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Bordak

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Everything posted by Bordak

  1. I spent all last night while at work playing my characters on there. It sucks I have to abandon two level 50s, a 31, a 27, a 23, etc.. etc.. from my old server, but I now have a 23 SIth Warrior, a 16 Scoundrel, and an 11 Jedi Guardian on Jedi Covenant. Was a great experience last night. Reminded me of my second week in game (first on my old server).
  2. Thanks to you, I checked out the three avatars I made on Jedi Covenant when I first started playing. Spent all night last night having a BLAST on a server where one planet had more players than total for my usual server, let alone the fact I saw a triple digit on the fleet readout. Your work on this is greatly appreciated. Without it, I would never have known since I never pay attention to server load, even when it's sitting at the second spot on my server list.
  3. Doesn't say much for most on the forum, then, eh? Also, if any "kid" who just discovered sarcasm could apparently be so subtle, he/she must have been a born master indeed. I'd taunt you a second time, but I am sure the first would go over your head.
  4. I now have two level 50 characters, a 31, and a 27 on Republic side and one of each above level 10 on Imperial side. I am thoroughly enjoying the solo class story lines. Sure, the planetary quests are tedious as hell on Republic side now, as are the side quests. Thankfully, there is a lot of content I have yet to see on the Imperial side, and none of it needs other players to experience. While many find it silly to pay 15 a month for a single player game, I don't. I have paid 120 US for a little more than 5 months of entertainment. That's a lot cheaper than my previous habits of going to the movies, drinking in bars, bowling, and buying DVDs/Bluerays. Every other MMO, I have expected to do things in a group and my enjoyment was directly proportionate to the amount of players on a server. Not so much with this game. It's refreshing to not have to PvP, do dungeons (that's a generic term from instanced group activities involving killing bosses and such), raid anything, kill world bosses, or rely on a population to actually fill an auction house with items to buy, since everything you need is provided as world drops or as quest rewards. They did an amazing job on Knights of the Old Republic: Online Adventures. Keep up the good work, BioWare. Don't listen to all the disappointed people who focus too much on the "MMO" part of "MMORPG". You just keep focusing on the "RPG" part and I am sure you'll have MILLIONS of subscribers by the end of fiscal 2014. Mark my words. You have started a trend. Every other MMO will learn how MMOs should be made and they will all focus on the single player game.
  5. Last night, I saw 34 people on fleet. First time I have seen that number over 25 in weeks. I have no idea why. Maybe Diablo servers were down? Favorite moment so far: Every time I get beyond Taris, I cry with joy.
  6. With it being account wide, you could farm and craft peacefully on dead servers then sell on the 4 servers that may have more than 6 people logged on at once.
  7. It would be like that on every server if they actually had enough people online at once to fill a single table in a cantina. The internet brings the worst out of people. Also, there are very few repercussions to being an ignorant bigot in an MMO since the bottom line is money. Seriously... play WoW. Now spam Trade chat with racial slurs for 5 hours. Enjoy your zero hour ban. Tell offensive jokes about women, babies, dead animals, etc.. enjoy your 4 hour ban. Tell jokes bashing religion. Four hour ban? Yup. Beyond threatening a person with death or spreading personal information, everything is fair game. Enjoy.
  8. Interesting. I first rolled on Jedi Covenant, had some rl mates roll on The Corsair, so I rerolled to The Corsair. In the last few weeks, I have played on every planet.. AND been on fleet, where I was the only person. Guess I should have stuck to Jedi Covenant, eh? That way, I may actually be able to sell something on the GTN instead of attempting to compete with the four other people that still play on my server to sell to each other.
  9. Now every profession will have a use and give you items to sell to the 13 other people that play on your server.
  10. English, especially in the United States, is a dying language. It has been besieged by regional influence, laziness, the internet (communicative technology as a whole), illiteracy, and a primary/secondary curriculum that, instead of narrowing the focus of what our children learn, has a tendency to cram as much information as possible into their heads to "prepare" them for the world at-large... which really just force feeds them JUST enough knowledge to pass tests as opposed to actually preparing them for college and beyond. In all honesty, with the melting pot so many regions of the world have become, and the fact that English isn't the primary language of a large percentage of the people we may meet during our gaming experiences, grammar is, in my opinion, much less important compared to the message. If the context may be gleaned from any given sentence or phrasing, then why do punctuation, capitalization, spelling, structure, etc.. matter? It doesn't. Unless, of course, you are in an educational institution that feels it to be a professional duty to correct improper grammar. There's also more than a few vocations that frown upon the perceived "murdering" of the language necessary to work in that particular field. Then again, there are also a few (unfortunately, VERY few) parents/families that put a certain amount of importance on speaking properly. That's speaking... not so much writing, in most cases. In most other things, it really doesn't matter. Correcting someone's diction on the internet, when you fully understand what the individual is attempting to convey, IS elitist. It's to invoke a feeling of superiority of some sort. It doesn't make the person doing the correcting out to be anything more than an over inflated gas bag. Attempting to "teach" someone the error of their ways online is a bit like chastising a deaf person for not speaking clearly... not knowing they are deaf, nor caring. The person you are attempting to correct may be young, foreign, challenged, lazy, a troll, or maybe just made some mistakes while applying their passion to "paper". Regardless, if it makes people feel better by attempting to point out someone's mistakes... meh. Leave them to it. It's not worth fighting over when there are more important things like: American Idol, Jersey Shore, Yemen, Syria, and what flavor of Dairy Queen Blizzard really IS the best!
  11. If my server wasn't totally dead, I'd request you to make a guide that could perhaps be stickied on playing the market. While I realize the GTN will be different on different servers... hell, even the opposing faction on the same server... it would still be interesting to see the steps you take to accrue such a vast wealth without doing what everyone else says to do... "Just run your dailies, sell the armorings"... or whatever. Good job . I was one of three to run the economy on my first SWG server, which took a LOT of work. Also one of the first to hit a billion credits doing it (Pre CU). After playing other MMOs for so long, I got out of the habit of market cornering, crafting, farming, etc..
  12. Some people want permanent death, true item decay (when it breaks, it's GONE), massively long corpse runs, player looting, no mounts, walk slowly everywhere, spawns that must be camped for days, bosses that take killing it in 8 hour shifts, hitting max level in 7+ months... getting "geared" in another 5-7 months, having to have your friends log into your character while you sleep just to keep a PvP rank, MASSIVE mob killing just to level up... with each mob taking an act of god to drop, etc.. Others don't. The "others" outnumber the "some people", and have been showing this with their wallets since 2007. It doesn't look like it's going to change, either. MMOs have been trying to strike a balance that satisfies as many people as possible, but none have succeeded. They either have a massive population with easy content, a small population with easy content, or a small population with challenging content. When content is hard, people don't experience it. MMO devs can put in "Heroic Super Nightmare Hard" modes until they are blue in the face, but if they are actually hard, only a very small percentage of the gaming population experiences/completes them. Massive money wasted for something the average player will never do, nor is interested in. When a company spends a few million designing an expansion and includes content that less than 7% experience, that's pretty much a failure. Bioware tried to avoid that, but I think they erred a tad too much on the side of caution. Any subscription based MMO is going to have to strike that balance. Those that have no monthly fee, though... well, all they need to do is generate excitement to get a box sale and then work on attaining just enough people to purchase expansions while making money. If the game is decent on top of that and offers stuff for all challenge levels of play, I think they'll have an easier time at it than sub based games like SWTOR that has to worry more about the month-to-month.
  13. Crafting only makes a lot of money if there are people to buy it. You should see the GTN on The Corsair at the moment. It's kind of... sad
  14. You may want to peruse quest/leveling guides online. I have 5 avatars over level 25 and all were able to purchase training and their mount at 25 with no difficulty. It was done just by questing and vendoring all trash/greens and most blues since I am on an almost ZERO population server and putting stuff up on the market rarely yields a sale. I generally do the class quest, main planet quest, and most/all side quests. I don't do any group things... no flash points, rarely EVER do heroics (done 5 at level across all characters), and only find myself strapped for credits when I stupidly gear up every two levels, which is unnecessary in this game. I even manage to blow a chunk of credits (comparatively) by sending peons out on missions... which is also pretty unnecessary considering there's no one around to buy anything I could craft later on. Anything but bio-analysis, biochem, and diplomacy seems almost useless, unless it's an alt with slicing just to collect extra credits... and I don't know if sending companions out for sliced boxes gets you more credits than you spend on them going out anymore.
  15. While I do believe Voss is the most "difficult" of the planets to quest through, assuming you do more than just your class quest line, I don't believe it warrants a re-balance. I believe many people's difficulties with the planet are either due to level, gear, or class/companion combination. Having gone through it on a Consular Shadow with a CC spamming healer for a companion, it was a cake walk. Having JUST gone through it on my Knight-Guardian DPS using Scourge, it was more difficult. Sure, I could have used Doc, but since there are barely any people left on my server, and therefore crap for gear on the AH, gearing him up is too commendation reliant, and I use most of those for myself and the droid that's needed for the end of Chapter 3. There are Elites that drop some crazy DoTs.. sure. There are Elite pairings and a CRAP TON of Elite patrols that, if they remain uninterrupted, deal more damage than most of the Golds.. sure. I kind of like it that way. Voss has done more to make me "l2p" than anything else I've encountered in the game. I've been able to be creative... even if breaking out Doc in his level 35-41 gear in a few instances made things easier for me. If anything, I think every planet should have been more in line with Voss as far as difficulty, although more evenly spread out. Not necessarily a gradual increase from planet to planet, but an increase ON each planet. Give you a few easypeasy quests starting out, then slowly ramp up the difficulty as you progress. I WILL agree that the previous experiences on other planets did little to prepare me for certain sections of Voss. Rounding corners on a bike at high speed only to run into some named boss with 100k+ hp, or two golds, or two elites with an elite patrol, or 6 normals with an elite patrol.... Meh. Voss is my second favorite planet due to the number of quests, the number of random Commendation drops, and I kind of like the peeps. I normally give two spits about lore and story, but I find their perception of the Force interesting and it warrants them being a playable species, imo.
  16. I have only played one game with a cross server LFG tool, and it failed so miserably, I had to join a guild just to avoid using it. Even the massively populated game that used the tool had to start bribing everyone just to use the bloody thing. The bribes then had to be upped for tanks and healers so the poor, lonely DPS' could queue up in under 35-60 minutes. When content couldn't be powered through by a group of healers, or soloed by a geared tank, queue times went up because nobody wanted to put up with a content-appropriately geared player. It's a mindset that has already invaded this game. PUGs don't want appropriately geared people. They want people who have cleared raids to do level 50 Flashpoints. Of course, it's common to hear, "if you don't like it, join a guild", but if that's the case, and everyone was in a guild that was actually helpful, there would be no reason to have a cross server LFG. This is commonplace in themepark MMOs. People don't want their time wasted. They want to power through things. Totally understandable. What do you do when you get a person who can't hang? Vote-kick? Heavily abused by guild groups. Get to a certain point, vote-kick the stranger, bring in guildie to hopefully get the piece off the next boss. Perhaps there is no way to get rid of a "bad" player. BRING ON THE TROLOLOLOLOLS. The people who join and just sit there, or run into mobs to pull then log out. There are no repercussions for being a jerk in random server LFG. Almost everyone has horror stories, hence why so many fear an LFG tool like the plague. Unfortunately, without an actual ROBUST server wide LFG tool and corresponding server merges/transfers, it seems the only thing BW can do is copy Ghostcrawler's brainchild and bring on the pain.
  17. ... like every other MMO patch. Even thoroughly tested on test servers in various MMOs, patches have a tendency to warrant their own patch, not to mention a patch for the patch, before another patch or hotfix is rolled out to then fix everything that was buggered up by the patch for the last patch's patch. Also, if they don't give people their cubes back, it's just another reason to leave. All of these childish demands made of video game developers are getting old. They will fix it or they will not. Constantly crying on a forum does nothing but make these people look like 8 year olds who got their Thomas the Tank Engine taken away.
  18. Oh.. so the same thing that could win wars between factions on almost every other MMO. Gotcha.
  19. 1) Nope 2) Nope.. although I have willingly offered. Flashpoints AND heroics, and people refuse to take me up on it. Kind of odd, imo.. lol 3) No begging, but I get daily blind invites to guilds on my main and primary alt. Not particularly well geared on the main and the lat is super geared, but level 30.. and who cares about a geared level 30?? Credits grow on trees in this game. If one were to beg me, I would just add them to ignore list without responding. Simple as that. If anyone asked me to run them through a flashpoint or a heroic quest, my response would be "Thank YOU!!!.. I'm bored to tears!"
  20. Psssh.. there are TONS of people who still play video games for fun. It's a very vocal minority that are entitled, whining, demanding, "I can fix it!!!", cry babies who read too much into things, insert their own "words" into development blogs, and do what they can to ruin a hobby for everyone else. My first experience with at-home gaming was an Atari 2600. Combat, Chopper Command, River Raid, etc... Man, those were the days. It was so awesome that I could just play a game for as long as I wanted to and not worry about anything else. Oh wait. I'm an adult now. I can still do that . Look at all the controversy with Mass Effect 3, or almost any FPS where something wasn't changed and it turned out a "sequel" was barely a map pack. Gamers demand this, that, or the other. Who cares? They aren't constructive, they put down others who actually enjoy the game, and they, way too often, break a hobby down into number crunching as if a video game was a career choice for all. Screw 'em. Play for yourself as you'd like to play and skip ever going to forums, for forums are generally just hives of scum and villainy.
  21. I applaud your initiative. If ever I get the urge to play with other people (still burnt out from my previous MMO experience), I will definitely re-roll to one of those choices. Bravo. Perhaps if more people were as community minded, there would be fewer like me who are just playing for the solo game and will let their time run out once the story is experienced to it's fullest.
  22. Too many blanket generalizations in this thread. Mods and macros are helpful to those that need them. Those that use them effectively can rarely be "outplayed" by a non macro/mod user. Content becomes balanced around the usage of mods/macros. Simple fact of life. Guilds base acceptance upon using certain mods and macros. Simple fact of life. Not everyone who uses them are elitist scum. Not everyone who uses too many are casuals. Not every casual uses 40 when 3 would do jim dandy. In a game as purportedly easy as this one is, I fail to understand why so many wish to have macros/mods. They DO trivialize content in every game I have played that allowed their use. Run content without them, master them, then run content with them. Sure, most mods are just frivolous trash used for personal customization. UI, menu functions, snazzy sounds, MP3 players... whatever. Mods that announce, tell you when to do what where, target for you, and generally reduce the amount of thought/actions you must take force developers to step up and attempt to overload encounters to account for those addons that make the game more "fun". Mod introduction doesn't allow choice to players. It's just like talent specs, gearing, etc.. You are pigeonholed. Choice fades, and status quo is eventually achieved. Those who don't fit the mold are bounced, regardless of how well they handle situations without conforming. I personally don't care. I'll use what I can to make my screen pretty. If they had one like EpicMusicPlayer, I'll totally use that. Controlling mp3 selection while tanking is awesome. If at any point I am removed from a raid.. that I have completed on ALL difficulties.. due to an addon check mod that shows I don't possess a mod I have never used... meh. I'll watch movies on Hulu.
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