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Robbydog

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  1. If they end up moving us all to one server anyway (which for some server types is highly likely), presumably that server has the capability to hold ALL the players? If so, past the initial trial run (and subsequent fixes the first night) they should have just opened it to everyone at the same time. Doesn't seem fair from a free for all names point of view, no matter how you factor it in the people who move in week two HAVE BEEN SHAFTED. Not only that but we've got another wasted week of sub, plus when we come to the forums to aire our views we have to put up with the smug idiots that moved on Tuesday/Wednesday and are trolling the rest of us. Hope you're having a nice long weekend BW...
  2. The relevant questions are: 1) Why did BW only open servers Tuesday, Wednesday and Thursday (*** happened to Friday, *** happened to working at the weekend - surely a happy customer is more important than a weekend off when you've already lost 90% of your subscriber base...) 2) Why if we're all being moved to the same destination server (as it seems for EU PVE servers) did you stagger the transfers (after the initial trial and bug fixes - open it to everyone at the same time so we have a fair chance at getting our names?)
  3. No one said that or you don't recall anyone saying that... Or is your name Google (do you read everything)?
  4. When the transfers were first announced, it was said that people would be moved from medium/heavy servers TO light servers. Was there a reason this didn't happen? Only 1 PVE English speaking EU server had a decent population (The Red Eclipse) and that is the only one everyone has been moved too so far. If EVERYONE is going to the same server was there really a need to stagger it (surely opening it to everyone at the same time would have been the fairest way to handle names)? Not moaning (they're questions not complaints), just wondering if there was any form of reasoning behind this (I understand a small number on day one to test the transfer process, but once it was proven and the bugs were fixed open it to everyone)?
  5. Hi all, please don't flame but I wanted to get everyones opinions on what they consider to be the top priority for new patch features? There is a reason for me asking, my server (Sith-Ari) has an average of 4-6 people online in the fleet during the weekends. Flash points haven't happened for months, PVP has really died in the last 3 weeks (6 hours in queue so far, no PVP). Guildies are getting fewer day by day (3x 16 man ops teams 2 months ago is now 2 8 mans - and other than ops time they often don't login...). I'm not moaning, great things are incoming and I will continue to subscribe until the tranfers/mergers happen. But on my server no one cares about ANY of the features up-coming, other than the server transfers. I just wondered if other people felt the same. They said (the dev's) there was a chance of bringing it in before 1.3, I say stop 1.3 until this is done (don't care about 1.3 but being on a dying server is a massive issue). /lettheflamesbegin
  6. EQ was the competition then, this is going head to head with some good games. So a completely irrelevant observation.
  7. It's hardly "new content" though... So far it's mainly just been big fixes and things that should have worked from day one... Which is the point, is the four month wait for patch 1.2 too slow (considering most of the features inside should have been in from day one). We all have our own opinion on it, mine is it's too slow. Compounded by 1.2 not even containing all the basics, more to follow in 1.3 and 1.4...
  8. That's not strictly true though. Most people have an idea of what the "minimum" requirements are to call a game ready for release. We're comparing the game as we play it today, to our expectations of what they game should have been at launch. 3 months in and it's looking like patch 1.3 or 1.4 to get all the basics working (cross realm lfg, server moves etc). Minimum expectations are things like guild banks (and we're still a month away from those). Maybe August/september before the last of the basics are in. Will patch 1.2 be enough to keep people going for another 5 months, I doubt it. So yeah they're moving too slowly.
  9. There are other countries apart from America. You knew this right?
  10. Lot's of details of 1.3 have already been released... Try to keep up.
  11. Good point, but TRION had a nack for only taking the good suggestions onboard. Can't say that I agree with sticking the crystals at a vendor, they should have put an epic questline in to get them instead. One devalues the crystals while giving the players what they want, the other gives players what they want while giving them a reason to stay (firstly doing the questline, secondly you're less likely to leave after spending weeks doing quests to get your gear). But none of this is new, TRION already did it...
  12. So you have 5% good suggestions, from a player base of (from what some people claim in the forums) 1 to 2 million, that's a heck of a lot of good suggestions to ignore...
  13. Agreed and I would roll on a new server, but wait there's a problem... *checks server list* They all have "light" population, hmmm
  14. You can't fault TRION tbh, even though I don't play rift anymore games developers can learn a lot from them. They take comments on board and *shock* unlike the **** that is Greg Street (aka: ghost crawler) actually listen to the players. All the rift patches were huge patches, even some of the hotfixes were bigger than some of the content patches in other games. And while we're talking about hotfixes, with TRION they are done server by server involving a simple reboot (10 minutes inconvience). Shame Lucasarts didn't get TRION to do SWTOR, now that would have been a good game.
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