StrikePrice Posted April 13, 2023 Share Posted April 13, 2023 It's truly a disgrace. Link to comment Share on other sites More sharing options...
commanderwar Posted April 13, 2023 Share Posted April 13, 2023 I think the planet is beautiful, but yeah I agree. I also dislike how there far to many mobs with high HP, making it a slog, to many elites, and strong enemies, overture mobs groups, it's just bad balancing. Which is why I do not do the dailies there. 3 Link to comment Share on other sites More sharing options...
GeneralGyro Posted April 13, 2023 Share Posted April 13, 2023 they need to go back and see how to properly plan out world map and minimap layouts because the vanilla game designers did it better 2 Link to comment Share on other sites More sharing options...
SteveTheCynic Posted April 13, 2023 Share Posted April 13, 2023 At least it's not Tangled Depths in GW2's Heart of Thorns expansion. Link to comment Share on other sites More sharing options...
Jdast Posted April 13, 2023 Share Posted April 13, 2023 I agree with Commanderwar that the amount of Elites / Mob Density on Ruhnuk is a bit much. I will only do dailies there on characters with stealth. But as far as the Rhunuk Map goes for being convoluted... Belsavis and Corellia are both saying: "Hold my Beer." Dasty 6 Link to comment Share on other sites More sharing options...
StrikePrice Posted April 13, 2023 Author Share Posted April 13, 2023 (edited) 2 hours ago, commanderwar said: I think the planet is beautiful, but yeah I agree. I also dislike how there far to many mobs with high HP, making it a slog, to many elites, and strong enemies, overture mobs groups, it's just bad balancing. Which is why I do not do the dailies there. I like the aesthetic. But the map is intentionally convoluted. So, I didn't mean to criticize the artists. 1 hour ago, GeneralGyro said: they need to go back and see how to properly plan out world map and minimap layouts because the vanilla game designers did it better Even Makeb is better. Every time they add a new daily area, it's more convoluted than the last. Edited April 13, 2023 by StrikePrice Link to comment Share on other sites More sharing options...
Otowi Posted April 14, 2023 Share Posted April 14, 2023 (edited) Ruhnuk is a tad confusing to get around, and it's very easy to get turned around in all the tunnels. One of my biggest gripes however, is the mob density in said tunnels. There. Are. So. Many. Npc's are all over the place that getting somewhere is taking a lot longer than it should. And more silver and gold mobs than you can shake a lightsaber at. It should really be toned down a bit. Same problem are also present on Manaan daily area, and there the npc's cross heal each other which makes it even more tedious. Edited April 14, 2023 by Otowi Corrected a minor typo. Link to comment Share on other sites More sharing options...
StrikePrice Posted April 14, 2023 Author Share Posted April 14, 2023 8 hours ago, Otowi said: Ruhnuk is a tad confusing to get around, and it's very easy to get turned around in all the tunnels. One of my biggest gripes however, is the mob density in said tunnels. There. Are. So. Many. Npc's are all over the place that getting somewhere is taking a lot longer than it should. And more silver and gold mobs than you can shake a lightsaber at. It should really be toned down a bit. Same problem are also present on Manaan daily area, and there the npc's cross heal each other which makes it even more tedious. What's worse, they are all bullet sponges. I'll definitely wait until the level cap is 90 to get the Purple Wombat title or whatever that is you get for legendary status. Link to comment Share on other sites More sharing options...
xordevoreaux Posted April 14, 2023 Share Posted April 14, 2023 On 4/13/2023 at 1:22 PM, GeneralGyro said: because the vanilla game designers did it better If you're talking about maps of caves or hallways that look like intestines winding back on themselves stocked full of trash mobs and then labeled content, I'll disagree. Some of the original map designs are heinously and unnecessary tedious, Illum caves for one, apparently curated that way to do nothing other than add time to slog through the experience. 1 Link to comment Share on other sites More sharing options...
cach-x Posted April 14, 2023 Share Posted April 14, 2023 11 hours ago, Otowi said: the mob density in said tunnels. There. Are. So. Many. the mob density everywhere, specially post base game. There's a reason why I play my stealthers much more. Link to comment Share on other sites More sharing options...
Otowi Posted April 14, 2023 Share Posted April 14, 2023 25 minutes ago, cach-x said: the mob density everywhere, specially post base game. There's a reason why I play my stealthers much more. Not all off it is that bad. Rishi is but one example, and Mek-Sha another, thou in the latters case it's because the maps are not that big, so there is a limit as to how many enemy NPC's you can have there. But generally I agree with you. Link to comment Share on other sites More sharing options...
raikme Posted April 15, 2023 Share Posted April 15, 2023 On 4/13/2023 at 2:28 PM, SteveTheCynic said: At least it's not Tangled Depths in GW2's Heart of Thorns expansion. HoT was a nightmare for me, verticality is horrible in MMO's. Link to comment Share on other sites More sharing options...
akdonkey Posted April 15, 2023 Share Posted April 15, 2023 I hate that world it's obviously designed to cause painful delays. This current Dev team needs to return to their failed game Anthem and stop bringing that trash here. Link to comment Share on other sites More sharing options...
TonyTricicolo Posted April 15, 2023 Share Posted April 15, 2023 The trick with Ruhnuk is to do the missions by area and untrack those that aren't. Link to comment Share on other sites More sharing options...
DawnAskham Posted April 15, 2023 Share Posted April 15, 2023 (edited) 23 hours ago, StrikePrice said: What's worse, they are all bullet sponges. I'll definitely wait until the level cap is 90 to get the Purple Wombat title or whatever that is you get for legendary status. This is the real issue - even with max gear, the mobs just take an inordinate amount of time to kill. If the entire game were balanced this way, I might put up with it assuming the combat was engaging and the content had a point, but when it is clear they have started using more and more 'just add more mobs with more HP' design to pad out pointless repeat content and hide the lack of new story content, yeah nope, not going to bother. Edited April 15, 2023 by DawnAskham 1 Link to comment Share on other sites More sharing options...
SteveTheCynic Posted April 15, 2023 Share Posted April 15, 2023 On 4/14/2023 at 9:07 PM, StrikePrice said: What's worse, they are all bullet sponges. I'll definitely wait until the level cap is 90 to get the Purple Wombat title or whatever that is you get for legendary status. Wut? "Legendary Player" status can be obtained by simply completing all eight Origin stories, whish requires interactions with only stuff that a level "up to 50" character can kill. If you're not talking about that, be chillingly clear about what you *are* talking about. Link to comment Share on other sites More sharing options...
Hudlar Posted April 15, 2023 Share Posted April 15, 2023 10 minutes ago, SteveTheCynic said: Wut? "Legendary Player" status can be obtained by simply completing all eight Origin stories, whish requires interactions with only stuff that a level "up to 50" character can kill. If you're not talking about that, be chillingly clear about what you *are* talking about. I'm guessing the OP is referring to Legend reputation level with the Mandos on Ruhnuk, which gives a title: Par'jila Gehat'ik(?) I admit, I'd probably prefer Purple Wombat myself! 1 Link to comment Share on other sites More sharing options...
Ardrossan Posted April 16, 2023 Share Posted April 16, 2023 Yes, Ruhnuk is probably the worst daily area. I honestly never thought they would top Iokath for last place but they did it. The respawn time for enemies is so fast that if you take more than a few seconds to get your loot and get going, they'll respawn and you have to fight them all over again. They also added this thing where the wildlife will automatically attack if you're on the collect meat quest and it doesn't go off until you complete or quit it which is very annoying and breaks with all similar quests. There's only a few taxi / quick travel areas and not where a lot of the quest stuff is so you're constantly driving trying to find the markers, again different from most other daily areas. At least quick travel is less than 1000 lol. Today I did the Lane Vizla story quest for the second time. In case anyone's wondering, it doesn't make a difference which option you pick, they both end jarringly abruptly. It was really difficult, a few of the areas require you to go into basically crowds of silver and gold elites and it became easier and faster to just run through, die and respawn; only Oricon is similar in that respect. LOTS of backtracking, it basically makes Ruhnuk unbearable for non-stealthers. I'm glad stealthing still works at least, but I really dislike the 7.0 change that disappearing act/cloaking screen no longer exit combat (even though it still says on the tooltip that it does!) and enemies will continue to attack you anyway; this is one area of the game where being able to exit combat would be extremely helpful. It was just a brutal, slow slog, and really strange because Manaan's daily area was so much different. I'm getting my characters through the main story and then just waiting for the next chapter, IDC about maxing the rep, it's just not worth it. 2 Link to comment Share on other sites More sharing options...
Whykara Posted April 17, 2023 Share Posted April 17, 2023 I actually like Ruhnuk, it's one of my favourite Daily Areas, way better than Manaan or Onderon. The planet itself is beautiful, the reputation armor set is fantastic and the Ruhnuk datacron is actually fun to get. I also don't agree that the map design is convoluted, you find out pretty quick what's the fastest route to get the weekly done. You can skip dailies you don't like or that take too long, for example the scanning mission. What I don't like are the heroics because they actually take way too long and are a slog to do on you own, so I just never did those. Granted, I'm a stealther, and I have seen with other chars how annoying those mobs can be, but other than in the waterworks the trash mobs are avoidable even without stealth. Not every daily area has to be CZ-198. Link to comment Share on other sites More sharing options...
MrufkaZ Posted April 17, 2023 Share Posted April 17, 2023 (edited) On 4/16/2023 at 3:20 AM, Ardrossan said: Today I did the Lane Vizla story quest for the second time. (...) It was just a brutal, slow slog, and really strange because Manaan's daily area was so much different. I'm getting my characters through the main story and then just waiting for the next chapter, IDC about maxing the rep, it's just not worth it. Do I need this to later progress to the next Story addition? Or is it just for reputation grind unlock? I'm thinking about my non-stealth alts. I reccently returned to SWTOR after almost a year away, and as a part of "welcome back" content, it almost made me quit again... 😶 Edited April 17, 2023 by MrufkaZ grammar Link to comment Share on other sites More sharing options...
Traceguy Posted April 17, 2023 Share Posted April 17, 2023 (edited) No map can be as bad as Correlia. It's been a long time since I killed mobs on Ruhnuk, but I don't recall them having a ton of HP. In fact, the mobs on Ossus are the ones that take ages to kill. If the mobs are dying too slowly, it could be sign that you either don't know your class, or you're playing a bad class (i.e Lightning Sorc, or Arsenal Merc). I see level 80s do 5k DPS in FPs when I am doing 20k-25k DPS. I am worth 5 of these players in damage. So they will kill a single enemy 5 times slower than me in solo. Edited April 17, 2023 by Traceguy Link to comment Share on other sites More sharing options...
StrikePrice Posted April 17, 2023 Author Share Posted April 17, 2023 1 hour ago, Traceguy said: No map can be as bad as Correlia. It's been a long time since I killed mobs on Ruhnuk, but I don't recall them having a ton of HP. In fact, the mobs on Ossus are the ones that take ages to kill. If the mobs are dying too slowly, it could be sign that you either don't know your class, or you're playing a bad class (i.e Lightning Sorc, or Arsenal Merc). I see level 80s do 5k DPS in FPs when I am doing 20k-25k DPS. I am worth 5 of these players in damage. So they will kill a single enemy 5 times slower than me in solo. Many things were put in the original game to slow players down. Correlia was one of them. Ruhnuk continues that proud tradition. Link to comment Share on other sites More sharing options...
Ardrossan Posted April 17, 2023 Share Posted April 17, 2023 2 hours ago, MrufkaZ said: Do I need this to later progress to the next Story addition? Or is it just for reputation grind unlock? I'm thinking about my non-stealth alts. I reccently returned to SWTOR after almost a year away, and as a part of "welcome back" content, it almost made me quit again... 😶 Neither really, it's like Manaan's afterstory, just something they put in to connect the dailies together, but you can do the dailies without doing the story, and you don't have to do either one if you don't want to. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted April 17, 2023 Share Posted April 17, 2023 1 hour ago, Traceguy said: No map can be as bad as Correlia. I can think of one that's even worse. It's called Tangled Depths, and it is in Guild Wars 2's Heart of Thorns expansion. 1 Link to comment Share on other sites More sharing options...
MrufkaZ Posted April 17, 2023 Share Posted April 17, 2023 1 hour ago, Ardrossan said: Neither really, it's like Manaan's afterstory, just something they put in to connect the dailies together, but you can do the dailies without doing the story, and you don't have to do either one if you don't want to. Oh, thank the stars Link to comment Share on other sites More sharing options...
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