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Trexmix

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  1. Remember this line of the Jedi code: "There is no ignorance, there is knowledge." Don't be afraid of new information, that's like giving victory to the dark side without even attempting to fight back. Also, in the absence of hope you still have - honor, duty, and if you're a force user, the force
  2. Completely agree with OP. To be fair I didn't think the 2.2 update info was that bad even though I was hoping for some mention of the space project - but it definitely seems like the game's development is set up exactly as the OP describes. Asking more from the already paying and loyal customer while offering less in terms of substantive content ie: OPs, FPs, and WZs. Not to mention the apparent shelving of class stories for the foreseeable future, and as mentioned above no further mention of the SSSP. The question is - what can we do about it? Short of a mass social media outcry from all 500k subs begging EA to reinvest in SWTOR (and even then?)
  3. I found it to be a well-written and interesting post, and I agree with the viewpoint expressed. Some people just have OCEANS of free time available for any number of legit and less-legit reasons. And when you can devote yourself 6 -10 hours or more every day for months or years on end, you’re going to know that subject inside and out and eventually pick it apart at the seams – anything gets boring when you contribute that much of your life to it. Consider this; most if not all entertainment is an escape from reality. For a time, your imagination is augmented and shaped by whatever stimulus medium you enjoy and (when playing mmo’s for instance) you can perceive yourself or a version of yourself as the main character in the story. Or alternatively you are the director in your own interactive movie subplot and your characters are all from this internal story you create as you go. Either way, when you play it’s like being involved in and contributing to this other world. At least that’s the idea. When you read a good book you create a sort of mental movie which plays similarly to dreams and memories, the scenery and characters are constructed by your imagination’s rendering of whatever description you’re reading. Essentially this too is an escape. Not that reading good fiction novels, watching movies, or playing mmo’s means you reject reality - just that when we partake in these kinds of entertainment your imagination takes a much larger role for a time, and we’re no longer explicitly living in the immediate now. The point is, when you live your life this way and devote a huge portion of time to something that is not meant to sustain a person’s imagination for so long (or is meant to, but done so in a contrived or arbitrary way ie: excessive grinding) eventually you're left with a bitter and unfulfilled person who also has a shield in the form of an anonymous avatar to hide behind. The toxic nature of these people infects others and then creates a sort of negative feedback loop which continues to reinforce toxic behavior as the norm and something that is acceptable. The suggestion to simply leave is actually the most positive and low-impact suggestion one could offer for such a situation. edit: Put another way/TLDR - if you're ok with an mmo being a sort of life-substitute, you're gonna have a bad time, and sooner or later treat others poorly as a result.
  4. You're assuming that the server is "filled with completely clueless people." Sure, maybe a few are brand new to pvp and could really use some help, or simply aren't beast in pvp for whatever reason, but I don't think any server is "filled" with them. I like to assume that most (not all) people who pvp, have probably pvp'd in this game for a significant amount of time, probably pvp in other games that are similar to this game, and more than likely understand all the basics required to contribute in a meaningful way to the match (note: I'm not saying topping the charts, but assisting the ball carrier, getting into a good spot for a pass, focusing, buffing/off-healing etc) I don't recall often seeing people trying to coordinate the team and no one listening to good advice though it does happen, however I do see pvp-heroes take no responsibility for what's happening in the game and go to great lengths to belittle their fellow players.
  5. Well said. Often it is simply a matter of an honest mistake or lack of communication, and that's all it takes for someone to give up entirely and start a flame war. I don't think anyone is happy when a 0 expertise player zones in (and to be fair I would say a 0 expertise player is more rare than a PvP hero) but have you ever tried explaining to them in /w why expertise is so important during the minute before the battle? You might be surprised to find out that most people are more than intelligent enough to contribute in a meaningful way during PvP with some guidance and patience, and they want to win just as much as you do. Don't forget - sometimes the other team is just better. Maybe the other team is actually having the game of their lives. Wouldn't you rather take the loss to a good team standing up and fighting back?
  6. I can't argue that seeing the above examples in game isn't frustrating, it most certainly is and I've been in games like that too. My point is this - why not help your team learn instead of rage? Raging accomplishes nothing productive and serves to demoralize and distract other players, also now the team will be down a man as well, further decreasing the chances of winning. A determined team can and will recover from any of the above mistakes, and if not at least you can get a few more medals and have some fun. Unfortunately just telling your team to l2p doesn't actually bestow any knowledge.
  7. In almost every battle you find one, the guy who rages in chat about how everyone on his team is a bunch of "bads" etc. Usually followed by him either afk'ing or leaving the battle. This will occur regardless of the situation. Maybe your team starts with two less players so you're only able to take one turret in CW? Maybe you're facing a premade and your team has several fresh 50s? Not to mention after 1.2, if you still have some champ/cent pieces you will actually have a disadvantage against a fresh 50 in full recruit (I really can't blame people for not wanting to pay credits to drop primary stats and set bonuses for expertise, unless you read the forums/patch notes and keep up with the dev posts you can't understand exactly how over-valued expertise is now.) None of it matters to these guys, everyone on the team is at fault except for Mr. PvP Hero of course. People have to gear up somehow, it's not like they can queue for a seperate undergeared bracket and are instead choosing to be pit against geared premades. My favorite is the guy who will afk, and continue to berate the team while his toon is auto-running safely tucked away in a corner. The hypocrisy and utter lack of logic is mindblowing. Even if it was completely true that your whole team has never pvp'd before, and that they should all delete their game or whatever clever vitriol you can think to spew; do you honestly think that raging in chat and insulting people will improve your situation? Would it really be so hard to instead offer some encouragement, or maybe try to coordinate a counter? Fortunately you can get lucky with backfill players and depending on the circumstances, a comeback or at least a good attempt at one is possible. To me that is the best reward for putting up with PvP heroes, after their tantrum they end up on a few ignore lists and then get replaced by someone who actually contributes. To all the players that stay cool and continue fighting even if they are filling a losing game - I salute you. To all the Pvp heroes - have a free /hug, I'm sure you need it...
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