Jump to content

Dreossk

Members
  • Posts

    337
  • Joined

Everything posted by Dreossk

  1. Why go elsewhere? You say go elsewhere if you want decoration and housing then you say they can add decoration in ship, which is exactly what housing is.
  2. Yeah, I still have two months remaining, pretty sure I won't continue after that. It's just very disappointing to see it coming to that end after years of waiting and dedication but oh well, maybe they will do some changes in two months or maybe not and we'll just have to hope the next company that makes a Star Wars MMO gets it right.
  3. Are you going to add life to the game? Like adding moving NPC and vehicles so it doesn't look empty and day/night cycle?
  4. The only thing SWTOR has is story and it's poorly executed with stiff characters in the lifeless dialogues, fake choice system and poor animations and nonsense in the rare cinematics where people actually move so they couldn't even get that part right. Add to that the fact that 90% of the story of the character is the same as the others in his faction. So no.
  5. No way. It's the only reason I stay and hope it will get decent.
  6. Is crafting important in the story? No. So they didn't put effort into it. All crafting is useless except for biochem.
  7. I don't really want to get into that. If you like the game a lot then fine, I'm happy for you (really). I just love Star Wars too much to accept the current condition and I will fight for it to become the best and something we will remember in a couple of months/years.
  8. No, they specifically said it would contain every expected AAA MMO features. That's the source of the problem since the beginning.
  9. 1. Check the thread in my sig to see the others in "we". 2.1. I never said "fix it", I said we need a real space combat. 2.2. I never said to remove the tunnel shooter, just that another space portion must be added. 3. I never asked for a sandbox MMO, I just expect AAA MMO features like they said we'd get.
  10. SWTOR is the only Star Wars MMO now and anyway, the things we want wouldn't hurt your gameplay.
  11. Because you passed the WoW stage and now want an actual living world.
  12. In our guild we just keep a real dice near our computer and when needed, we roll it and post the result in the chat.
  13. Yeah I thought so, it's way to fast for them to design and make it at this moment, it's like the DLC in consoles games. But still, if 1.2 is in March, 1.5 will be like at the end of the year and that still means no housing, no day/night, no real space combat... Really scary. I can't see the game surviving for that long with so few features.
  14. Flashpoints, flashpoints, dailies, flashpoints... Is this serious? Zero new feature? How accurate is this? Looks like a joke or better be.
  15. Why? Because you wouldn't use them? Or do you have any info I don't have?
  16. The dead world. Best example is Coruscant. Remember the Coruscant scenes in the movies? Huge crowds of people, dense traffic, in short, a living world. Now go to Coruscant in the game, you’ll see a tiny zone linking the spaceport to the senate (nice coincidence by the way!) with barely a couple of NPC standing in place, frozen in time. That plaza is the only “living” area of Coruscant and the only place you’ll go back to (on that planet) after finishing the game, all other zones are full of enemies, completely linear and underground or in buildings and don’t represent at all what we expect of Coruscant. Zones are not connected and there is no feeling of unity. Some zones are obviously made for a video game since they would be impossible in reality by their poor design, it might not be as bad as The Citadel or Illium in Mass Effect but it’s still obvious. You wanted to go to a place like Dex’s dinner? Sorry, there is no such open sky area nor any place like that. You wanted to stand at the 300th floor of a skyscraper and look and the scenery through the window? Not possible. You wanted to visit the planet through the catwalks high in the air? Not possible. The same problems are visible on Nar Shaddaa. One zone is above ground, everything else is away from the landscapes that make the planet notorious and there is little to no NPC life. The main cities like Coruscant, Kaas City, Nar Shaddaa, Corellia, etc. need more life. Hundreds of NPC must be added and they have to walk around, have animations and do things like using a computer, moving to talk to other NPC, going to cantina, etc. Dozens of NPC vehicles must also fly by and fill up the sky. Zones like in the movies must be added, social zones with no enemies, like the bar district or the dinner in ep2, or the building in the books, apartments, shops, attractions, social places, etc. Stop putting everything and every important NPC in the same place, we are not in that much of a hurry. The fleet is currently the only important place to be at level 50, add reasons to go back to the planets. The PvE enemies are almost always in packs and placed in such a way that it doesn’t make sense for a battle and they are frozen for eternity, not moving or doing anything and it just adds to the feeling of dead worlds. They also have to do things and move so it look like a real world. What it is: Coruscant Spaceport | Coruscant Senate | Coruscant Streets What is has to be: Coruscant crowd
  17. I posted this thread in general about two weeks ago and while some people couldn't understand the importance of my points, it was received pretty well by most. I now post it here in suggestion because I didn't get a single answer from BioWare in general. SWTOR is good for a while up until when you reach the end, at this point it becomes like a lot of other MMO and all you can do is essentially raid again or PvP again. Players that want to LIVE in the Star Wars universe won’t be able to do it, too many features are simply missing, sometimes they are very basic features expected in a AAA MMO like it was said to be before release. I’ll try not to talk about bugs and to talk more about absent features and restrictions. Dead world Let’s start with the main problem about the game, the dead world. Best example is Coruscant. Remember the Coruscant scenes in the movies? Huge crowds of people, dense traffic, in short, a living world. Now go to Coruscant in the game, you’ll see a tiny zone linking the spaceport to the senate (nice coincidence by the way!) with barely a couple of NPC standing in place, frozen in time. That plaza is the only “living” area of Coruscant and the only place you’ll go back to (on that planet) after finishing the game, all other zones are full of enemies, completely linear and underground or in buildings and don’t represent at all what we expect of Coruscant. Zones are not connected and there is no feeling of unity. Some zones are obviously made for a video game since they would be impossible in reality by their poor design, it might not be as bad as The Citadel or Illium in Mass Effect but it’s still obvious. You wanted to go to a place like Dex’s dinner? Sorry, there is no such open sky area nor any place like that. You wanted to stand at the 300th floor of a skyscraper and look and the scenery through the window? Not possible. You wanted to visit the planet through the catwalks high in the air? Not possible. The same problems are visible on Nar Shaddaa. One zone is above ground, everything else is away from the landscapes that make the planet notorious and there is little to no NPC life. The main cities like Coruscant, Kaas City, Nar Shaddaa, Corellia, etc. need more life. Hundreds of NPC must be added and they have to walk around, have animations and do things like using a computer, moving to talk to other NPC, going to cantina, etc. Dozens of NPC vehicles must also fly by and fill up the sky. Zones like in the movies must be added, social zones with no enemies, like the bar district or the dinner in ep2, or the building in the books, apartments, shops, attractions, social places, etc. Stop putting everything and every important NPC in the same place, we are not in that much of a hurry. The fleet is currently the only important place to be at level 50, add reasons to go back to the planets. The PvE enemies are almost always in packs and placed in such a way that it doesn’t make sense for a battle and they are frozen for eternity, not moving or doing anything and it just adds to the feeling of dead worlds. They also have to do things and move so it look like a real world. What it is: Coruscant Spaceport | Coruscant Senate | Coruscant Streets What is has to be: Coruscant crowd Exploration Exploration is currently really hard to do. You want to go explore that coast? Chances are good that you are going to enter an exhaustion zone and die, even if you are on land and unaffected by weather. The lands are filled with invisible walls and useless limitations. Most structures are unclimbable or simply inaccessible. As said in previous point, we need more non-fighting zones to go to. Day/night cycle As other caring people on the forum at that time, I was shocked that day a couple of years ago when they announced that every planet would be frozen in time, never to evolve, never to change. It’s mind boggling to see that in a 2012 MMO. A day/night cycle is essential for the mood and immersion of the game. You wanted to organize a RP event during night on a day planet? No chance. You wanted to watch the lights of Coruscant at night? Not possible. You wanted to finally see a day on Nar Shaddaa? Not possible. You wanted to watch the sunset between the hills of Alderaan? No. You'll never see: Coruscant Night | Tatooine sunset | Tatooine at night Pre-rebuttal: “But the day/night cycle was crap in that other game!” Just because it was crap, too dark, too light or ugly in another games does not mean that it must be the case for SWTOR too. I’ve seen that argument many times and yet it never made any sense. “Planets don’t all have a 24 hours rotation in the Galaxy Far Far Away!” So? The rotation just has to be based on the actual data of that planet. “I don’t want to play during night all the time!” Many planets are at perpetual night at this moment. Anyway, as said before, the rotation isn’t always 24 hours and it doesn’t have to be on a 1:1 ratio with real life either. Dynamic weather Some planets have special weather but in most case it’s just to limit (limitation being the key word in this game) the zones you can go to like the killer sandstorm on Tatooine if you try to go PvP in the enemy city. Weather needs to be more dynamic, make it rain on Coruscant, spawn a huge blizzard once in a while on Hoth, make the sky change, give life to the world. Tatooine sandstorm Environment interaction, social activites & RP To live in a world, we must interact with the world. Elevator buttons are not enough, there isn’t much liberty in the environment. Cantinas are filled with chairs, why can’t we sit on them? We must be able to gather friends, go to a cantina, sit at a table start playing a game like Pazaak or Sabacc with the possibility to bet credits. I see some kind of Dejarik game in my ship, why can’t I use it? Sabacc Allow us to activate more buttons in our ship, like a viewport toggle, lights, training simulation, etc. Allow us to put waypoint on the map and establish a route for a player created race event. Allow us to climb obstacles like in other games so we could actually go to places that are obviously possible to go to for a trained warrior instead of being blocked like if we were on a wheelchair Allow swimming! Not having that in a modern game is an insult. The reveal of Otoh Gunga in The Phantom Menace was a great moment and we can’t do similar things in the game. Pre-rebuttal: “I wear heavy armor, I can’t swim!” It’s the Galaxy Far Far Away with technology thousands of years ahead of us, many solutions exist. Submersible armor, waterproof electronics, scuba gear or simply remove armor when swimming! “Underwated content was crap in that other game!” See answer for day/night cycle. Because other games failed in doing a good job doesn’t mean that it will fail here too. A lot of potential for underwater content exists. Swimming PvP Some people might like boxed PvP and love to play ball with the enemy or destroy a ship in Alderaan for the hundredth time but many of us come from games with excellent world PvP with a lot of possibilities. One thing that the system of planets with a range of levels prevents is good world PvP. You wanted to raid the capital of the enemy faction? Not possible, capital world are restricted by faction. You Imperial scums wanted to occupy Anchorhead? Not possible, you’ll get killed by a sandstorm while trying to go there. You wanted to have epic battles on Alderaan? Sorry, due to the fact that planets have a level range, there is no reason for a 50 to go there and you’ll only piss lowbies off. You wanted to go the the Jedi Temple on Tython and kill Satele Shan? Not possible, that planet is also off limit, In fact, it will be impossible to ever do any PvP on Ord Mantell, Hutta, Korriban, Tython, Coruscant, Taris, Balmorra and it’s impossible for most of Nar Shaddaa. All iconic worlds on which you will never have the chance to fight the other faction. Solution would be to add more zones to all planets so lvl 50 players have a reason to leave their fleet and explore the world. Space & vehicle Like many people, I was very disappointed when they announced the tunnel space combat. The current system is not bad for what it’s worth, but it could be so much more. It should have been at least as good as the previous one, in SWG, with the liberty and possibilities, or even better, like in X-Wing Alliance. It was said the space combat will be improved soon and it’s very exciting. It needs to be multiplayer and free roam. The travel could also be improved so it doesn’t feel so disjointed. Allow us to go to empty space and float aimlessly, race in a field of asteroids or land on them and mine. Allow us to build structures and bases in space or in asteroids. The vehicles are also very basic. As other said, the speed bonus is very small so it could be boosted. Companions could sit behind the player on the speeder when travelling instead of disappearing to oblivion. Vehicles could be parked and stay there while the player walks away or they could be called from the ship and have an animation of auto-piloting to the player from distance instead of appearing out of nowhere and disappearing every time in an unrealistic way. We should also be able to use them in more places like caves and big buildings. Interface & graphics Other people have talked a lot about the problems of the interface and it seems the it's going to change and we'll get some liberty. The maximum of 2 windows is ridiculous, we don’t have enough bars for all skills and items. The friend/guild lists need many functions like personal comments and a complete right click menu. The market must have options to filter better, by type of items and stats. Chat bubbles needs to be in the game, it’s a basic feature for social interaction. The real high resolution textures needs to be available at least for our own character, companion and groups and preferably for everyone in close proximity. Texture problem Character The lack of races at release was disappointing. After SWG, one could expect at least the same races and preferably more, but we got at lot less and most of them are humans with a different color. I guess it’s too late for that, we already made our character and I will certainly not start over. The weapon system didn’t receive any innovation either. A class will have a certain weapon proficiency and it will keep that for all the game. The rockets, grenades, laser shots, beams and electricity all come out of the same barrel. The bounty hunter has a jetpack, that’s great, only he can’t use it at all to access restricted places or jump higher, the Force users can’t use their ability on the world either. The cover system is years behind the current standards and requires the player to go to a specific location instead of allowing to take cover anywhere and behind anything and it is restricted to two classes. Real cover system The current item modification is a good step in the right direction but a complete appearance tab system is missing. We should be able to change the color, change logos, have clothes on top of armor and be able to have multiple gear setups for social, combat or events. Guild No guild ship, no guild HQ, nowhere private and special to go. They are going to add a guild bank, that’s good, but we also need to be able to wear a guild symbol like an emblem, logo, piece of equipment or maybe even a rank patch. Having a guild is really just a permanent group chat. Endgame Raid again or PvP again. Most MMO do that mistake. These things are dev-made and have an end, a limit. We must have ways to make our own content, RP tools, possibility to make events, housing, collections, achievements, these things can keep people busy for a long time and if made correctly they can never end. I don’t plan to stay in the game if it’s to log and wait between raids and PvP events. Quests and stories have and end, we must be able to create. Housing As said above, housing is a good way to keep people busy. If we could decorate our ship with furnitures, change the color or, like in SWG, drop every item of the game on the ground and move/rotate in anywhere in our ship to create a real personal space. Most objects in the ship are actually useless. Allow us to use the med center, go in the bed, put items in crates and wardrobes, allow people to sit in the council room and do a briefing for a future mission. Allow us to change the weapon racks so they actually display the guns we used and want to show. We could also buy a home on planets like Coruscant and Corellia and be in our apartment in a skyscraper high above the ground and watch the life on the planet and decorate it like said above. Trophies | Player made council room Pre-rebuttal: “Housing isn’t heroic!” You can’t be a hero all the time. Han Solo spent a lot of time in his ship, customizing it and changing everything. Luke and Mara had an apartment on Coruscant and I’m pretty sure they had good times there creating Ben. Han and Leia have a place on Coruscant too. Obi-Wan lived like a cave troll in his little house on Tatooine for years so is Yoda on Dagobah. Students at Luke’s academy all have a room. The examples are countless. We can’t be expected to live in this game by fighting all the time. Crafting The current discovery system is too random, we need more control. The resources could have stats and qualities, that would allow dedicated crafters to be famous across the galaxy and people would go look specifically for their items. I remember that weaponsmith in SWG that was known for the good materials he used in crafting guns. I made the trip to Naboo then went far in the wilds to find his shop and buy stuff from his vendor then I could see him in the backstore, crafting and working, that was great and I actually felt I was in a real world. Conclusion SWTOR has potential, but at this moment it is too far behind in many aspects. SWG was bad on many points but it had awesome ideas, the housing was great and the immersion was present. LotRO has a good appearance tab, Champions Online has awesome personalization possibilities and dynamic combat system so does Age of Conan, EVE online has good ideas and incredible liberty and World of Warcraft must have something too. I have been a supporter of this game since day one, more than 3 years ago, I went to Texas to visit the studios, I work on a website dedicated to SWTOR and SWG before that (it was the most important french SWG website), and I really want this game to succeed, but my subscription is ending on April 18 and at this moment I'm not even sure I'm going to renew it and it's very saddening. SWTOR would gain a lot by having most of these sometimes very basic features and the game would only be better and last longer.
  18. Dead lifeless uninteractable poorly designed impossible planets.
  19. It's not about the bugs, it's about all the missing basic features they promised.
  20. We need more like you. Yes, BioWare just isn't made for this. Not enough vision of the future and too lazy.
  21. Unless they make catwalks and multiple access, seamless travel and add actual life on the planet, it would still stay with the same awful design of a disjointed world, just with more zones.
  22. It would be too late. Many iconic planets are already in the game with their poor design and lack of reason to go back at the end. Sure they could add a great Naboo but other important planets like Coruscant, Nar Shadaa or Corellia will always stay the same dead worlds with impossible design and no immersion. They could start over but... do you think they will?
×
×
  • Create New...