Fatleaf Posted December 12, 2018 Share Posted December 12, 2018 The companion AI is now broken for anything beyond 32 meters. Send your companion to attack something over that and they will go to 32 meters from you and just stand still doing nothing. In a fight they will heal you but if any enemies are shooting you from beyond 32 meters they will not do any attack abilities on that enemy. Can we have a fix please. Link to comment Share on other sites More sharing options...
xordevoreaux Posted December 12, 2018 Share Posted December 12, 2018 (edited) The companion AI is now broken for anything beyond 32 meters. Send your companion to attack something over that and they will go to 32 meters from you and just stand still doing nothing. In a fight they will heal you but if any enemies are shooting you from beyond 32 meters they will not do any attack abilities on that enemy. Can we have a fix please. I noticed that today. Influence 50 T-7 just stood there while I piled into a group of mobs, and I'm thinking maybe he got nerfed or something while I'm dying and the realize he's way the heck back there and not moving. After I revived I dismissed him and retrieved him again. Edited December 12, 2018 by xordevoreaux Link to comment Share on other sites More sharing options...
IoNonSoEVero Posted December 12, 2018 Share Posted December 12, 2018 It's not just for ranged, either. I went through a Star Fortress this morning with a level 50 companion (Lana) and 4942 Presence. There were several times she just stopped healing and she almost died once. Link to comment Share on other sites More sharing options...
Raynezazki Posted December 12, 2018 Share Posted December 12, 2018 Oh so that's what my dailies got more annoying to do. I was wondering why Mako just stopped healing me. Link to comment Share on other sites More sharing options...
denavin Posted December 13, 2018 Share Posted December 13, 2018 All companions are affected by this. Ranged, Melee, Tank, DPS and Heals if your are too far away they will just stand there. Very annoying, this one must be fixed fast.... Link to comment Share on other sites More sharing options...
LordDarrack Posted December 13, 2018 Share Posted December 13, 2018 Noticed this yesterday, Lana is no longer a walking A&E crash team but now carry's a sponge and bucket saying 'There, There it will be ok duck don't worry about the bad men" Be safe Link to comment Share on other sites More sharing options...
Farferello Posted December 14, 2018 Share Posted December 14, 2018 Noticed this today. It seems even more noticeable if you have them on heals. I know things got a bit dicey for me on Ossus when Theron decided he wouldn't move and I had to run back to get into a closer range so he'd heal me. Definitely a problem as I like to leap into battle from afar but a ranged companion just won't follow to heal. Link to comment Share on other sites More sharing options...
QuinlanSaathis Posted December 14, 2018 Share Posted December 14, 2018 Well this explains a lot... Link to comment Share on other sites More sharing options...
Hunterr Posted December 14, 2018 Share Posted December 14, 2018 Noticing this as well. Companions will just stop doing anything even if told to attack again. Only work around is setting them to passive so they get close again and then turning passive back off. Link to comment Share on other sites More sharing options...
well Posted December 14, 2018 Share Posted December 14, 2018 Companions can be pretty screwed up. BG had better companions. They would stick with you. Wouldn't stand and watch you. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted December 14, 2018 Share Posted December 14, 2018 Noticed this today. It seems even more noticeable if you have them on heals. I know things got a bit dicey for me on Ossus when Theron decided he wouldn't move and I had to run back to get into a closer range so he'd heal me. Definitely a problem as I like to leap into battle from afar but a ranged companion just won't follow to heal. They've had a tendency to do that for a while now, where they get stuck over ***===>>>> there healing themselves and attacking enemies near them, even though you're over <<<<===*** here but out of range of their healing. It certainly isn't new behaviour since 5.10 (except that it might be worse in 5.10). And it affects both ranged and melee companions. Link to comment Share on other sites More sharing options...
Ylliarus Posted December 14, 2018 Share Posted December 14, 2018 Noticed this as well while doing dailies lately. Especially with healing companions it's evident, as they stop healing you. I thought it was a standard glitch or something so I didn't pay it much heed and kept the companion close. But apparently it's a larger issue. Hope the devs will notice and fix it! Link to comment Share on other sites More sharing options...
AragarVarnus Posted December 31, 2018 Share Posted December 31, 2018 I'm very glad I'm not the only one, it's a very annoying bug. To add to the list, if the companion is close to the target but has an LOS it won't relocate to attack it, it will just stand there. Link to comment Share on other sites More sharing options...
Damask_Rose Posted December 31, 2018 Share Posted December 31, 2018 I noticed that today. Influence 50 T-7 just stood there while I piled into a group of mobs, and I'm thinking maybe he got nerfed or something while I'm dying and the realize he's way the heck back there and not moving. After I revived I dismissed him and retrieved him again. Yah, my Knight and T-7 used to solo the Gree heroic, no more. Got pasted because T-7 was picking his nose the whole time. Link to comment Share on other sites More sharing options...
tjmck Posted January 1, 2019 Share Posted January 1, 2019 This problem has been around for quite a while, not just since 5.10. I've sent in bug reports and tickets but as usual nothing has been fixed and it seems to have gotten worse in 5.10. Hoping it get's fixed eventually...before 6.0 would be nice. Link to comment Share on other sites More sharing options...
Sarova Posted January 1, 2019 Share Posted January 1, 2019 This problem has been around for quite a while, not just since 5.10. I've sent in bug reports and tickets but as usual nothing has been fixed and it seems to have gotten worse in 5.10. Hoping it get's fixed eventually...before 6.0 would be nice. I think they decided to give the problem to all of us for Christmas I had no companion problems whatsoever until 5.10. Thanks BW Link to comment Share on other sites More sharing options...
Sir-steve Posted January 1, 2019 Share Posted January 1, 2019 Been experiencing this as well on all classes....thought at first it was a LOS issue as I particularly noticed it when they were behind any sort of collision-type object. Started thinking it might be distance related though as it seemed more prominent using abilities to close distance e.g. leaps, holo-traverse etc. Link to comment Share on other sites More sharing options...
SanktePer Posted May 16, 2019 Share Posted May 16, 2019 I think they decided to give the problem to all of us for Christmas I had no companion problems whatsoever until 5.10. Thanks BW Just going in here to say that they are looking into fixing this. A lot of the companion issues are very hard to fix because of the codebase I guess. But Eric has said that this will be fixed in September at the earliest.http://www.swtor.com/community/showthread.php?p=9728848#edit9728848 Link to comment Share on other sites More sharing options...
DarkTergon Posted May 16, 2019 Share Posted May 16, 2019 (edited) It was said somewhere that they are looking in to it, but could be september before it's fixed. ( Edit : As previous poster says ) To keep the companion beside you, you just have to click pacif mode, then fight again when it's beside you. It's annoying as hell, especially with a boss or mob that pushes or pulls, but it's the only workaround at the moment Edited May 16, 2019 by DarkTergon Link to comment Share on other sites More sharing options...
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