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Return of OP companions = cancelling subscription


AsarAnchti

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Only scrubs are complaining about the nerf. That's the truth and some can't handle it.

 

You gonna be another one who whines and quits if they return the OP companions? Can I have your stuff?

 

Sorry let me do L33t speak since you one of those l33ts. Can I haz your stu33.

Edited by sethdil
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As I said in one thread, there are always two kinds of people after introducing new patch - those who whine about new changes and those who defend them. Untill now I belong to the defenders, but let me change this stance with upcoming Monday's patch.

 

First of all, for those who would want to scream "Elitist!", here's a copy of my post in Companion feedback thread:

 

I hope I'm not too late with the feedback.

 

 

Your level: 65

Roughly Average Item Rating: 178-190 with exceptions (2 x crystal of rating cca 156, PVP chest rating 204)

Discipline: DPS marauder

Companion: Senya

Companion role: healing

Companion Influence level: 11

Which Mission or Star Fortress are you playing (Solo Mode? Heroic Mode?): story and planetary heroics, solo

Your personal experience while playing this content:

- Story mission challenge - very low, there was practically no challenge there

- Alderaan Heroics challenge - low to slight medium, I didn't die once, got to 1/10 of HP bar once.

- Makeb Heroics challenge - low to hard. Most of the heroics were easy. However, I couldn't finish False history. I tried it 4 times, and died every time either due to high abundance of mobs or gas. Also, The Specialists is probably bugged. I couldn't interact with Docking ring communication computer, thus was unable to progress through this quest.

- Star Fortress solo challenge - medium. I died once, but was able to finish the FP without much trouble.

- Star Fortress heroics challenge - impossible. I couldn't do it in my current equipment. I got stuck on Praetorian.

 

Conclusion:

All in all I think that companions are as they should be. Slight boost may improve my survivability in Star Fortress and few planetary heroics, but I think better gear gained through crystals will also accomplish this.

 

 

Now, I understand that some people want a challenge and some want just interactive movie. However, I don't want to pay monthly sub for the second option. I believe every content is soloable (except OPs and FPs) in current state, just one needs to think during battle and have appropriate gear. Therefore, IF companions will become godlike again, I am cancelling my sub.

 

And what's the reason for this thread? Just to let BW know the same way as all the threads about cancelling subs if they don't make companions OP. And I am also interested if there are others thinking similarly to me.

 

Can I has your stuff?

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See ya , the amount of players that were leaving over the companion nerf was far far far far larger than the few that cant be happy with their challenge in hard modes and OPS.

 

If you want a challenge play the parts of the game meant to be a challenge , dont try and twist the devs into making the entire game experience a boring grind fest.

 

Very well said. Saved me from going off like I was about to.

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And yet you still find ways to insult the play base with your last comment. The problem is players like you who feel entitled to have the game YOUR way. News flash many different players like different ways to play and make no mistake about it this is NOT your personal game. I for one did not mind the companions, found them entertaining even since it was nice to be able to use different companions other than Treek.

 

We shall see if Bioware attempts to balance this. An easy way would be a buff toggle, click it in the companion screen for a 4.0 level companion, leave it un-clicked for a 4.02 level companion. This would allow each player base to enjoy the content as they want and solve all the issues.

 

Can anyone provide a logical argument against a buff toggle feature?

 

No, but I could argue that it makes little sense for someone to berate someone else for insulting players, while insulting players themselves.

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Huh?

I have to replace my augments from the 192's to 216 I think it is, and even games like Wow have new enchanting for new expacs, I dont understand the issue? unless you are new to MMO's lol?

 

That is not what I meant. The augments and the mk kits. For example, you need a 1 mk kit, then a 2 mk kit ect . Each new tier would force you to upgrade the augment and the kits.Tera's enchanting system combines the kits and augment into one single system that each time you increase your enchanting level grants you more stats to that item. However, there is rng fixed into the Tera enchanting system. It's not too hard to go from 1-12, but going from 13-15 cost hundreds of thousands of gold. To give you an idea, an item that has +15 sells for hundreds of thousands of gold on the auction house in Tera, but an equivalent item in swtor would sell for tens of million in swtor. Only whales or people who spend godly amount of time farming in Tera can afford to have +15 enchanting gear. In pvp, if you don't have +15 your useless. What makes the 13-15 so expensive is the rng into the system. Then you need to enchant all your gear for +15 legs, arms. chest, feet, weapon, ect. The power difference becomes so great between 12 and 15 enchant players that you can't compete in pvp or to lesser extent in pve. The problem now is that in pve there is no content that requires +15 gear from what I been reading.

 

Also forgot to mention, you need enchanting mats to attempt an enchant in Tera. The cash shop rng boxes drop enchanting mat, think it's called alkahest if I remember right, that has a higher chance of success. Then you need to farm in game or buy from other players a secondary enchanting mats, don't remember what these are called. You can also farm for in game enchanting called master alkahest, but the drop rate was nerf a few months ago so it takes you longer to acquire enough master alkahest for several attempts at enchanting. The player shop alkahest is better than in game drop alkahest. This is why a lot of players quit because it's a big gear grind. Then you have the same problems as in most mmorpg of acquiring the right drop from an instance. Non subscribers are limited in attempts at running an instance per day. I think subscribers can enter an instance twice as many times per day than non subscribers. Tera's end game is nothing more than a gear grind.

 

About the only thing I would do if I played Tera again is the equalize warzones. Otherwise, your looking at a gear grind with RNG. Swtor players hate RNG, so I would stay away from Tera unless you only play it very casually and don't bother with the RNG enchanting system for min/max.

Edited by Knockerz
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The sheer amount of people saying 'well disable comps then if you want hard mode' prove the level of intelligence we are dealing with.

It is as stupid as saying "Well, if you don't like the colour palette they've chosen in the film, then set your TV to monochrome."

 

Maybe you should actually put some kind of input into learning how to play the game, instead of being handed everything and completely carried by your companions, due to your breathtaking incompetence at what was even pre-4.0 a very easy game.

 

There's only so far 'easy' can go in a game, until it becomes just a complete faceroll fest. There's easy, and there's what you all want, 'headbutt keyboard once every minute to complete the game.'

 

You even ADMIT you want OP companions.

 

Maybe YOU should learn how to play the game. If you want a challenge go do challenging end game content. If it was such an easy game pre 4.0 why are you still here being a great "challenge seeker" and all.

 

There's also only so far "grindy" can go in a game before people fall asleep. There is no "challenge" now nor was there before. The only thing that changed is that everything takes longer now. The dailies take longer, the heroics take longer, even moving around takes longer and it's boring!

 

For thosse of us playing this game for years this game is easy..period. I don't die..at all. I can send my companion away and can still solo all the things the nerf was meant to make "challenging" but it takes ages and it is boring. That's the bottom line.

 

New players however will suffer under your delusional "challenge" and if this game "challenges" you after 4 years you suck.

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The sheer amount of people saying 'well disable comps then if you want hard mode' prove the level of intelligence we are dealing with.

It is as stupid as saying "Well, if you don't like the colour palette they've chosen in the film, then set your TV to monochrome."

 

Maybe you should actually put some kind of input into learning how to play the game, instead of being handed everything and completely carried by your companions, due to your breathtaking incompetence at what was even pre-4.0 a very easy game.

 

There's only so far 'easy' can go in a game, until it becomes just a complete faceroll fest. There's easy, and there's what you all want, 'headbutt keyboard once every minute to complete the game.'

 

You even ADMIT you want OP companions.

 

I can play the game just fine. I have OPS's gear, do ops and can get through the content. However I don't want to spend hours and hours slogging through boring crap in order to build my alliance. Heroics are the new dailies. Dailies are not meant to be a grinding, tedious, miserable slog fest. They went by fast before the dev's nuked comps from orbit. Its not worth the time, effort and tedium of grinding through Heroics in which the rewards do not balance out with the time and tedium it takes to do them. If I wanted a boring, miserable, tedious grind fest, then I would go back to WoW. I understand where the solo and casual players are coming. I started out this game as a solo/casual player because I ran into a gaggle of git bags like you who thought that their fecal matter didn't stink and made doing raids a miserable experience, or even doing dungeons for that matter. Getting my first character to level 50 was a miserable grind fest. I've been playing this game since April of 2011 and I have paid my dues.

 

You're goddamn right I want to face roll through heroics. I use my skills when it comes to doing ops and other challenging content. Ops are and some FP's are challenging content. I don't do FP's these days because I get enough comms through ops, and the fact that I hate pugging with people like you.

 

Nice try, now go home and get your f'king shine box.

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I wonder how many of these people crying about a challenge have actually done NIM or even HM ops..I'm willing to bet very few of them have.

 

Actually it's none, and they know it, which is why in turn they want to have their very own brand of "challenging" content allowing them to look down on others. If they don't have it they'll feel like they're just another player like there's thousands of, and that would severely hurt their egos.

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Anyone stating they want challenging solo content in this game but yet want that challenge with maxed out legacies and companions would never be able to handle soloing BAMs much less trying to solo 5 man dungeons while leveling in Tera.

 

I got maxed out legacy, OP's worthy gear, augments and the whole shabang, and I want companions back to 4.0 levels. Not because I need to L2P, but because I don't want the heroics (the new dailies,) to be a miserable slog fest that provide little reward for the work done. Heroics (the new dailies,) are not meant to be a miserable slog fest. The level sync wasn't a deal breaker because the comps made up for it, now its complete BS because you get capped down to a certain level regardless of what gear you have. THAT'S what make doing heroics a miserable slog fest. If I want a challenge there are HM OP's, some FP's, and PVP. Planetary heroics shouldn't be a grind fest. That's what of the elitist fanboy, butt wipes fail to understand.

Edited by mcfardo
I haz the ADHD!
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Actually it's none, and they know it, which is why in turn they want to have their very own brand of "challenging" content allowing them to look down on others. If they don't have it they'll feel like they're just another player like there's thousands of, and that would severely hurt their egos.

 

If they want a challenge, they can easily find it in real life. If your successful enough you can buy an expensive car, over 100k, or/and a large house. That will impress people, being good at this game will not. In order to be successful in real life requires real work and sacrifice. I wouldn't call any thing that a player does in this game as work or challenging.

 

I'm not saying every hardcore player is like this, but many hardcore players spend so much time playing an mmorpg that years go by. It's sad to see. When they leave the game they realize they wasted a good portion of their life playing a game. The problem is people who turn an mmorpg into their life and are addicted to the game. The litmus test for being addict to an mmorpg is if you can leave the game behind. If you can't, then you are probably addicted to the mmorpg.

Edited by Knockerz
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I know this feels a bit like clogging a dead horse, but I'll try.

 

Eric did say that heroics were supposed to be hard and that companions will only fill in if the person is experienced and properly geared,

 

So yes, they are possible to solo, but that doesn't mean every man and his dog are supposed to be able to them in whatever gear they gave to hand x

 

He said that in reference to the Star Fortress heroics and not the planetary ones.

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I got maxed out legacy, OP's worthy gear, augments and the whole shabang, and I want companions back to 4.0 levels. Not because I need to L2P, but because I don't want the heroics (the new dailies,) to be a miserable slog fest that provide little reward for the work done. Heroics (the new dailies,) are not meant to be a miserable slog fest. The level sync wasn't a deal breaker because the comps made up for it, now its complete BS because you get capped down to a certain level regardless of what gear you have. THAT'S what make doing heroics a miserable slog fest. If I want a challenge there are HM OP's, some FP's, and PVP. Planetary heroics shouldn't be a grind fest. That's what of the elitist fanboy, butt wipes fail to understand.

 

This! So much this!

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People telling people to disable healing abilities forget how OP heal comps affected PVP servers.

 

If you wanted to kill enemy player with heal companion out you better CC their comp and kill the player fast, or you both ended dancing around each-others and your comps for forever.

 

A small minority of players shouldn't be able to ruin it for the majority of players. If you can't hang on a PVP server, then buy a transfer, move to a PVE server and shut your mouth.

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we are all different with what we like about the game and what we don't. Which is why different types of server's are there and so on.

There is much I don't like about 4.0 which many others love. BW are not going to please everyone and players should post there view on it but should also have realistic expectations. BW though have to do what they feel is right for the game.

I still hate level-sync, still wish new companions could change outfits. Hate forced PvP and that's just the start. Forced PvP has stopped me carrying on with KotFE, done the 9 chapters just to get into the alliance war room so I can hand in crates and then.. that's it now. Did do some of Star fortress but that was before I knew about the forced PvP. However even though I would very much like BW to change this I doubt it will happen. Could not get past the Aleraan star fortress boss in any case but again that was before I knew about the PvP aspect and just don't care now.

 

Companions well there are many things as players we can do to make the game more challenging so while I do understand where many of you are coming from to me companions are not a big deal in the grand scheme of things. Where as from the other side of this there is nothing players can do. OK can do groups to get though hard to kill bosses but to me forced? no cannot agree to that.

Edited by DreadtechSavant
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As I said in one thread, there are always two kinds of people after introducing new patch - those who whine about new changes and those who defend them. Untill now I belong to the defenders, but let me change this stance with upcoming Monday's patch.

 

First of all, for those who would want to scream "Elitist!", here's a copy of my post in Companion feedback thread:

 

I hope I'm not too late with the feedback.

 

 

Your level: 65

Roughly Average Item Rating: 178-190 with exceptions (2 x crystal of rating cca 156, PVP chest rating 204)

Discipline: DPS marauder

Companion: Senya

Companion role: healing

Companion Influence level: 11

Which Mission or Star Fortress are you playing (Solo Mode? Heroic Mode?): story and planetary heroics, solo

Your personal experience while playing this content:

- Story mission challenge - very low, there was practically no challenge there

- Alderaan Heroics challenge - low to slight medium, I didn't die once, got to 1/10 of HP bar once.

- Makeb Heroics challenge - low to hard. Most of the heroics were easy. However, I couldn't finish False history. I tried it 4 times, and died every time either due to high abundance of mobs or gas. Also, The Specialists is probably bugged. I couldn't interact with Docking ring communication computer, thus was unable to progress through this quest.

- Star Fortress solo challenge - medium. I died once, but was able to finish the FP without much trouble.

- Star Fortress heroics challenge - impossible. I couldn't do it in my current equipment. I got stuck on Praetorian.

 

Conclusion:

All in all I think that companions are as they should be. Slight boost may improve my survivability in Star Fortress and few planetary heroics, but I think better gear gained through crystals will also accomplish this.

 

 

Now, I understand that some people want a challenge and some want just interactive movie. However, I don't want to pay monthly sub for the second option. I believe every content is soloable (except OPs and FPs) in current state, just one needs to think during battle and have appropriate gear. Therefore, IF companions will become godlike again, I am cancelling my sub.

 

And what's the reason for this thread? Just to let BW know the same way as all the threads about cancelling subs if they don't make companions OP. And I am also interested if there are others thinking similarly to me.

 

EDIT: Seeing that this thread is still alive, I'd like to announce that I have found a perfect guild for my playstyle, thus this thread is invalid. Please, ignore it and let it die.

 

When Comps were OP, like some elite players say, they had 4 choices to select from:

 

1) Play with OP companions. What was the problem? OP for what? What did they change in OPS or FP? The only thing they really changed was the speed at which grinding daily task were finished.

 

2) Play without companion. Ohhhh, but that would not be fair, because companions are part of the core design and blah blah...

 

3) Play with a companion in passive mode. Ohhhh, but that would not be fair, because companions must be there to do something...

 

4) Play with a companion with some of the healing/dpsing abilities toggled off. Ohhhh, but that would not be fair because.... because.... Because I don't want that bad and casual players could achieve some goals that should be exclusive of elite players like me.

 

4 choices, but they didn't want any of them. Why? because the problem was not how easy the game was for themselves. The problem was that the game was too easy for other players.

 

And now, once they nerf the companions to make them weaker and meaningless than ever, how many choices do we have?

Edited by Pirindolo
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Assuming OP companion will return, if that is how you are going to respond, then just do it. There is no need to tell everyone one about it.

 

They get a buff, they don't just revert as if Eric was like: omygoshhereyougo4.0again sh sh shhhhhh ... its oooooh kay bay bee.

 

snip

 

And now, once they nerf the companions to make them weaker and meaningless than ever, how many choices do we have?

 

They are still more powerful then they were before 4.0.

 

As long as people want nice things, and there is a market economy, everyone has to have the same ability to generate resources, no one is going to handicap themselves, but no one will want nice things anymore if they don't have to work to get them and they feel no sense of satisfaction acquiring them. That's why we don't have a god mode toggle, no one would use it anyway. And we don't want god mode because its boring.

 

Remember that video game you had where you hacked in a code and it game you 100 'free lives' and a billion dollars, and over 9000 power? The game that got boring, and you don't play anymore? Overpowered companions threaten to cut into the bottom line, /debate.

Edited by PulseRazor
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They get a buff, they don't just revert as if Eric was like: omygoshhereyougo4.0again sh sh shhhhhh ... its oooooh kay bay bee.

 

 

 

They are still more powerful then they were before 4.0.

 

.

 

1) You didn't play 4.0, or you are trolling. The performance of the well geared companions pre 4.0 was far better than it is now.

 

2) And even if that were true, I insist: what was the problem with the OP companions for you? You could simply decid to not use them, or use them in passive mode, or toggle off some of the OP abbilities to have your own, custom nerf.

Edited by Pirindolo
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