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Balmuck

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Everything posted by Balmuck

  1. 1. PT/Vanguard, Pyro/Assault 2. Marauders/Sentinels, both in Watchmen/Annihilation, or Combat/Carnage 2. Juggies/Guardians, DPS spec mostly, especially the one that allows them to be CC immune after leaping to you 3. Assassins/Shadows, tank specced, DPS geared 4. Snipers/Gunslingers 4. Operatives/Scoundrels 10. Sorcs This is a basic list of how I see the class distribution, as far as it effects my Sage, and the ease of kiting, killing or surviving against a class. Of course, this is just the basic list and it doesn't apply to all situation, especially when it comes to objectives or usefulness of a class to the team, while it retains it's damage and defensive cool downs, which would really make Marauders and Assassins, pretty much way above everyone else. I'd say that as far kiting is concerned and a class that literally can keep you in range full time, Juggies are up there and it's pretty much impossible to kite them, while they do pretty crazy damage in the time their CC immunities are up.... and I think that Juggy/Guardian, DPS spec, is pretty much one of the most effective classes to be played by people who have a comprehensive understanding of the game and know how to play as a team.. They have very good damage, by far the best gap closer in the game, very good CC and they can kill and work with their team to easily further their goals in no matter what situation.. To me it seems that they have a extremely high skill cap, mainly because the difference between a good one and a bad one, is really astounding. The reason why Pyro/Vanguard is up at number 1? The bust damage... They posses, by far, the highest time stamped burst damage in the game and it's not really hard to do, or set up, and again, if they know what they're doing and properly manage heat and kite, they're wrecking machines that no class can survive against for very long.. This problem is very much compounded by having more then one of them in a good team and it's becoming more and more prevalent in higher tier premades.
  2. Loo, XSorus, you're so cruel... but you speak the truth, sir.
  3. This is the way I see video games in general. Not everyone is a nuclear physicist, or a doctor, lawyer, and so on and so forth. Of course, not everyone can play video games, no matter how much disillusionment they posses.... That being said, I strongly believe that basically, 95% or more of people that play video games, or MMOs, suck at them. This isn't something I say to be rude but after playing MMO's for 8 years now, people just seem to prove me right. I see people day in and day out, who just constantly make huge mistake and cost us wins, yet, even if you're nice and try to tell them how to play, they won't listen. In their own world, they're the perfect player and everyone else is either lucky, stupid, or playing an OP class. I can't really fathom at how bad some people are... I just really can't. However, I know this and I expect this so when I PUG, I don't expect to win... at all. When I play as such, I try my best to win of course, but I play for myself... I'll do anything for the team but no way in hell, I'm going to go in in a PUG match, and die and die because my team is horrible. I'll do whatever it takes to maximize my loss, which seems to offend the people who PVP at level 50, with level 40 mods and really, only help the imps by doing so. Anyways, I run with a premade when I want to win and I can see why some people can get frustrated... You can only take so many losses and seeing the same people, over and over again, that never improve, can only piss you off. I had a decent discussion with one gentleman the other day, who didn't appreciate it when I called him out for losing a flag, which he lost and of course, called out after he died at which point, there was no way for anyone to come and help or interrupt the other team's cap. He basically said that he couldn't do anything because the guy CC'ied him multiple times, capped the flag and then killed him... at which point, I asked him if his CC break was up, at which he answered, yes. So, I asked him, did it ever occur to you, that the attacking player, actually CC'ied you in the first place, to make you waste your CC break, so he can CC you again, to cap your flag... and of course, he said, no, to me. Then it occurred to him, that maybe, just maybe, he should actually wait to use his CC break, only when someone is capping the flag and then you'd use it to interrupt the cap. This is the same exact person who I saw in PVP for about 4 months now and if that doesn't occur to you after it happens every day... multiple times, then I have no idea how you can even think about PVP'ing in a game.
  4. Lol, after trauma.. That's a very nice way to cover up his stupid numbers. Let's be realistic and very basic. If we're taking a 100 damage and 100 healing ability and factor in the expertise at the most basic levels, without considering the billion other factors, the 100 damage would hit for about 122 with the way the current expertise works, and the 100 healing would hit for 78.4, if you factor in the -30% trauma debuff and the 12% expertise you get on healing if you're maxed. If things worked the way he wanted them, it would only make healing more OP, because if we're talking about just pure, raw, PVE numbers, healing is a lot more OP that way then when you factor in trauma and expertise.
  5. You do know that you're fighting level 11s and such?
  6. We'll be glad to heal, ONLY, as long as you agree on dropping all your CC, utility and defensive cool downs. This is only fair right? Oh, wait, it's not? Well, I guess you're just another hypocrite who only loves to herpa derp 4 buttons and kill people.
  7. With the healing changes in 1.2, many of us feel that time to kill (TTK) is way to short, especially when you look at the compounded changes to overall damage and healing gained from expertise, the numerous, very small but very important healing nerfs, and of course, streamlining of many DPS classes to make all their trees more viable. Are there any planned tweaks to make PVP combat more what it used to before 1.2. More drawn out and tactical, instead of the way it feels right now, way to zergy and DPS dependent, and of course, are there any plans to maybe, re-adjust certain healers so their class and healing doesn't feel like a burden and useless, especially the Sorc/Sage, because many people will tell you, outside of Force Speed, there is almost no way to survive when getting focused. As someone who has played many MMO's and played a Sage for quiet some time right now, I feel that my healing, especially in PUG situations, is totally worthless when I compare it to my DPS.
  8. I agree with you 100%. Not only were healers nerfed, certain classes such as Marauders/Juggies were streamlined, which made their DPS even more effective and if compounded with the overall damage increase from he expertise and healing lost from the expertise, the game you have is the one we're playing right now. Not so fun, whoever can zerg faster, hit that re-spawn button, get back into the action and face roll again.
  9. Whirlwind only stuns targets if their CC bar isn't full, which is extremely rare because 99% of the time, Whirlwind will in fact give them a full Resolve bar. Due to the way the CC system works, occasionally, not often, this will happen, mainly due to them using their CC break to lower their resolve, which then it would mean that your stun would activate. If you don't believe me, get on your Sage, duel someone and lift them, if it gives them full Resolve Bar, it's basically just that, nothing else. Trust me, I duel Sentinels for like 5 min straight with Chain CC from Lift, Stun, Force Wave root and Kinetic Collapse and yet rarely, do I come out on top, mainly when they make huge mistakes. I've dueled the best Mara/Sentinels hundred of times and in perfect scenario, if we're speaking Sorc V Mara, duels, group, anything else, Mara is all in all a much better class. I'd always bring one over a Sorc, of course, this isn't talking about healing. That issue is totally something else to talk about and I'd agree with you about the Dev team, especially since I played the closed beta for a year. What they did to Sorc/Sage healers post 1.2 is pretty atrocious and made no sense what's so ever, and of course, this is one of the main reasons why Mara or PT or any other DPS class looks so OP. They greatly increased the damage boost from Expertise, while tweaking certain classes, such as the one we're talking about, and making their DPS much more effective and streamline, while, at the same time, they basically compounded quiet a few different healing nerfs and released them all at the same time. This doesn't work and it makes the game feel much more twitched based and un-enjoyable by people who like longer combat scenarios and more tactical feel to the game. I will say one thing again, I don't really care what they nerf or buff because I agree with you on the point that bads will be bads no matter how you look at it. but overall, Mara/Sent is by far the best DPS to bring to a fight, by far the most effective DPS and if you combine them with Power Tech, they seem to be the most populous class after 1.2. There is a reason for this and you can't really deny that you'd always pick your Sentinel over you Sage if we're talking about small scale fights where killing the opposition matters. Sorcs may have some sort off advantage in certain scenarios but in reality, even if healing, it's better to bring the other two healers then it is to bring the Sorc/Sage.
  10. Yea, go ahead and tell people to L2P, but then go ahead and tell them that you can, "Creeping Terror", Marauders and then follow that up by your instant cast Whirlwind, you know, since it makes sense to give them a full Resolve bar, while breaking Whirlwind immediately because you have DoTs rolling. From your posts, you're either playing a different game, or you're just being a hypocrite and really know that your Sentinel is OP, but you don't really care for class balance and want to face roll some more. As far as kiting a good Mara, even if full Madness or Hybrid, you can't roll your DoTs. Of course, you'll ask why, but the reality of the situation is, you'll basically only want to Crushing Darkness/Mind Crush him since it's the only DoT that doesn't last for an eternity and a half, and if you do want to utilize all your CC properly, mainly your instant cast Whirlwind/Force Lift or your 5 sec root on your knock back, you'll do anything to avoid having a full DoT rotation on him. Not only that, even if you're supported by other players and if you're Creeping Terror/Sever Force every C/D, it's still pretty much impossible to keep him off you. Leap is what, 12 second cooldown, on top of the best snare in the game, and plenty of defensive abilities that allow the class to survive ridiculous burst, while keeping all it's damage, not only that but they have multiple gap closers, speed buff, vanish, leap, snare on Saber Throw, and such, that basically, again, makes them impossible to keep of you, if they know what they're doing. Good Mara/Sentinels are the best DPS class in the game right now, by far. They posses the highest burst damage and basically, if they know what they're doing and keep on their target, highest sustained damage as well, while, possesing the best defensive cooldowns in the game... Does that make them OP? I don't really care, you'll get what you deserve..
  11. Sorry, those ideas are horrible. You actually want a talent that increases our damage on Sabre Strike/Double Strike, even if they're totally useless because Willpower/Power does nothing for them as far as damage modification is concerned. You should never use those abilities as a Sage/Sorc.
  12. People can't count apparently. There is at least 10 imps in the game and I assume even more left. That's nothing strange, I experience it all day when I PUG from my side and then from the imp side when we premade EST prime time.
  13. I love the rewards for losing. They turn me on. Yea, I love pain.
  14. I didn't destroy anything. It's the undeserving healers, standing around, pressing 4 buttons, making fights into a bore fest.. they're the ones that destroy this game. I think that if you heal, you should automatically get your comms and warzone rewards cut in half. It's not like they're DPS'ing and killing people and decided the outcome of a fight. They just stand there, being useless and all. Also, they should tweek Maras/Juggies/Melee Operatives just a tad bit more to allow them more mobility during fights. My Mara would really appreciate if those healers would just stay in one place so I can beat them over the head with my glow sticks. It's not like running away is going to change anything, they still gonna die, might as well speed up the process.
  15. Only thing healers deserve in this game is to die and as long as 1.2 continues, they're gonna die. That's what you get for pushing 4 buttons. It's not like it takes skill to heal.
  16. Yea, I totally agree. You know, we can never bring more then one DPS in the game. If they have like 3 healers, we can't have like 3-4 DPS either focus one and kill him in 2 sec, or maybe throw some CC out there and interrupts and even burn more then one at any given time. I try to tell these people, you can always bring mores healers. It's like this after 1.2, you bring a healer, to heal your healer, as a back up to heal the first healer that you brought in to heal your original healer. So yea, that's 4 healers that we, DPS that is, have to deal with, while of course, DPS can do that. You can't have DPS attacking and assisting or trying to survive. As soon as those healers start healing, well die cuz they do so much damage while healing, while we don't assist or attack them.
  17. You wanna know what? Healers deserve this patch. You wanna know why? Because I couldn't kill them. Seriously, I COULDN'T KILL A HEALER. I think that as a DPS player, first and foremost, it's very stupid that a class can regenerate his HP. Seriously, what's the point? If I'm hitting some abilities, that say that they do damage, how fair is it for another class to have some other abilities that can recover that HP they just lost? I don't think its fair at all. If I attack a guy, he should die, not stand there, recovering his HP, while he friends come over and beat my face in. Have you guys seen those healers at all? They all stand there, in the back, between like 4-5 other people, doing nothing... I mean, each one of them has like 4 heals, I have to use like 10 DPS abilities.. Of course, back before 1.2, they used to stand there, tanking my damage while I got beat up by the 4-5 guys. Now, I can just go in and smash them. They deserve it, I say. It's only fair that one DPS should be able to kill one healer in few seconds since healers are support class only. If you want to heal, you better bring some tanks and other people to protect you cuz I'm gonna KILL YOU. Sometimes I do think, maybe, Bioware's content and such was easy, maybe they just nerfed healing to make it hard. This wasn't like a good nerf when I think about it because in reality, they should adjust other thing, not nerf healing to make it harder, because if you can't heal or are out of resources, that will make the fight harder, right? I'm not sure who is more lazy when it comes to this. Those stupid healers hitting 4 buttons or Bioware who thinks their content is going to be hard cuz people can't physically heal. I don't really care. As long as there are no healers around, I'm happy. I can just sit there in my corner and kill people all day long... just the way it should be. P.S. If I see a healer, I kill you. Next time, don't try to heal so hard. Maybe then Bioware won't nerf your *** into the oblivion because they're either to lazy or to stupid to change their codes to allow for more dynamic, engaging and fun fight. But hey, if you can't heal, your dps will die, your tanks will fold, you'll lose a fight and Bioware will be satisfied. They don't really care if you quit, smash your keyboard of PC, or yell really loud to the point where you neighbors think you're insane.
  18. This is idiotic, lol. Let me see. A. Don't use any abilities to fill up the resolve bar, aka, don't CC the guy. How does that work out? So, to counter you, I have to run? Is that is? To fight a Mara, I need to bring more then one person to fight you, because in reality, not only are you gonna smash my face, but me defending myself is going to only make it faster? B. No 1v1? How do you do that? What happens when you're in a WZ and the other team has 3-4 Mara? If they're OP 1v1, what makes them any less effective in a group? Nothing? Yea, you're right... nothing. Actually, not only are they mega OP in small scale fights, they're basically the best group utility DPS class in the game. The speed buffs and damage buffs can't be rivaled by any other class.. C. Ravage, stupidly easy to spot? You're right, except if they're Carnage, it roots you on activation, IT CAN'T BE INTERRUPTED, and does like 6-10k damage in one channel? How do you do deal with that? Oh, you stun them, right? Well, guess not. You said not to white bar them, so at that point, mid way down their rotation, that one stun or knock back is going to white bar them and you're screwed after that... but, wait. What if they're already white barred from the previous engagement because in reality, no WZ is ever a 1v1 fight? Guess you get to sit there and eat all that Ravage damage to your face... nothing you can do about it. D. So you finally got that Marauder down at about 20% HP? So guess what happens then? He dies? Naw, he actually pops his defensive cool downs, takes 43658437584738 damage and lives, because he has the best defensive cool downs in the game and basically, if he pops them at the right time, he can live longer at 10% HP then any other class going between 100% to 0? That's not OP or anything, right? Not only that but while those abilities are active, he can basically get healed fully since he takes no damage and... he keeps all his damage while taking none. A Marauder, a good played Marauder has: 1. Best mobility out of any DPS in the game 2. Highest sustained damage in the game 3. Highest burst damage in the game, depending on the spec 4. Best defensive cool downs in the game, hands down, no other class comes close 5. As far as DPS go, best group utility in the game 6. Multiple ways to close the gap between itself and ranged 7. Highest amount of interrupts and stuns in the game Simply, what goes around comes around. You scrubbies asked for this and now you're paying the price. In a month or two, when Bioware does another around of nerfs, you'll be hitting the levels of Melee Operatives and Sorcs.
  19. SWTOR, Star Wars: The Old Republic. I don't see where knights comes from, unless you're talking about their old games?
  20. As a Sage, I must say that they're 100% fine. Actually, I'd say that another buff for them wouldn't be bad. Fix a few things in the trees, add another 5-10% damage, and they're set. This is because their 5 button DPS rotation is way to hard to master, according to them.
  21. Just got home so here is the screen shot. The way Voidstar is right now, compared to Novara's Coast.
  22. I've noticed this as well, even if you get extra medals, they seem to have no effect on the total comms rewarded on the end. I had a match in Voidstar where the same thing happened and we only got 60 comms as well, even if each one of us had 15+ medals. As someone else mentioned above, I don't think it's a bug, it's just their idiotic design.
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