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Bordak

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Everything posted by Bordak

  1. They should totally put an item in the game called a "Disguise Kit". Make it craftable by one of the craft skills.r. Give it to artifice as some long lost tech that was used by a faction of Grey Jedi force infiltrators or some malarkey. Use it, and you are taken to a modified character creation screen. Any facial/head modification is useable. Now, introduce a Holo-generator into the game as random loot. Using that, not only can you do what the disguise kit can do, but you have full access to character creation screen for physical characteristics. Once it's used, the power has been used up and it's vendor trash for 1500 credits. Give it a slightly better drop rate than the birthright construction kits, make it BoP so it can't be sold on the GTN, and it's sufficiently rare so that people aren't constantly changing their appearance but not so rare that you only see 3 over the course of 9 months (5 50's, and I have gotten one birthright and three inheritance kits as loot... jeebus). Give one as chapter 3 reward... something besides some experience would be nice. Either way, they should introduce something like this that generates money for players or is random loot. No more fricking credit sinks connected to Legacy.
  2. As far as I know, they will be in next patch and will cost 300 commendations. You may want to check out the PTS forums or google "Dread Guard Relics".
  3. I spent from the end of December 2011 to the end of August 2012 playing solo for 99% of the time. I have now been grouping for FPs, dailies, daily heroics, and HMs (for the last three weeks), and have been having a blast. I found a good guild while still being all lone wolf'ish and was the first 50 in the guild. We now have all the roles filled (geared, too) to start operations. Only thing in the way is that we all manage to log on at different times. Regardless... I wanted KOTOR III.. I GOT KOTOR III. 8 character's worth of KOTOR III. Now, I get to have a sarcastic kill bot because I stopped limiting myself, in an MMO, to solo content. Also, the concept that you would need characters on both sides to enjoy the game fully has been known since Legacy was fleshed out. First it was hinted at. Then, they came right out and stated that you would need characters on both sides of the fence. They were only hazy on the level needed. It's like level 15 or something :S. They merged servers, combined characters (for the most part) on single servers, expanded character slots to 12, have nerfed intro Op content, removed mobs from most flash points to streamline them, made it easier to tackle group content by giving first FREE transfers then merging, and handed out comms of all levels like candy.... and it's not enough? The purpose behind an MMO is in the acronym: Massively Multiplayer Online.... I may want to experience a River Raid 4, but Battlefield isn't going to give me that experience. I wanted a Streets of Rage for Xbox.... doesn't mean I can play Sonic the Hedgehog and imagine I'm doing a team combo. People wanted a Star Wars Galaxies, knew this was a themepark. They knew what features it did and did not possess BEFORE they could buy the game... bought the game anyway... and have done nothing but complain that it's not Star Wars Galaxies.
  4. Tanking can be kind of frustrating. The better your DPS, the easier your job. Become familiar with what each AC can bring to the table as far as crowd control, stuns, incapacitates, etc. Even on large pulls that I have NO chance in hell of gaining aggro on all off the bat, my dps have guaranteed my job to be easier by Sleeping, stunning, or whatever, the mobs not within my immediate control. Death from Above + AoE taunt + your charge and two free flame sweeps/single taunt plus DPS CC/KNOWING what to kill gives you at least three groups you have control over, in some way, within a few seconds. Don't be afraid to mark targets for CC/Kill order. If you have impatient peeps not willing to work with you, a newer tank, then screw'em. The harder they make your job, the harder their job, and that of the healer. Try to run everything on normal first. Kaon and its bloody adds (and the annoying chokers) and Lost Island with the healing trash packs are ESPECIALLY irritating, imo. I realize most people skip that and just dive into HMs and pretty much put new tanks/healers through the ringer off the bat, but knowing mob behavior in trash packs makes your job a lot easier. Some FPs have ambush points. Some have adds that come late to the party. Knowing when and where, you can better prepare to manage the trash the way they should be handled instead of allowing heal threat to pull 3-5 elites to the healer and dropping him/her in 2-3 seconds (if elite spawns). Yes, DPS and healers have threat reducers, but if you have zero threat on adds, the adds won't care. Black Talon, Boarding Party, and Foundry are considered hardmodes you can sleep through. The thing is, especially with BP, you have a lot of adds (most normals.. thankfully). Great practice to hone your techniques, imo. Also, you can easily solo these and learn mob behavior as well as the boss fights (since really not much added for hardmodes). After a few pulls, don't be afraid to "Guard" some DPS guy that either pulls from you due to his/her lack of experience OR just vastly outgears you. I have noticed marauders and snipers who outgear me can pull everything but my primary target pretty easily.. OR even my primary target if I have to shift focus due to adds, heal aggro, or some sarcastic Juggernaut who still thinks he's a tank. KNOW your "rotation" and resource management. Blowing everything off the bat and standing around hitting your "auto" attack can leave your party playing cleanup instead of going all ghetto gat gat on what should be killed when. I have tanked as Guardian and Shadow, and Ptech has been a LOT more fun, but starting out I found myself standing around hoping my good lucks would bring all the mobs to the yard. I tend to over-prepare and be slightly better geared than necessary for any content I get into. I watch vids or follow strats. I buy full prototype gear to equip at 50, replace level 49 mods with 56/58, I buy Columni/Rakata implants from the GTN.. craft Rakata wrists/belt off the bat, etc.. None of that is necessary. All the gear you need as long as you are equipped for level 50 content is supplied in the HMs and commendations. I run with my guild filled with patient peeps. I stack the deck in my favor when doing HMs since we normally have TWO Op healers and a wicked DPS. Ops do a crap ton of damage, even as heals.. we beat enrage timers, do bonus bosses, and when I mess up... it doesn't matter. Two heals when the going gets tough.. a battle Rez.. two stealth sleeps, two droid CCs.. and if my DPS is one of our Sorcs.. that's even more CCs and an occasional bubble for me. When not doing two Ops, I still have DPS/Healer with CC... all of whom can run mobs to me when necessary. Good people in my party have made tanking my favorite thing to do in groups.. the most fun. Even mouth breathers in my group just meant I could pull off wicked stuff, bouncing all over the place like a pinball. I'm not that experienced and I am as casual and laid back as you can get, so take all my advice with a grain of salt. It works for me but may not for you. My priority in "rotation" varies with each pull. I'm not pro.. but peeps rarely die and I get thanked, so whatever
  5. Issues I have had since 1.4 Random freeze/CTD.... only three times but that's three times up from NEVER. All three involved getting into my ship (clicking the door) from fleet. Disappearing Taxis on Nar Shaada. No biggie. Can't right clicky to invite in chat. Companion weapons (specifically sabers) remaining "popped" even while sheathed. Companion headgear not turning off correctly. Attempting to kill trash in Kaon HM next to turret event starts the event. Didn't happen before patch. Don't know if that's intentional or a bug, though. While I have always had a wee bit of lag at space station, what was a minor slow down when people were firing off particle effects, deploying that dance thing, and generally just trying to cause as much flash and flare as possible has now turned into a mind numbing drop in frame rate that will drag me down for a few seconds and I'll end up off course on my speeder. No problems elsewhere so far. Even after the consolidation, I didn't experience the slide show. Wasn't until 1.4. The issue someone brought up about companions jumping off ledges has been around for awhile... especially in Cademimeiu (sp). LONG before 1.4
  6. Since everything has been answered, I'll stick to my opinion on question 5. I always have multiple characters I am leveling since I definitely don't have 12 slots with level 50's yet. I make sure to log out in a cantina or at the fleet to gain rested xp while I play another character I am leveling (or run dailies/hard modes on 50's) while the rested xp builds. Once rested has hit max (double xp gained throughout an entire level's xp cap... which means I TECHNICALLY can gain double xp for 2-4 levels since quest turn-ins do not "use" up the rested). I take a new character to the fleet (level 10'ish), get his AC and crew skills, then park. I then concentrate on my other established characters. Running crew skill missions, dailies, hard modes, leveling another pre 50 that has rested, etc). I then check back with the level 10 after a few days and level them to 12-13 until rested xp has run its course. By that point, whatever I was playing while waiting on the level 10 has gained some rested (though at a slower rate since they need more xp to level) gets some play time until its rested runs out. I then do the level 50 thing with my characters... rinse/repeat. I do bonus missions only when it's 20 or less kills (since random kills eat up rested) and do as many quests as I can stomach on rested xp. I ALWAYS do planet/class missions in tandem and pick up bonus series quests as soon as they are available. As far as side quests and heroic missions... I do probably 90% of side quests and skip heroics for the most part after they have all been done at least once on one character or another just to eliminate SOME of the repetitiveness inherent in MMOs. I have noticed that those that PvP AND do space missions every now and then tend to out level planets even before arriving at them, so I'd imagine it's a faster method than I use (since my method is heavily dependent on having level 50's you aren't bored with yet). Even my method, I am generally 2-3 levels ahead when I land on a new planet and have ALWAYS hit level 50 before setting foot on Corellia, which makes whatever class chapter ending pretty darned trivial AND makes it so all Corellia commendations are used by companions. As soon as I hit 50 I just hit the GTN and buy full prototype gear, columni implants (if rakata aren't available), columni ear (if rakata isn't available) and, if the character has the right craft, I will make the rakata belt/bracers for them. Depending on credits on hand, I'll also cram in some 24-26 level mods. Also while leveling, I will send mods from commendation vendors from alts to the leveling characters just to use up commendations. As an example, I have multiple level 50's with TONS of Tat, Alderaan, Quesh, and Belsavis (from dailies) comms. I will use those character's comms to send gear mods to a leveling character. Better gear = easier and faster leveling experience. Totally unnecessary, but it helps.. ESPECIALLY for soloing group content IF I want to hit a heroic I have yet to do on any character and want to be greedy and keep all loot. I solo as much group content at 50 as possible (for instance, soloable group heroics) or duo what is supposed to take 4 people like End of Torvix in the Black Hole section of Corellia. More credits and loot that way and isn't much different than doing it with 4 as long as the companions are decent.
  7. Modern MMOs attract players that want things NOW with no effort. Put them on your ignore list. Very little in TOR requires a gear check and most guilds/groups that pay attention to people's gear generally want to make sure things go smoothly by using people who already have the gear that drops in whatever activity is being done. That point of view on how MMOs should work kicked into high gear with Wrath of the Lich King in WoW and continues on in almost every MMO/Expansion since Wrath's release. Die and you're a noob. Miss an add taunt and you're replaced. Not wearing full BH/Campaign to do Black Talon HM and you're a scrub. Ignore it. It's just the typical MMO player wanting an easy ride or looking to be carried. Fun no longer exists for them. I'd rather wipe 20 times due to someone actually being funny, though undergeared, than deal with even one of the prima donna gasbags that permeate the modern MMO landscape and clog it's air with number crunching, theory crafting, and arrogant suppositions. Screw'em. They'll all disappear someday when wives, children, career become more important.
  8. I'm in one on Sith side. We have a few (7-8) 50's (that all have multiple 50 alts) with more coming up that will do HMs with 2-3 pugging ops, but it's not really a concern. Some casual PvPers (none do ranked as far as I know) with some pretty dedicated crafters that have no deadlines. No application, no website, no voice server. Pretty liberal access to the guild vault. Not too much swearing in guild chat. When peeps act like rotten kids, they get booted... doesn't matter about their gear or "accomplishments". Laid back and relaxed support structure for people who want to play the way they wish. Any member can invite. After years of raiding, crafting, running people through stuff, running the gear treadmill, having to log on at specific times so I could treat a game like a job, it's a refreshing change. If you ever want to chat in game, feel free to hit me up: Kalibos, Amendrous, Cal'mina, Kol'than, or Sobilak. Our guild leader's toons: Onic, Daunted, Mungus, Sneakypoo We give hardcore people who have joined us headaches due to our pacing and "eh" attitude. Can't beat the game so may as well enjoy the ride, right?
  9. Why try to gimmick an already easy fight? Have tank on turret, everyone else stand at turret, tank points cannon.. cannon kills stuff. First time in for me as any role (was tank) two nights ago and that strat lead to no deaths. Tried first time with a DPS at the helm and me flying all over the place attempting to pick up mobs he missed... didn't work so well. Look for red dots, turn, boom. Hell... healer can dps some if he/she is bored. .... and yes, that was HM.
  10. 1.5: Return of the GTN!!! "With their full membership in the Hutt Cartel after decades of abuse at the hands of the Republic AND the Sith Empire, the Cathar are bringing with them the mechanics needed to fix the Galactic Trade Network. Now that all of the Jawa who have stolen necessary parts have been rounded up, those furry friends to one and all can begin their repairs in earnest."
  11. I kind of wonder if key BW players are leaving in order to set up another gaming studio to produce games more in line with BW's original vision and not what a super company dictates to them, be it LA or EA or whomever.
  12. I believe the reasoning behind this is to make the auto transfers easier. All of those "dead" servers with active/inactive accounts on them.. well, those accounts are going to be shipped to one of the "active" servers at some point. Instead of forcing people to do a legacy name change, they are giving the option of a legacy name change. My legacy name sucks. I am looking forward to being able to change it and NOT have to worry about a popup box telling me it's taken. Complaining about this? Seriously? Wow. People will complain about anything... and, as has been shown, DO complain about EVERYTHING.
  13. 1. 2 additional character slots 2. Dual Spec purchasable as a character legacy perk. 3. Legacy bank system
  14. Pre-CU SWG had horribly imbalanced classes for both PvE as well as PvP. SoE cared very little about about a few characters PvPing and were more interested in mass PvP where the disparities were less "in your face".... unless a Rifleman/Combat Medic, Jedi (of any skill box combination), Melee stacker (Combination of TKA, Fencer, Swordsman, etc), Teras Kasi Master + Master Doc in excellent armor (Almost impossible to kill, annoying as hell with the spammable knockdowns/head hits, cure anything... even fire :S, etc), or you an Imperial or 20 showed up and had access to ATSTs for being Colonel... compared to the Rebel soldier that stood there and died in three hits the Rebel counterpart Colonel had access to. The game had more exploits and bugs than any MMO I have ever played. The sheer amount of Beta reports that were ignored was astounding, with some bugs/exploits (weapon switching, grenades going through walls/floors, speeder rubber banding, bomb droids through locked doors, running/shooting through walls, etc) lasting from game system implementation all the way up to, and beyond, NGE. Server Load due to "housing" clutter was HORRENDOUS. Oh yeah, it's awesome having a player city. How about 30 of them on one planet (Thankfully restricted by level depending on current city load/levels) with hundreds/thousands of houses littering the countryside. Even their demo events could barely put a dent in the craptastic view.... let alone all the quest mobs that would spawn inside locked houses. Crafting/gathering: Almost bloody flawless, imo. The only problem came about when their random spawns were just that... so random that some resources needed to craft very high quality items would only spawn once every 7 months. You had to rely on purchasing multiple vet rewards for a single factory run (Crate of Resources). They never got the battleground to work, though their original idea with them was so far ahead of it's time. No MMO has yet to attempt something so crazy. Squad control, random field objectives, direct GM involvement. Too bad... they never even took down the battlefield staging points. PvE content: Nonexistent.. unless you count two neutral and one each (Reb/Imp) themeparks. Other than those, you ran group missions (20 people... you'd get missions based on 20 people, then solo them for tons of credits). Death Watch Bunker would bug off and on so that mobs were unkillable and would never drop aggro... until you died. You could run halfway across the planet and an SBD would still be on your tail. Non instanced so it was really easy to be griefed. Geo cave was slightly better and, if after two months, you could still stomach going to Dathomir for yet another run at a staff schem, you were possessed of a mighty constitution. Character Creation was pretty spectacular, if very broken as far as combining certain skill boxes. Sure, it was great buffing 300 people over the course of a few hours in Coronet Spaceport, then if you buffed someone flagged you could still fight well enough to MAYBE not die in under 2 minutes... while making around 20 million credits... but.. seriously? Oh god.. and the macros. How broken was it to set up auto buffers (Docs and Ents alike) just to lag bomb an area. Even worse were the auto attack/loot macros so people could park their character in Mos Eisley and gain bags of loot... for no effort. Awesome, right? To touch on player cities again... they didn't get their militia system down pat until the game became WoW 1.5 with NGE... even then it was fragged. The city voting system was pretty awesome with someone able to assume the role of Mayor (Yes... politician was a "class" unlocked if you got voted in) JTL: People keep referencing this as some amazing step in space combat. While the POB ships were awesome and all... just flying to a waypoint, killing X ships, then flying to the next was just as bad as the rail gunning we do in this game... with crap textures, shields that may or may not work, spawns that would jump parsecs/systems, invincible spawns, level 4 ships spawning at level 1 mission sites, etc. All classes available to both sides was nice. Faction jumping multiple times a day? Not so much. Open communication between the two factions lead to awesome, MASSIVE PvP battles. It also helped facilitate base busting and world objective trading so that single guilds could flip-flop control any area.... not that PvP meant anything until the FRS, and then Restuss/PvP gear (kind of) but that's a rant for another time. There was no advance in "story". In 2005, the game was the same as it was in 2003. All key SW NPCs were in the same spot, giving out the same themeparks... blah. Eventually SoE devs got so lazy, they created tokens so players could "create" events. Those, coupled with the crafting, The Sims playing house, and PvP.... they really didn't do (censored) much else. Content involved "Hey.. we're giving you the ability to make a new dress. Isn't that nifty?" Meanwhile, credit duping and credit/item selling became so rampant, entire economies were borked to the point the credit was worthless. If you didn't have half a billion credits, you weren't buying anything. Even people not involved had millions of credits taken from them without items refunded. Bounty Hunting system was pretty keen to control the only TRUE alpha class of any MMO I have played. System should have been scrapped when they made Jedi playable for all. Those who unlocked their force sensitive slot were blessed with TWO characters on a server. Genius marketing on Sony's part. So many people had multiple accounts (One guild leader on Kauri had an admitted 14 accounts at one time. As people would leave the game, she would take over their accounts) due to this limitation. Unlocking via holocrons was silly since they knew eventually everyone would have a jedi. The village system of trading out skill blocks and then forcing PvP ranking to achieve power was a much better idea, but it just lead to the creation of safe/buff houses that caused even more lag for everyone. At least at that point, one Jedi couldn't kill 10 players.... often. SWG had its good and bad points... mostly bad. Too many rose tinted goggle peeps. Hell.. I forgot about bodies sliding... whether you were dead or just knocked down, you'd be system forced out of range of heals or a rez. Crap.. also forgot about the TEF (Temporary Enemy Flag) exploiting. You could remain impervious to the opposing faction while forcing them temporarily flagged for PvP. Was especially easy for Jedi with their blasted saber block bs. Saber switching to force LD the 20 man gank squad with a single BH in the party was nifty too... yeah... really nifty. That exploit lasted until NGE as well. The graphics were fricking horrible for the amount of lag most people suffered. I played on p 3.14 ghz with 2 gigs of ram and a radeon 256 vid card... and after a random update, I was lucky to get 5 fps in PvP. NGE didn't do much to fix this as all the content released remained in a beta stage until about a year before the game shut down. Hoth was still unplayable for quite a few people, unless they fully updated their rigs... to play SWG. Subscription cards stopped being carried in most markets (as well as their own website) around late 2009. They went to either full station access or CC only to pay. Game stores liquidated SWG boxes starting late 09/early '10 for as little as a dollar each for the the Complete Online Adventures... the one with the walker vehicle thingy. After the great exodus when CU then NGE hit, SoE did everything they could to cut costs... after losing 60% of active players in a few short weeks. SWTOR: WoW in space with voice acting and cut scenes. It delivered on most of the actual hype that wasn't player driven. It's been pretty slow to update. You can't compare it to the release of MMOs from years gone by like WoW. It HAS to keep up with modern MMOs.... constant updates/upgrades as well as additional incentives to entice old players to stay... not just to attract new players. F2P isn't necessarily the death of an MMO... but comparing this game to LotrO, EQ2, and DDO is a stretch. Those game each offer some "unique" game systems that SWTOR (Nor WoW, for that matter) possess. It was the Sims + PvP.
  15. Throwing support behind Legacy Bank After you finish Chapter 3 on four Imperial Characters on the same server, you unlock an additional character slot for a Republic character. The same for four Republic unlocking an Imperial character slot. With the upcoming addition of a new companion that we must get two characters of opposing factions to 50, I think it would be a nice incentive, beyond an HK, to suffer through the other side for those that play only Imperial/Republic characters. Every ten legacy levels should unlock a legacy quest with a legacy gear construction kit plus some other fluff as rewards. All future legacy unlocks will be by level OR credits only... not both. Sure, it's all optional, but people pay real money to play and play long enough that they should be rewarded in a way that doesn't reflect how many dailies they do, how long they farm low level instances, or how many hours a week they raid/craft. There are plenty of money sinks in the game (now that certain exploits are plugged) that those who play through for the stories and not the crafting/group content should have access to cool stuff. With that said, I care little for most legacy "perks", but have seen SOOOO many complaints about the amount of credits needed, especially concerning PTS stuff. $10 Legacy name change added... or make it 50 million in game credits. There's a money sink for ya! Give companions skill trees so that their roles may be modified. Personally, I'd like to turn some of the more "useless" companions into something useful. Have the skill trees unlock at a certain legacy/companion class level/affection level. Ship interiors change slightly due to legacy level. Every 10 levels (or whatever), your ships get a slight interior makeover to show the wealth/infamy/prestige your "family" has accrued throughout their adventures. Unlockable character customization options at creation depending on level. The higher your legacy level, the more options you have to customize your character to show the mixing of so many different races. Additional titles such as Patriarch and Matriarch... and various other familial designations to denote place within the legacy "family" Additional quests that award titles, tied to Legacy. An idea would be a quest chain that all characters of sufficient level partake in on Alderaan. If I have 3 level 50's, one Rep and two Imp, each would undergo the rites (quests) and, at the end, instead of just "Amendrous Voidrender", I would be across all toons, if I so chose, "Amendrous, House Voidrender". Every following 50 could then do the same in order to snag the title. Make the rites (quests) vary by class so it shouldn't get too old too soon, put a few quests in that require ZERO combat.. maybe some actual brain skills... and BAM!! TITLE!!!! Legacy Armor: Sets of moddable armor (chest, head, pants) that follows the soon-to-be rules of Social Gear. Legacy Level 40+, each character you have/create receives it, and it's all of a similar style/color scheme. Some people really enjoy the legacy system and the RP aura it should have, and some families just like to dress alike
  16. I lost one name.. and like most of the people in this thread, I am crying in my beer about it, organizing notes to recite to my psychiatrist, and contemplating a permanent solution involving a bath tub and a razor blade.
  17. I don't like dailies so I don't do them. You can't "beat" an MMO, so if dailies are all you can do, and you don't like doing them, then quit the game. It beats complaining about something (a grind) that has been in every MMO I have ever played.
  18. LOL... easy way to level. "I am so awesome. I have 3 level 50's on a PvP server that I worked REALLY hard getting to max level... on a carebear server"
  19. Highest unbuffed I have seen so far has been 23.2k. None of my level 50's are above 17k due to just leveling more characters shortly after I ding 50 on one.
  20. (Obligatory question pertaining to all of your worldly, digital goods inserted here)
  21. Much like how some people in the United States expect the government to constantly come up with laws that force moral or ethical decisions based on a single point of view, gamers expect developers of MMOs to do the same. It's a video game. Move on. People protected by anonymity are horrible individuals who will do what they can, when they can, to get away with anything at any time. The ONLY thing BioWare could do is give players the ability to trade looted instanced gear to other players that were in the group at the time. Then again, Blizz did that, and what it lead to were multiple friends rolling need on the same item, one of them winning, then giving to the friend that needed the gear, shafting the one-two pugs in the group. So.. what do they do? Try to make it class specific. Not spec specific.. too complex. That fixed nothing. SWTOR has companions. The JK has a companion that could use it. Oops.
  22. Except for the fact plenty of people have posted about this, you shouldn't expect flames. Mergers/transfers/miracles are what many people want. I went ahead and rerolled last night, abandoning two 50's, a 31, a 27, a 23, etc... etc..., since my server was so dead. Sure, rerolling sucks, but it beats waiting out the next 26 days of my sub being active just leveling up characters that may, or may not, be eligible for a transfer, losing my legacy in the process.
  23. I want them to reimburse me for the the time I could have spent with my children instead of playing this. They can also give me a car since mine got repoed since I had to choose between this or my car payment. While they are at it, I want 2 all beef patties, special sauce, lettuce, cheese, pickles, onions -all on a sesame seed bun.
  24. You have 14??? That's not too bad compared to some.
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