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warultima

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  1. warultima

    EPIC imbalance

    Switched by mara from anni to rage with full WH optimized for anni spec (this means more crit rating and less power compare to typical derpasmash gear). With "unoptimized full WH" I smashed for 5.5k to 8.2k on various sages today in random solo queue. So if you are full WH sage with good expertise (1200-1390)you are looking to get smashed by 5.5k (unoptimized) to 6k+ (optimized). If you wear low expertise an optimized WH can derpasmash for 8k+ "easily". But I really dont think OP is doing it right. Since our fresh 50 juggernaut with full recruit + only WH implants x2 can smash for 4k+ consistently and 6k+ on no expertise kids.
  2. warultima

    EPIC imbalance

    Derp cant play derpasmash correctly RAGEEEEEEE. What happen? too complicated or something?
  3. Carnage can chain root you for up to 9 seconds. 3 second root for force charge, 3 second root for ravage, and 3 second root for deadly throw. Ravage is so easy to counter even with the 3 second root but it also force you to burn one of your defensive CD usually. e.g You have to burn a stun/mezz/kb or vanish to interrupt it. Also it requires the mara to be INSIDE 4m range to start the ravage channel, but once it starts, the effective range of ravage is extended to little more than 10m range. Also its a channeled attack which includes auto turn, so jumping like a ninja money or run behind the mara does absolutely nothing at all.
  4. This guy have zero clue. You should talk when Immortal jug and shield tech PT can pull the kind of burst you could with darkness. Also most of the defensive CD mentioned in that post is exclusive to immortal spec. Your full god mode vs tech/force is free across all specs (whooping 67% increase in duration with points in darkness btw). Personally I have no issue whatsoever to balance Sin tanks/hybrids dps output to match juggernaut because we dont want to be special right? Assassins are useless? LOL people really still believe in that crap? It's like saying PyroPT cant burst and LoLsmash cant do AoE.
  5. Our burst isnt particular great even if it's without our max regen tier. Dropping below 60 energy instantly terribly nerf our sustained damage as well. Linear energy regeneration could be a good change. Or give us a new 10m close range "auto attack" that we fire with our shotguns (or vibroknife for operative) that gives us small amount of energy back doing same damage as flurry of bolts/rifle shot. Basically giving up the 30m range for a small energy regen while our burst potential is unchanged with better sustained damage and further emphasize our "melee oriented" AC.
  6. Wrong music selection imo. As for rage haters... it's really not a big deal. BW made a spec thats baddie proof and scales great with gear without needing too much player input to make the class work, but this is not like it's "rare" look at Pyro PT another prime example of a spec that plays itself for you. Rage is the new fotm because its like a Pyro PT cept your Rail Shot now auto crit for about 20% more damage on 4 more targets.
  7. As I said, noobs are noobs really. Pros knows how to use it to a point that's OP. Bads cant leave without it.
  8. You either must have some godly ranged dps to pull the damage of a gore ravage in 3 second. or You must be in some serious hardcore terrabaddie gear as a mara to get out bursted by a sorc EL-OH-EL.
  9. I have a "not so great" guildie and he could never get Anni and Carnage right because hes really isnt the most skilled player in the world. Great guy just need some more practice on his marauder, never seem him breaking 500k total damage since release when I got him into my guild. Told him to give rage a spin and linked him to Marauder forum and he copied the spec... BOOM 820k and topped meter in a full length WZ (he was the only smasher tho other team had 3 healers and crap dps). I guess it might be BW's attempt to give the "casual players" a really really powerful spec that requires next to none player skill so casual can just enjoy the joy of victory?
  10. You can have a 10m long lightsaber. Buy yourself a dual bladed lightsaber and use "anti-lightsaber" glove so you can hold one end of the blade and hit people with the other.
  11. Doesnt matter really. I love people playing with no expertise, when they start on the opposite side of me.
  12. Well I factored in your multiple defensive CDs. You have saber ward for 25% and another for 40%. Operative has no straight mitigation CD, shield probe absorb for 2.5k damage once every 45 second, evasion doesnt do crap against lolsmash neither. But yea I guess you are right Jugs dont have a talent for the 30% AoE reduction I am sorry about that. We had some very annoying rWZ games vs the 3 smasher premade that consist of 1 Guardian and 2 Sent. Our operative healer + Juggernaut tank plus and the 2 peel dps got literally insta-wiped by the triple smash in about 3 GCD. We had to get our soec healer to go bubble stun hybrid/heal spec and chain stun like crazy to counter their lolchainlolsmashaoe6kto5peoplelol tactics.
  13. I have been hit by smash for 6.2k on my sorc with 1390 expertise and 18900hp. Oh yea 1390 expertise is currently the highest possible ever obtainable in game... So 6.2k against 1390 expertise eh... RIGHTTTTTT. Oh and before baddies come in and try to play that "get that 30% -AoE damage talent" noobcrap. News flash to bads, sorcs DONT HAVE IT. Yes this means even if I had 100 talent points to spend there's still no talent I can pick up to give me that 30% AoE reduction that all fotm has. Ironically guess what, Operative also do not have AoE reduction talent. Let me rephrase that, operative is the one and only melee class in this game that does not have access to such talent. Apparently people dont pvp enough to run rWZ with premades of 3 coordinating smashers maybe most servers have terribad PvP? And currently the only thing thats slowing these derpasmasher down is the chain sorc stun bubble.
  14. Isnt that exactly what I said in my post? A spammable melee attack that does the same damage as rifle shot?
  15. Doesnt change its a poor mimic thats gimped in comparison than what other games has to offer tho.
  16. As for the flechette round as previous posters have mentioned you dont want to clip it (you CAN do it but its very energy intensive with minimal return). The easiest way is to open with Shoot First with it and use 3 GCD worth of attacks then follow by a backblast with the next FR which will line up perfectly as the 1st one expires.
  17. A decent opponent will have no problem surviving your burst and you will end up with crazy low regen and will end up unable to finish your opponent off. IF you are to ignore pugnacity, you better make sure the target is squishy enough, if not you have cool head ready, and/or vanish for a re-opening for the maximum burst. Doing this is risky, especially against more durable AC like marauders (they can actually stack their defensive CD if they are looking to survive, e.g Saber Ward 25% DR against all attacks + Cloaking Pain 20% DR) or Sins where they can be immune to ALL your attacks for up to 5 second yes that includes all your CCs as well as Dirty Kick. That's basically 4 GCDs of wasted attacks/energy/valuable cooldowns if you are not watching carefully. You are a scoundrel, play it smart, you cannot afford to go in recklessly like your big stealthy brother Shadows, your defensive CD and sustained burst and survivability is completely joke compare to them. Again play it smart, and make yourself better, this is the best you can do rightnow, unlike the fotm ACs your class cant carry you, YOU make all the difference in the way you play it.
  18. You can field respec but it's still like a ultra gimped version of wow's dual spec tho. You have to put all talent points back in, then rearrange the keybinds everytime you hit that respec button. You really think rWZ competition and typically high pressure thru out the game, your raid would allow some operative going "afk" for a minute or 2 (if you are that fast) because they need to switch spec?
  19. A low damage spammable 4m range melee move with same damage as rifle shot (aka our current auto attack), but help us regen energy like diagnostic scan does for medicine). So it makes a lot of sense IMO, we get our melee auto attack same damage as our ranged auto attack, sacrificing the 30m range for a small energy regen. But I doubt anything useful would happen tho. BW is too busy making F2Per limitation and buffing warriors, knights and shadowsins.
  20. Same idea why you dont want to leave healer/pyro PT unfocused... and a derpasmasher knows how to play (it also doesnt take much to be a decent smasher fyi), they are much more deadlier than pyros.
  21. Go concealment or lethalty until mid 30... or it will be really slow for your leveling experience and derpasorc can probably out heal you with just 1 heal.
  22. My guildie just scored a 9972 smash on someone with no expertise full Campaign sith sorc with almost 23k hp.
  23. Problem being some ACs like sorc/ops uses nearly 100% tech/force attacks. Not just damaging attacks, ALL there CCs are force/tech based. This mean not only they cant damage you they cant do anything to stop you while you are bursting them down (if you cant burst right then you really need to learn how to Shadowsin). This is the reason why if a Sin/Show ever dies to a sorc/operative 1v1 is automatically perma marked as baddies on my server. As for some stuff like rail shot which can go thru shroud but it requires you to have a dot ticking or target is stunned in order to use it. But not only force shroud cleanse all debuffs on cast, it makes them immune to ALL DOTS/STUN for the duration this means shroud also helps against one of the most powerful attack PTs have, the railshot. All PT is left at that point is Rapidshot (auto attack) and Unload which half of it is automatically "deflected" by deflection anyways explanation below. Oh top of that Shadowsin ALSO has this handy tool called deflection which for 12 second ALL WEAPON attacks will miss 50% of the time but we dont want people to know that do we? Where's operative's 12 second 50% tech/force defense? Lastly, force shroud provides 200% force/tech immunity (suggested by game machanics files) while evasion only provides 100% defense against weapon attack which is effectively negated by CDs like illegal mods that provides excessive weapon accuracy. Also another interesting fact of SWTOR... *MOST* attacks in SWTOR are force/tech based. But again we dont need people people to know that neither.
  24. People that knows how to use resilience to their advantage knows how OP it is, the not so good players cant live without it.
  25. See another live demonstration of you are playing a unappriciated AC. Derpanoobs and baddie bads want to vote for that noobiesmasher because be can push 3 buttons over and over and get lot of damage because his class carried him.
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