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WHY IN THE GALAXY Do You Now Have To Pay For Quick Travel?!!


GalaxyWeasel

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On 4/11/2023 at 3:44 PM, remylion said:

What numbers? People have metrics on how often quick travel is used by everyone on the regular servers and how much is being removed each day?

Please, show me the metrics on how many credits are being removed a day by quick travel for each server and tell me why removing billions a day is not an effective credit sink.

 

Even if such metrics were a thing, removing 5k from players every time they QT is not going to have a single dent in the economy. I make enough credits per day to QT over 10,000 times at 5k a per travel. Bioware needs to increase QT fees by 10000% to stop me.

 

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37 minutes ago, Traceguy said:

Even if such metrics were a thing, removing 5k from players every time they QT is not going to have a single dent in the economy. I make enough credits per day to QT over 10,000 times at 5k a per travel. Bioware needs to increase QT fees by 10000% to stop me.

 

You know what a credit sinks is but you seem to misunderstand how they work. Your expectation is that they fix a broken economy instantly. That does not happen. There is no MMO I can think of that had years of neglect in an economy that was instantly fixed with a single credit sink added into the game.

Even if that were possible the developers would have to first fix what caused that inflation which I doubt has happened yet.

No one believes the quick travel fees are going to instantly fix the economy.

No one believes the quick travel fees were designed to single-handedly fix the economy.

No one believes that the quick travel fees are anything more than a micro-credit sink meant to be one of many that will, over years, level out the economy.

I say no one, but apparently you believe a single credit sink should do all of the above which is impossible.

 

Edited by remylion
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5 hours ago, remylion said:

You know what a credit sinks is but you seem to misunderstand how they work. Your expectation is that they fix a broken economy instantly. That does not happen. There is no MMO I can think of that had years of neglect in an economy that was instantly fixed with a single credit sink added into the game.

 

 

I know perfectly how they work. You seemed to have missed my point. Sure it cost 5k to quick travel, but we all earn more than 5k in a minute. Taking away 5k is not a credit sync. So I ask you do you understand how they work?

Edited by Traceguy
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Basically I think these quicktravel fees are poorly thought out and Bioware will be shooting themself in the foot, if how this has impacted me is any gauge of how it may have effected others.

In most cases my lower level characters will be walking or taking a taxi rather than QT, especially since it is not level-wise but rather so-called "mileage" (charging over 1000 credits to travel from the main floor of the fleet to the cartel market for example).  Or charging thousands of credits to get from one side of coruscant to the other.

Because of this I will have to spend more time fighting enemies on the way out in non-instanced areas where mobs re-appear after you've killed them on the way in. Thus earning more credits.  And not spending as much time decorating my strongholds because I don't have enough time. Thus not spending as much RL $ on cartel market.  I'm sure I'm not the only one that will be watching my "pennies". I'm not one of those people that spends hours a day on the GTN. I once in a while sell something if its a duplicate of something I already have. But I'm looking at numbers all day at work (accountant), so when I'm playing a game, I don't want to "feel" like I'm working (although I DO keep track of my alts on a spreadsheet).

 

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This so called Credit Sync has no effect on me. REASON....

I have removed QT from all of my characters quick bars and will NOT use it ever again.

So take your Credit Sync and put it were the sun....... you know the rest.

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I spent the last year in FFXIV, so I had the chance to get used to paying for QT.  Unlike FFXIV, fees in SWTOR are beyond riddiculous*.

It costs almost 3k to jump from The Forge to Jedi Temple on Tython. I'm pretty sure you don't even get this much as rewards from all the class quests there.

On Coruscant, it costs 5k to jump from last class story zones to Spaceport.  Again, completely insane amount, compared to what quest rewards give.

And sure, "old" players won't feel it in their wallets. But for new ones the only option will be to slog again through mobs, they've already fought on the way to the objective.  And I may be speaking only for myself - but this is something I loathe. This is something that - when happens over and over - can make me quit.   Especially since most of the mobs have an attack that throws you from the mount. So even riding through / near them is not an option.

At most, qt fees should scale with quest credit rewards on respecive planets. 

 

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19 minutes ago, MrufkaZ said:

At most, qt fees should scale with quest credit rewards on respecive planets.

I completely agree that the distance based costs are ridiculous, and numerous people, myself included, pointed that out to BW when this was on the PTS.

I think a better system would be to base quick travel fees on taxi costs.  Each taxi hop has a cost and those costs add up the farther you travel.  I think a system that worked similarly would be a fair way to append a cost to quick travel.

For example, assume 100 credits per hop.  When you take the taxi you are not just paying in credits but also in time (in most cases).  Travelling from point A to point D with stops B and C in between on the taxi would cost 400 credits.  If you were to QT the game would look at that first hop, from your location to point A as one hop, and then each hop along the quick travel route, and tally up the cost, so that QT would cost 500 credits.  In that instance you pay a little more in credits but you save on time.

I am envisioning a system that works similar to the current taxi interface.  When you open a taxi window it shows you the route the taxi will take and the total cost.  If you move back along the route you can see the cost decrement commensurate to the cost per hop.  Quick travel would work in a similar fashion where the hop from your location to the nearest QT point would be one hop, regardless of distance, and then it would move along each QT point to your selected destination, but not necessarily following the same route as a taxi since many QT points do not coincide with a taxi point.

I recently pointed out how unbalanced the fees are using Onderon as an example.  Whilst doing dailies on Onderon I QT'ed three times and the sum was less than 1000 credits.  If we applied my suggestion it would have cost me 4500 to 6000 credits for those three QT's (depending on how the route worked out and at 1500 credits per hop), whilst on Tython travelling from the forge to the temple would cost 20 credits (the first hop to the nearest taxi and then the second to the temple).

Yes, the cost to QT would be much higher on higher level worlds, but credit gains are also far higher on higher level worlds.  In my same post about the Onderon QT costs I showed that the missions alone awarded over 275k credits, and after everything, paying QT and repair, and selling, I ended with over 375k credits.  Charging an addition 3500 to 5000 credits would be trivial.

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I speak only for my self, but a good credit sink was the Amplifiers. I spent millions on that stuff. Bring that back, and I would be out of credits again in no time.

Another one, that casino week: I would play that a lot if it wasnt an event, but something I can do all year. 

In fact other mini games like pazzak and stuff would be a good way to lose some credits.

 

I feel we could lose credits in more interesting ways, than QT Fees.

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  • 2 weeks later...
On 4/18/2023 at 10:42 PM, denavin said:

This so called Credit Sync has no effect on me. REASON....

I have removed QT from all of my characters quick bars and will NOT use it ever again.

So take your Credit Sync and put it were the sun....... you know the rest.

I agree with this and haven't removed just not using.

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