immunity is OP

    You must be one of the bads who has to rely on stuns in order to kill anything even in a 1000v1
  8. Smash itself doesn't even take half hp of a decently geared player
  9. They're probably updating it once a year so it should be around 2 more months.
  10. Cosidering bioware's past, it will probably **** up the balance even more
  11. Please elaborate how spamming the same ability 90% of the time is not boring
  12. Not nearly as boring as combat/carnage is, yet people don't complain about that
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