NasherUK Posted December 30, 2011 Share Posted December 30, 2011 (edited) But wow's world is mostly randomly generated terrain with some buildings copied and pasted here and there. TOR's world is all hand crafted. Everywhere you go in a zone is different, in wow it's the same pre-fab building models all over the place. Also some of TOR's planets are maybe half the size of a whole continent in wow. Besides with instant travel and flying mounts, 90% of the wow's open world isn't even used. Edited December 30, 2011 by NasherUK Link to comment Share on other sites More sharing options...
Daedricshots Posted December 30, 2011 Share Posted December 30, 2011 the first point actually worsens the game - see the ability delay thread: http://www.swtor.com/community/showthread.php?t=105955 companion crafting system is like doing it yourself and going AFK. If anything makes it easier. Moddable gear is useless at max level as you'd use raiding tier for the set bonuses. Space minigame is on rails, and is comparing to say ... The Netherdrake races on Shadowmoon Valley or flying bombing quests Alignment system is meaningless. End game raid gear has no alignment requirement. Dark V characters can use green lightsabers, and such. If you hate this game so much then go back to wow Link to comment Share on other sites More sharing options...
Cybersennels Posted December 30, 2011 Share Posted December 30, 2011 It would be nearly impossible for BioWare if they had to make every planet area as big as the planet itself, WoW is a world but not an entire galaxy like SWTOR. I see SWTOR as quite big like on Nar Shadaa, it seems very big but isent, but still i get the feeling of it being big. Btw if you havent tried to run out of fatigue in WoW, you just havent explored enough, even WoW got limits when it comes to being an sandbox. Link to comment Share on other sites More sharing options...
Mandrax Posted December 30, 2011 Share Posted December 30, 2011 Ever since I first played SWTOR, WoW has been unplayable for me because this game has showed me how old and dated WoW really is. Link to comment Share on other sites More sharing options...
Wazooty Posted December 30, 2011 Share Posted December 30, 2011 But wow's world is mostly randomly generated terrain with some buildings copied and pasted here and there. TOR's world is all hand crafted. Everywhere you go in a zone is different, in wow it's the same pre-fab building models all over the place. Also some of TOR's planets are maybe half the size of a whole continent in wow. Besides with instant travel and flying mounts, 90% of the wow's open world isn't even used. HAHAHAHA. You must be really low level because at this point in TOR every planet feels like a copy-paste with slightly different colored rocks and skybox. Link to comment Share on other sites More sharing options...
GhoXen Posted December 30, 2011 Share Posted December 30, 2011 Yes , one way I was resricted by a mountain, another way i was restricted by a exhaustion zone. Just like Westfall right? One way you are restricted by a mountain, another way you are restricted by fatigue. http://images2.wikia.nocookie.net/__cb20100919010157/wowwiki/images/thumb/6/63/WorldMap-Westfall.jpg/640px-WorldMap-Westfall.jpg Link to comment Share on other sites More sharing options...
xianpu Posted December 30, 2011 Share Posted December 30, 2011 I really love this game but I agree with you completely OP. I quit WoW about a year ago and I won't go back, but exploration was so much more fun on there. I do feel boxed in in this game, even with the huge zones like Tatooine... I never truly feel free. There's always a certain way you have to go to get somewhere. In WoW there were exhaustion zones but weren't they generally in the middle of the sea? I can't remember them anywhere else. I decided to explore on Tython when I first began and ran into the exhaustion area restriction so quickly, it was quite disheartening That said, there's enough in this game that I enjoy so I am trying to look past it and see what the future brings... Link to comment Share on other sites More sharing options...
NasherUK Posted December 30, 2011 Share Posted December 30, 2011 HAHAHAHA. You must be really low level because at this point in TOR every planet feels like a copy-paste with slightly different colored rocks and skybox. And how is wow any better? You have quests to kill X of X in snow, then a bit higher level you have quests to kill X of X in some grass, then kill X of X in a place with some lava. Link to comment Share on other sites More sharing options...
bodybag Posted December 30, 2011 Share Posted December 30, 2011 OP.....have fun in wow can i have your stuff Link to comment Share on other sites More sharing options...
Carbonated Posted December 30, 2011 Share Posted December 30, 2011 Yes , one way I was resricted by a mountain, another way i was restricted by a exhaustion zone. Why does everyone say "oh it dont feel realistic because it has mountains and wow doesnt"....Have you been outside? theres mountains everywhere. Link to comment Share on other sites More sharing options...
chizhik Posted December 30, 2011 Share Posted December 30, 2011 But wow's world is mostly randomly generated terrain with some buildings copied and pasted here and there. Are you sure it's not FF you're thinking of? Regardless, to me the issue is not the zone size or zone transitions, but rather the amount of freedom within each zone. SWTOR does feel a touch claustrophobic - it's mostly crypts, corridors and canyons, with bits of open area here and there. It's like the game is saying "take this walled path, ok, now you can run around on this carefully fenced off field here, see, now get back on the path." It's kind of Dragon Age-ish in that regard. Warcraft would feel the same way too, if I were forced to stick to roads from one quest hub to the next. Link to comment Share on other sites More sharing options...
RycheMykola Posted December 30, 2011 Share Posted December 30, 2011 HAHAHAHA. You must be really low level because at this point in TOR every planet feels like a copy-paste with slightly different colored rocks and skybox. Actually, every planet is FAR from being copy and paste with different rocks and skies. Nar Shaddaa and Hoth are similar? The only similarity is the planets are both round. Link to comment Share on other sites More sharing options...
Battoh Posted December 30, 2011 Share Posted December 30, 2011 I have a couple little complaints about the game but that is it. But if you are going to complain about the game this much why are you even playing it? Link to comment Share on other sites More sharing options...
fallenvirtues Posted December 30, 2011 Share Posted December 30, 2011 In Outland you started in Hellfire Peninsula, however you could avoid Zangarmarsh entirely if you completed all of Hellfire Pensinsula. By the same merit, at elvel 68 you had either Netherstorm or Shadowmoon Valley to choose from. In Northrend you could either start in Borean Tundra or Howling Fjord, see where I'm going? In WoW you have options where to quest. You aren't forced into an area. Considering my class story doesn't work, yes I would. ^___^ Yea and you basically did the same exact things in both areas...what changed? the background and name of the area Link to comment Share on other sites More sharing options...
Dyvid Posted December 30, 2011 Share Posted December 30, 2011 Actually I quit at level 22 and unsubbed in Tatooine, thats were my toon will stay. After the exhaustion zone I logged and unsubbed. /thread right here because you didn't bother to play the game long enough to have a chance to complain. Level 22 is what, 2 maybe 3 zones, in WoW? If i was judging a game from that it would be very small too. Link to comment Share on other sites More sharing options...
commonperson Posted December 30, 2011 Share Posted December 30, 2011 Jumped on my mount started running through the fields of near Sentinel Hill to help my son do a quest. Then I stopped for a second and looked around me as my mount stood in a meadow and it hit me. This is what SWTOR is missing, I looked all around me and saw a open world, the sun was setting before night and it felt open, open I say and I didnt feel restricted at all. As I was thinking this a group of 15 or so players ran by me heading out to kill a group of horde that were killing npc's in Moonglade. Thats what we call MMORPG and that is what SWTOR is not. No, it's not. MMORPG let's break that down. M - Massive Large environments filled with a variety of creatures. Both games have those. M - Multi-player Game requires you play with other people and gives you the option to group up. Again something both have. O - Online Online is required for both. RPG - Role Playing Game This is where it gets a bit different. I would not call WoW an RPG. There is no character that you are playing the "role" of. The wikipedia definition of a role playing game is "A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines." The actual RPG element is something that's been entirely missing from games like WoW for ages. I feel SWTOR is more of an MMORPG than any game before it NOW is it a sandbox experience? No, even WoW isn't really but it has a more sandboxy feel even with the cat treats left behind. Is there anything WRONG with WoW no, I've got my sub still and it's not going anywhere but that is not what SWTOR is trying to achieve. Not every game has to be a clone of one design decision or another and to think otherwise is hubris. WoW were trying to create a vast open world with lots of things going on or you could just wander endlessly which is interesting but also I find boring. SWTOR are trying to create a universe where you can wander and see what's going on but there's a distinct story with a begining, a middle and an end (at least to that set of chapters) that has destinct impacts on what you are experiencing. If the vast open world and space dogfighting combat was so important than Galaxies would not have tanked. The two can live coposeticaly and if that's what you really really want go and enjoy WoW it's your right just don't dump on something because it's not what you want. Others don't all share your taste. Link to comment Share on other sites More sharing options...
obiquad Posted December 30, 2011 Share Posted December 30, 2011 then uninstall and play wow. no one told u, u had to play this game. BW is selling a product so if u dont like it then don't pay for it. I personllay LOVE SWTOR and am more than happy to pay for the product that I like. If u dont then leave Link to comment Share on other sites More sharing options...
Bruticuss Posted December 30, 2011 Share Posted December 30, 2011 My vote goes to less instancing and more open-ness 1) remove some of the instancing required to get to your ship, enter your ship, exit your ship, exit hanger, are all those really needed? If it were better streamed-lined, I wouldn't mind it so much, maybe 1 load screen (2 if really neede) should be all that is required to leave one planet and go to another. Link to comment Share on other sites More sharing options...
DicloniusDebs Posted December 30, 2011 Share Posted December 30, 2011 Yes a open world!!!!!!!!!!!!!!11 That no one explores. They just sit around stormwind or Ogramar waiting for their dungeon to pop. So exciting!!!! this is really the truth if were all being honest Link to comment Share on other sites More sharing options...
DarkoDon Posted December 30, 2011 Share Posted December 30, 2011 I just love how people call this a WoW clone, yet complain that its missing all the key elements of WoW. I know the op didn't call it a clone...but it's just another complaint thread with WoW mentioned as the game of all games. As to the size of the game and planets compared to WoW. You can't sew 17 planets together, but I garantee theres more land to cover in SW than in WoW by alot. WoW just has there's all together. In SW you actually have to travel to the next land by ship.....because its frigin SW! Link to comment Share on other sites More sharing options...
Ciqala Posted December 30, 2011 Share Posted December 30, 2011 And when you get out into that large sea of space you called WoW what is there to do? Fish? swim? all very well having these large areas if there was something to do in them. Some areas in WoW are the same size as SWTOR. When will ppl get it into their heads not all MMO's are for everyone and if you like WoW that much play it but for the love of god please stop with the threads about why your leaving..... Link to comment Share on other sites More sharing options...
Buur Posted December 30, 2011 Share Posted December 30, 2011 But wow's world is mostly randomly generated terrain with some buildings copied and pasted here and there. TOR's world is all hand crafted. Everywhere you go in a zone is different, in wow it's the same pre-fab building models all over the place. Also some of TOR's planets are maybe half the size of a whole continent in wow. Besides with instant travel and flying mounts, 90% of the wow's open world isn't even used. Wow, this is such an incorrect statement. Link to comment Share on other sites More sharing options...
Daeborn Posted December 30, 2011 Share Posted December 30, 2011 (edited) This is what SWTOR is missing, I looked all around me and saw a open world, the sun was setting before night and it felt open, open I say and I didnt feel restricted at all. Odd, I played WoW and thought it looked phoney as hell. Ugly with a color palent that looks like it came out of a taggers spray can. You must be running WoW on a black and white monitor. BTW, you need to see Tatooine, Alderaan and Hoth and the other large planets. You wouldn't be so foolish if you have. Edited December 30, 2011 by Daeborn Link to comment Share on other sites More sharing options...
DiottFei Posted December 30, 2011 Share Posted December 30, 2011 (edited) Jumped on my mount started running through the fields of near Sentinel Hill to help my son do a quest. Then I stopped for a second and looked around me as my mount stood in a meadow and it hit me. This is what SWTOR is missing, I looked all around me and saw a open world, the sun was setting before night and it felt open, open I say and I didnt feel restricted at all. As I was thinking this a group of 15 or so players ran by me heading out to kill a group of horde that were killing npc's in Moonglade. Thats what we call MMORPG and that is what SWTOR is not. Jumped on my mount started running through the fields of near Sentinel Hill to help my son do a quest. Then I stopped for a second and looked around me as my mount stood in a meadow and it hit me. Where is everyone at??? How can a world with so much open space be dead. How can zones have this much detail and no one is around to witness it. Ah yes, then I realized...a LFG tool that will just port you to the instance or raid. Queue for battlegrounds where 50% of the BG will be BOTS which means whatever team has the least BOTS will win. Players in tradechat that at any given moment will start the A N A L ( insert random skill here ) posts. A game that has lost it's own identity. * There I have fixed your post OP....I'm not saying SWTOR is the best MMO...I'm not even saying I'm going to stay after I finish the story on each toon I create....but don't tell me WoW is either. I've played it up until six months ago endgame. WoW has its own demons to face along with this game as well. Edited December 30, 2011 by DiottFei Link to comment Share on other sites More sharing options...
Marabel Posted December 30, 2011 Share Posted December 30, 2011 (edited) RPG - Role Playing Game This is where it gets a bit different. I would not call WoW an RPG. There is no character that you are playing the "role" of. The wikipedia definition of a role playing game is "A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.". Before I start, I'm going to say I'm happy with SWTOR and everything. Yes it needs to grow and they need to add things but surely that's every online game during launch. But I have to disagree here. WoW and every other MMORPG before SWTOR are a "sand box style" role-playing game. All the characters you create in WoW, FFXI, EVE, Aion, Lineage, Rift, etc have background stories and cultures. However in these games it does not hit you in the face like it does in SWTOR. It is not a direct part of your game play if you don't want it to be. In SWTOR you can't get around the alignment system easily.. so role-playing is far more integrated into the game. I like this a lot about SWTOR to be honest. I would say that SWTOR has revolutionized the role-playing part of the MMORPG. The same way WoW did the game play part with instances. We don't know it yet but I wouldn't be surprised if many games take the SWTOR model of "role-play" into their games in the future. For those of you crying for a sandbox style MMO really there are plenty of those around still. They don't tend to be really popular. Instead most people call sandbox style MMORPG's "lame Korean grinders." Edited December 30, 2011 by Marabel Link to comment Share on other sites More sharing options...
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