phalczen Posted September 10, 2020 Share Posted September 10, 2020 This does not make the relic "useless", it simply means you have to keep it equipped for it to work - just like any other relic. Yes, I know this means you have choose whether to use the Rakghoul relic or some other relic. Wah! Wah! Wah! 😪 If you really, really are concerned about that extra bit of crit or whatever, you'd get from some other relic, just use the vaccines from the vendor. It's not that hard a choice. 🙄 Its not an "extra bit of crit or whatever", actually, its: 1) the effect on your item rating, which admittedly only matters for the secret boss Midnight Rakghoul in Kaon Under Seige which only spawns during the event 2) it removes a QoL feature, replacing it with a credit sink. Link to comment Share on other sites More sharing options...
FlameYOL Posted September 10, 2020 Share Posted September 10, 2020 Hey folks, It is intended that if you are not wearing a relic that you lose it's on-use effect as noted, which includes the Antiviral Kit. However, we definitely understand this has gearing implications and so we are looking at ways to make the experience of the Antiviral Kit be less detrimental to your character's power where possible. We will share any updates as we have them and thank you for the feedback. -eric This change was completely pointless, you guys should've really thought it through before messing with the anti-viral kit. And this comes from someone who usually likes the changes you folks made but this one should've been thought through a bit better, make the antiviral kit work as before or make it similar to a sim or something I don't know but please, fix this. Link to comment Share on other sites More sharing options...
casirabit Posted September 10, 2020 Share Posted September 10, 2020 Interesting that they change this, when no one asked for it, but all the other bugs and things they still continue to leave alone...... Link to comment Share on other sites More sharing options...
Jevnaker Posted September 10, 2020 Share Posted September 10, 2020 I really love the relics cus i use em on alts to get extra presence on my lower level alts. Link to comment Share on other sites More sharing options...
cyrusramsey Posted September 10, 2020 Share Posted September 10, 2020 Well.. it's not like they went and just changed these relics. When I read "Effects granted by “On Use” Relics abilities are now removed when the Relic is unequipped.", that seemed entirely fair to me, but of course I was thinking of other clicky relics. Creating a 306 rakghoul relic would just be a temporary fix, and would result in people asking for new relics whenever there's new gear tiers. A reusable vaccine actually sounds like a solid idea, though, and would even be a QoL improvement compared to the relics pre-patch. Link to comment Share on other sites More sharing options...
JediQuaker Posted September 10, 2020 Share Posted September 10, 2020 Or....do NOT play the event. Use your stronghold or guild ship and completely ignore it. Don't forget that you can be infected by other players, while not even in the tunnels. Link to comment Share on other sites More sharing options...
RameiArashi Posted September 10, 2020 Share Posted September 10, 2020 You can convert it to a reusable stim(vaccine) and without cooldown. Or covert is complicated,make it a new item that we can get exchanging our Antiviral kits. Since when? Link to comment Share on other sites More sharing options...
phalczen Posted September 11, 2020 Share Posted September 11, 2020 Since when? Balameb was making a suggestion for a solution to this issue, not a statement of the current functionality. Link to comment Share on other sites More sharing options...
phalczen Posted September 11, 2020 Share Posted September 11, 2020 Creating a 306 rakghoul relic would just be a temporary fix, and would result in people asking for new relics whenever there's new gear tiers. A reusable vaccine actually sounds like a solid idea, though, and would even be a QoL improvement compared to the relics pre-patch. Good points of course. Link to comment Share on other sites More sharing options...
Blood_Silver Posted September 11, 2020 Share Posted September 11, 2020 Re-usable vaccine, or just just change the item type to a reusable consumable would fix the problem. Link to comment Share on other sites More sharing options...
jimbothirtytwo Posted September 11, 2020 Share Posted September 11, 2020 Here's an idea. This would seem like a perfect opportunity to update the matrix shards. Add a new recipe for a 306 relic with the rakghoul vaccine as an activation ability. Updating something that hasn't been touched since launch seems like it'd be a win to me. Link to comment Share on other sites More sharing options...
Screaming_Ziva Posted September 13, 2020 Share Posted September 13, 2020 If we're not going to get a reusable vaccine, at least add a 306 rating relic to the vendor. I just finished Eyeless one of my 306 characters and got a whole bunch of purple gear because I was wearing a stupid 116 anti-viral relic. Link to comment Share on other sites More sharing options...
Tsillah Posted September 14, 2020 Share Posted September 14, 2020 (edited) Hey folks, It is intended that if you are not wearing a relic that you lose it's on-use effect as noted, which includes the Antiviral Kit. However, we definitely understand this has gearing implications and so we are looking at ways to make the experience of the Antiviral Kit be less detrimental to your character's power where possible. We will share any updates as we have them and thank you for the feedback. -eric It is intended but you didn't make this change for years and now suddenly it's intended. It's not very convincing as argumentation why you made this change now. I mean it was fine the way it was and now you created a new issue for yourself and the player base. It seems to me that you could've used your resources better than make this change that requires yet another change. Edited September 14, 2020 by Tsillah Link to comment Share on other sites More sharing options...
DarkTergon Posted September 14, 2020 Share Posted September 14, 2020 It is intended but you didn't make this change for years and now suddenly it's intended. It's not very convincing as argumentation why you made this change now. I mean it was fine the way it was and now you created a new issue for yourself and the player base. It seems to me that you could've used your resources better than make this change that requires yet another change. Chances are they probably couldn't (or couldn't be bothered) fixing it, so that it effects most relics, but left these ones alone. /shrug Link to comment Share on other sites More sharing options...
Banthabreeder Posted September 14, 2020 Share Posted September 14, 2020 So basically, either put it back to the way it always has worked or get rid of it from the game because it's worthless otherwise. No intelligent person would wear that for protection, when there is already an alternative vaccine available to purchase off a different vendor. Again, another thing that didn't need to be dicked around with but now is broken. Your decisions at Bioware continue to astound me. Link to comment Share on other sites More sharing options...
Tsillah Posted September 14, 2020 Share Posted September 14, 2020 (edited) Chances are they probably couldn't (or couldn't be bothered) fixing it, so that it effects most relics, but left these ones alone. /shrug -snipped- cause I misunderstood something. Edited September 14, 2020 by Tsillah Link to comment Share on other sites More sharing options...
phalczen Posted September 14, 2020 Share Posted September 14, 2020 In theory, you could activate primal fatesealer for the alacrity boost, swap it out for something else, and accelerate the pace of your opener. Somehow that was profoundly unbalanced and was screaming out for nerfing, louder even than the travesty that is 6.0 crafting. Link to comment Share on other sites More sharing options...
Tsillah Posted September 14, 2020 Share Posted September 14, 2020 (edited) In theory, you could activate primal fatesealer for the alacrity boost, swap it out for something else, and accelerate the pace of your opener. Somehow that was profoundly unbalanced and was screaming out for nerfing, louder even than the travesty that is 6.0 crafting. Oh is that what brought the change. I see. So what they need to do is to change the event relics to stims instead and bob's your uncle. Edited September 14, 2020 by Tsillah Link to comment Share on other sites More sharing options...
ceryxp Posted September 15, 2020 Share Posted September 15, 2020 Oh is that what brought the change. I see. So what they need to do is to change the event relics to stims instead and bob's your uncle. Yep. A simple solution that many of us came up with within hours of the update going live. The baffling part is why no one around the table brought that up. Link to comment Share on other sites More sharing options...
phalczen Posted September 15, 2020 Share Posted September 15, 2020 Yep. A simple solution that many of us came up with within hours of the update going live. The baffling part is why no one around the table brought that up. The change was too important. It absolutely had to be pushed out, over multiple other important fixes, because it was absolutely game breaking, exploitative, and bad. It was so bad they couldn’t wait to address the collateral damage from the change. A feature that has literally been present since the beginning of clicky Relics sometime in 1.x is now suddenly a priority fix, the antiviral kit be darned. If you can’t see how important this was, you are part of the problem. On a serious note, at least this gives them the opportunity to address the gear creep between it and current endgame gear. I would agree that a reusable vaccine (maybe crafted by biochem) seems the best solution. Link to comment Share on other sites More sharing options...
KendraP Posted September 15, 2020 Share Posted September 15, 2020 What BW has their priorities crossed? Color me absolutely shocked! /sarcasm Link to comment Share on other sites More sharing options...
phalczen Posted February 8, 2021 Share Posted February 8, 2021 Hey folks, It is intended that if you are not wearing a relic that you lose it's on-use effect as noted, which includes the Antiviral Kit. However, we definitely understand this has gearing implications and so we are looking at ways to make the experience of the Antiviral Kit be less detrimental to your character's power where possible. We will share any updates as we have them and thank you for the feedback. -eric Any updates on this, since the Rakghoul event is tomorrow? Link to comment Share on other sites More sharing options...
JediQuaker Posted February 8, 2021 Share Posted February 8, 2021 Any updates on this, since the Rakghoul event is tomorrow? What sort of 'update' were you looking for? The Relics need to be equipped to work - no update needed. Link to comment Share on other sites More sharing options...
ceryxp Posted February 8, 2021 Share Posted February 8, 2021 (edited) What sort of 'update' were you looking for? The Relics need to be equipped to work - no update needed. IDK, probably this part. However, we definitely understand this has gearing implications and so we are looking at ways to make the experience of the Antiviral Kit be less detrimental to your character's power where possible. We will share any updates as we have them and thank you for the feedback. You know, the thing that Eric says they will update us on. You also know that more often than not we do not get updates without bugging them for updates. Edited February 8, 2021 by ceryxp Link to comment Share on other sites More sharing options...
phalczen Posted February 8, 2021 Share Posted February 8, 2021 You know, the thing that Eric says they will update us on. You also know that more often than not we do not get updates without bugging them for updates. I can't tell if JQ was dense or just trolling. I'd like to know so I can decide whether to place them on ignore. Link to comment Share on other sites More sharing options...
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