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Dreossk

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Everything posted by Dreossk

  1. Hyped by 1.2? What is there in 1.2 that is so game changing that would make people stay? More of the same or something new?
  2. Codex is too bugged and untrustworthy to consider at this moment and there isn't much else to do after story. Let's hope the legacy system won't be all about making alts because that would be the nail in the coffin.
  3. That's why it is sad. It is the only Star Wars MMO and yet it's not even on par with the previous one on most aspects and now we'll have to wait and hope another company will come in a few years and start a better game.
  4. There is no hope, they simply aren't talented enough for this.
  5. No. I expected an improvement over the previous game, not a regression. See sig for details.
  6. Indeed it's too late and from the patch notes it seems they just are going to add more of the same instead of adding basic features important to immersion (which is absent at this moment). I was in a guild with coworkers (more than 80 members) and now I don't know a single IRL person that still plays.
  7. Exactly. I can't see how people would be against these great features, it can only help the game and make more people stay.
  8. I read it and things like swimming, having big worlds or housing is not limited to sandbox games, that's why I ask.
  9. All these points were brought several years ago when we got the first screenshots, video or information. We wanted the game to be the best and succeed so we talked about it a a lot saying some of the same things words for words and refuting the detractors but most of it went unanswered by BioWare and now we repeat it again, in hope to save what's left of the game.
  10. I don't ignore them, I just countered them too many times in the past years and I don't want to post the same thing again.
  11. Oh that was you. Indeed I didn't reply since those were things that were refuted years ago or misunderstood. Dozens of people answered that way and I don't lose time with that kind of post anymore.
  12. You didn't read it at all didn't you? What we ask is the basic MMO features and we want BioWare to respect their promises And you can't be serious about the races part.
  13. Having multiple weapons and a real cover system is something you can do in other MMOs. No, I couldn't stand starting over and doing the same quests all over again. What limitations?
  14. What are they? Things? See me sig for the other features.
  15. It's hard to expect less when the devs say the game would contain every AAA MMO features when it turns out to be a lie. Not that I don't believe you, but can you provide a source for that promise? http://www.swtor.com/news/article/press-release-001 At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe." - LucasArts and BioWare
  16. It's hard to expect less when the devs say the game would contain every AAA MMO features when it turns out to be a lie.
  17. I'l repost it then: Dead world Let’s start with the main problem about the game, the dead world. Best example is Coruscant. Remember the Coruscant scenes in the movies? Huge crowds of people, dense traffic, in short, a living world. Now go to Coruscant in the game, you’ll see a tiny zone linking the spaceport to the senate (nice coincidence by the way!) with barely a couple of NPC standing in place, frozen in time. That plaza is the only “living” area of Coruscant and the only place you’ll go back to (on that planet) after finishing the game, all other zones are full of enemies, completely linear and underground or in buildings and don’t represent at all what we expect of Coruscant. Zones are not connected and there is no feeling of unity. Some zones are obviously made for a video game since they would be impossible in reality by their poor design, it might not be as bad as The Citadel or Illium in Mass Effect but it’s still obvious. You wanted to go to a place like Dex’s dinner? Sorry, there is no such open sky area nor any place like that. You wanted to stand at the 300th floor of a skyscraper and look and the scenery through the window? Not possible. You wanted to visit the planet through the catwalks high in the air? Not possible. The same problems are visible on Nar Shaddaa. One zone is above ground, everything else is away from the landscapes that make the planet notorious and there is little to no NPC life. The main cities like Coruscant, Kaas City, Nar Shaddaa, Corellia, etc. need more life. Hundreds of NPC must be added and they have to walk around, have animations and do things like using a computer, moving to talk to other NPC, going to cantina, etc. Dozens of NPC vehicles must also fly by and fill up the sky. Zones like in the movies must be added, social zones with no enemies, like the bar district or the dinner in ep2, or the building in the books, apartments, shops, attractions, social places, etc. Stop putting everything and every important NPC in the same place, we are not in that much of a hurry. The fleet is currently the only important place to be at level 50, add reasons to go back to the planets. The PvE enemies are almost always in packs and placed in such a way that it doesn’t make sense for a battle and they are frozen for eternity, not moving or doing anything and it just adds to the feeling of dead worlds. They also have to do things and move so it look like a real world. What it is: Coruscant Spaceport | Coruscant Senate | Coruscant Streets What is has to be: Coruscant crowd Exploration Exploration is currently really hard to do. You want to go explore that coast? Chances are good that you are going to enter an exhaustion zone and die, even if you are on land and unaffected by weather. The lands are filled with invisible walls and useless limitations. Most structures are unclimbable or simply inaccessible. As said in previous point, we need more non-fighting zones to go to. Day/night cycle As other caring people on the forum at that time, I was shocked that day a couple of years ago when they announced that every planet would be frozen in time, never to evolve, never to change. It’s mind boggling to see that in a 2012 MMO. A day/night cycle is essential for the mood and immersion of the game. You wanted to organize a RP event during night on a day planet? No chance. You wanted to watch the lights of Coruscant at night? Not possible. You wanted to finally see a day on Nar Shaddaa? Not possible. You wanted to watch the sunset between the hills of Alderaan? No. You'll never see: Coruscant Night | Tatooine sunset | Tatooine at night Pre-rebuttal: “But the day/night cycle was crap in that other game!” Just because it was crap, too dark, too light or ugly in another games does not mean that it must be the case for SWTOR too. I’ve seen that argument many times and yet it never made any sense. “Planets don’t all have a 24 hours rotation in the Galaxy Far Far Away!” So? The rotation just has to be based on the actual data of that planet. “I don’t want to play during night all the time!” Many planets are at perpetual night at this moment. Anyway, as said before, the rotation isn’t always 24 hours and it doesn’t have to be on a 1:1 ratio with real life either. Dynamic weather Some planets have special weather but in most case it’s just to limit (limitation being the key word in this game) the zones you can go to like the killer sandstorm on Tatooine if you try to go PvP in the enemy city. Weather needs to be more dynamic, make it rain on Coruscant, spawn a huge blizzard once in a while on Hoth, make the sky change, give life to the world. Tatooine sandstorm Environment interaction, social activites & RP To live in a world, we must interact with the world. Elevator buttons are not enough, there isn’t much liberty in the environment. Cantinas are filled with chairs, why can’t we sit on them? We must be able to gather friends, go to a cantina, sit at a table start playing a game like Pazaak or Sabacc with the possibility to bet credits. I see some kind of Dejarik game in my ship, why can’t I use it? Sabacc Allow us to activate more buttons in our ship, like a viewport toggle, lights, training simulation, etc. Allow us to put waypoint on the map and establish a route for a player created race event. Allow us to climb obstacles like in other games so we could actually go to places that are obviously possible to go to for a trained warrior instead of being blocked like if we were on a wheelchair Allow swimming! Not having that in a modern game is an insult. The reveal of Otoh Gunga in The Phantom Menace was a great moment and we can’t do similar things in the game. Pre-rebuttal: “I wear heavy armor, I can’t swim!” It’s the Galaxy Far Far Away with technology thousands of years ahead of us, many solutions exist. Submersible armor, waterproof electronics, scuba gear or simply remove armor when swimming! “Underwated content was crap in that other game!” See answer for day/night cycle. Because other games failed in doing a good job doesn’t mean that it will fail here too. A lot of potential for underwater content exists. Swimming Enough on the poorly designed impossible static worlds topic for you?
  18. That's your opinion, a VERY over-exaggerated opinion IMHO but, it's still yours. I'll respectfully disagree with just about everything you just said. I'm not sure I understand. You disagree that there is no day/night, no housing, no pazaak, no multiplayer space combat, etc.... ?
  19. The first 8 planets are faction locked and 2 others planets later are faction instanced so that's 10 planets where you won't ever see a PvP battle and that includes iconics planets like Coruscant, Ord Mantell and Taris. Other planets have both factions but they usually start and quest on opposite sides of the map and never meet. You can try raiding the other faction's city on these planets but that's if you don't get killed by a natural weather cataclysm generated on the fly just to prevent you to do that or if you can pass through the meters wide road filled with 50 champions since there isn't any way to climb mountains.
  20. You can use the color shards to make a matrix: http://swtor.wikia.com/wiki/Datacron
  21. The 6th datacron of Coruscant is the assembly chamber in the Jedi Temple where you make your matrix. Same goes for Dromund Kaas and the cave near the Dark Temple.
  22. No. Too many missing features and the gameplay is dumbed down too much.
  23. You forgot broken Ilum and an unusual amount of bugs for a game with such a large budget. I forgot a lot of things but as you can see here, some people don't even understand the things in the current list or they bring up arguments that were refuted years ago or they simply are too egocentric and think that since they don't like something, it shouldn't be in the game.
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