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mcfardo

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Everything posted by mcfardo

  1. Congrats on your interview with SWTOR team! I like your videos, because they're cheerful and upbeat. I've been playing on and off, a couple of months after the game went live. I've managed to gleam some info from your videos. I might start a channel myself.
  2. Windows XP is no longer being support by Microsoft. Time to upgrade to Windows 7 or 8.
  3. 1. Fire the Dev team, they are nerf happy and do a crappy job. 2. Hire some consultants or some temporary workers and put them to work ironing out all of the bugs in the game. 3. Create some new OP's for crying out loud. 4. Get back to class specific stories instead of the cookie cutter one size fits all BS. 5. Better character creation options-COH had the best system ever. 6. Don't gate off recruitment's behind a PVP wall. 7. MORE OPS! 8. Create a heroic class along with the associated Advanced classes and storyline. This game has been out since 2011 and there hasn't been one new character class at all! That's something that WoW does right. 9. Flying mounts! 10. Create a system in which nerfs for PVP only applicable to Warzones and arenas. The rest of shouldn't be punished because some crybaby PVP'er is whining about someone else being OP'ed.
  4. I can care less about being able to change my AC. How about some new character classes? I've been playing this game for almost 5 years and there has not been a new character class along with the associated advanced classes.
  5. How about fixing the damn exploit, quit fast and in a hurry instead of punishing people for availing themselves to them.
  6. It has nothing to do with people who can't handle the content. It's everything to do with the increased time and tedium it took to get those things done. Leet boys like you, can't seem to understand that fact, and you can't understand normal thinking.
  7. Having no gear has nothing to do with it. You're leveled synced to a certain amount of hit points and power level regardless of gear. So the OP'ed comp wouldn't have mattered.
  8. I was enjoying the heroics before the nerf from the ninth ring of hell came. Being able to get through relatively easy content helped, me to decompress and unwind. Planetary heroics didn't feel like a death march. They do feel like a death march now. I am not a nub, or someone that can't play or has crappy gear. I do ops with my guild regularly which is awesome, haven't done HM FP's in ages because of the dipwad factor in PUGS and the fact that some people go really, really, really, slow in them or go stupid fast so it feels like I am in a marathon. The leets seem to think that everything should be hard, tedious and difficult or as they put it-a challenge. Boring, tedious, and grindy isn't a challenge. Its a PITA. If these leets want a challenge then I would suggest that they enlist in the Marine Corps. The other branches of the military have an 8 week boot camp. The Marines have a 12 week boot camp and they work the hell out of you. That's a challenge. Sitting on *** and grinding through mundane stuff because some people wanted a nerf, isn't a challenge. Its like watching paint dry or water boil.
  9. COH was the best, had the best costume designer ever. The game play was good, though they were rigid about the classes. They had challenging content. Completing the Statesmen raid was a real accomplishment.
  10. This game was designed with the casual players in mind. The main point of these games is to have fun. The people who are against this nerf DON'T do ops. They are interested in the story, and want to be able to do the stuff needed to advance that story without pulling their hair out or getting a headache from it. If you want a challenge then do a hard mode ToS in greens. Seriously though, OP's some HM FP's and PVP are the challenging aspects of the game. Doing Heroics to build your alliance shouldn't be a challenge, since they are in essence the new dailies and you need them to build your alliance. I don't want a tedious and boring grind in order to get my alliance lvl'ed up. The rewards don't measure up to the amount and time and effort they take to complete them.
  11. Thank you for responding to our concerns Michael. I have an issue with one thing about your post. People did not go make tea and let their companions do the fighting while they went and made tea. I never left and made tea while my companions was doing all of the work. Whoever told you that is a blatant liar and made that up. Many of the heroics are in open world zones. There were so many people doing heroics in those areas and on many planetary instances. No one in their right mind would AFK to make some tea, the missions would take that much longer to complete for them if they did go and make tea while running a planetary heroic. I am am above average player with most 216 set pieces with some 220, gear, and a 220 MH. I tried to solo the heroic SF and got my hat handed to me on the last boss. I've been grouping for the heroic SF's since then. The issue for me wasn't the challenge level of the planetary heroics. I was able to complete them. It just took much longer than before. The Makeb heroics were particularly a miserable experience. It was the tedium and grind of those Heroics after the massive, nuke from orbit, nerf. It felt extremely grindy. I was having WoW flashbacks. I play SWTOR because it content isn't a tedious grind-for the most part. I do OP's and was considering PVP until the nerf happened. Heroics are the new dailies regardless of name, and dailies should not be an arduous grind fest. I liked companions the way they were. They were not adversely effecting the game with the exception of those who are on PVP servers-a small minority of players. A small but loud minority of players were the ones screaming at the top of their lungs for a nerf. Most of us were very, very, very happy with the companions being the way they were pre 4.0.2, especially the casual players who got hardest hit by this nerf. I would have been happy with a 15% nerf-if there had to be one, but the amount you nerfed them by was beyond the pale. The elitist players fail to realize that its not the challenge level, but the tedium and grind that got people complaining, along with the fact that the casual players were put at an extreme disadvantage. On top of that you had the elitist players telling these people to L2P, get better gear, use a cool down and get a better knowledge of their abilities. It seems to me that most of the nerfs to powers and abilities has been due to PVP which makes up a small percentage of the player base. I can understand balancing out PVP, however I think that those nerfs should have taken place in PVP areas, warzones and arenas. That way the PVE'ers wouldn't have to take a hit on their characters because a small group of players howled "NERF." Once again thank you for addressing this issue and I along with many people would appreciate if you could put this stuff on PTS first and get feedback before implementing it.
  12. I have enough, obstacles and challenges in my life. I don't want to deal with obstacles and challenges when I doing planetary heroics (the new dailies.) I want to unwind, relax and power through them. OP's, FP and PVP are challenges. The lEEts can suck one!
  13. A small minority of players shouldn't be able to ruin it for the majority of players. If you can't hang on a PVP server, then buy a transfer, move to a PVE server and shut your mouth.
  14. He said that in reference to the Star Fortress heroics and not the planetary ones.
  15. I got maxed out legacy, OP's worthy gear, augments and the whole shabang, and I want companions back to 4.0 levels. Not because I need to L2P, but because I don't want the heroics (the new dailies,) to be a miserable slog fest that provide little reward for the work done. Heroics (the new dailies,) are not meant to be a miserable slog fest. The level sync wasn't a deal breaker because the comps made up for it, now its complete BS because you get capped down to a certain level regardless of what gear you have. THAT'S what make doing heroics a miserable slog fest. If I want a challenge there are HM OP's, some FP's, and PVP. Planetary heroics shouldn't be a grind fest. That's what of the elitist fanboy, butt wipes fail to understand.
  16. I can play the game just fine. I have OPS's gear, do ops and can get through the content. However I don't want to spend hours and hours slogging through boring crap in order to build my alliance. Heroics are the new dailies. Dailies are not meant to be a grinding, tedious, miserable slog fest. They went by fast before the dev's nuked comps from orbit. Its not worth the time, effort and tedium of grinding through Heroics in which the rewards do not balance out with the time and tedium it takes to do them. If I wanted a boring, miserable, tedious grind fest, then I would go back to WoW. I understand where the solo and casual players are coming. I started out this game as a solo/casual player because I ran into a gaggle of git bags like you who thought that their fecal matter didn't stink and made doing raids a miserable experience, or even doing dungeons for that matter. Getting my first character to level 50 was a miserable grind fest. I've been playing this game since April of 2011 and I have paid my dues. You're goddamn right I want to face roll through heroics. I use my skills when it comes to doing ops and other challenging content. Ops are and some FP's are challenging content. I don't do FP's these days because I get enough comms through ops, and the fact that I hate pugging with people like you. Nice try, now go home and get your f'king shine box.
  17. I would go back to WoW if I wanted a tedious grind. I play MMO's so I can feel like I just went to a 40 hour a week job. I play to have fun. Your post was spot on. Bioware advertises SWTOR to be casual player friendly. Nice one Bioware.
  18. Your level: 65 Roughly Average Item Rating: 216 Discipline: Sorc/madness Companion: Lana Beniko Companion role: Heals Companion Influence level: 22 SF solo was stupid easy and I had lvl 208 with 192 relics and MH. The SF Heroic on Alderaan was somewhat difficult. The platforms were difficult but I got through it. The last boss was impossible because Lana got scragged, and I couldn't keep up with the damage. I am not even going to attempt it now, because its a colossal waste of time and almost impossible to get someone to do it with me. Planetary heroics were a breeze pre 4.0.2. They are a huge pain in the rear now, because of the thermal nuclear nerf bat to companions. The problem for me isn't the difficulty doing the planetary heroics. Its the inordinate amount of time that they take vs. the rewards ratio. A crappy alliance crate that drops some legacy gear (mostly bracers and crappy looking pieces, a level 6 companion reward-maybe,) and the small amount of comms isn't worth the time and effort they take now. The elitist, apple polishing fanboys may like grinding away at that stuff but the overall player base doesn't. If the elitist, apple polishing fanboys want a challenge then they can do a HM op in item level 190 gear. Grinding out stuff like planetary heroics isn't fun. That's a quick and dirty type of thing. It's a real PITA! I used to play WoW. I stopped playing WoW, because grinding out dailies for little reward, and a lot of work. It felt like going to a 40 hour a week job that stunk. On top of that, the same elitist, apple polishing fanboys that troll the companion nerf posts were also the ones that played WoW and they along with the above mentioned stuff made the game a miserable experience. Bioware is going in that same direction IMHO. SWTOR is supposed to be geared towards the casual player. Some people have responsibilities outside of the game and don't have the time to spend hours and hours grinding out content. They want to log on play, have fun and not have to spend hours upon hours doing content for little reward. The elitist, apple polishing, fanboys remind of the character from the South Park WoW episode. http://vignette4.wikia.nocookie.net/southpark/images/0/05/Griefer.png/revision/latest?cb=20120211222858 I was enjoying building my alliance and I actually got some PVP gear together so I could get Pierce but now I do not see the point. The companions were fine as they were as far as I am concerned. This game has HM flashpoints, SM ops, HM and nightmare ops for those wanting a challenge. I do ops regularly, however the work to reward ratio in ops is proportional. I am fortunate that I am in guild that has people who are helpful, and not elitist L2P fanboys. The heroics and SF's heroics are not proportional when it comes to work vs. reward ratio as of 4.0.2. Nerfing them by 20% is acceptable but a 75% nerf is way beyond the pale. There is something for everyone to do in this game. Wait the casual players just have to take it on the chin now because of the companion nuke. I know that the chuckle heads on PVP servers were whinging about the companions and I don't give a crap. Once again a very small minority of people have ruined it for everyone else. No one is keeping them on a PVP server. They can transfer their characters to a PVE server if it's too much for them to bear. This nerf comes off like a vindictive nerf and that the dev's appear to have the attitude "this will show them." This needs to be fixed ASAP. The dev's took something really awesome, and then vomited all over it and it comes off like a badly implemented bait and switch. The dev's are making the same mistake that the dev's over at COH did when they nerfed PVP back in the day. That MMO went dark 3 years ago.
  19. That's not the point. I can do Heroics just fine, however it takes much longer to do them, and who and the F'k wants to spend an inordinate amount of time grinding them to get one alliance crate a, bunch of junk and mini companion gifts? Increasing the rewards might mitigate the frustration a little bit. I would like to see one of these pin head developers go to a community event with Mussco and hear directly from the public. The nerf did go to far and it was a vindictive nerf. Nerfing them by 25% would have been acceptable. You are part of the chorus of fan boy, boot lickers who scream L2P like a special snowflake who is too stupid to shut their cake hole. Your head would go would halfway in if the dev's came to a sudden stop.
  20. They need to break a foot off in the dev's rear ends, and bury it so deep that the dev can taste shoe leather. They really screwed the pooch and listened to all the fan boy, boot licking punks who think their fecal matter doesn't stink.
  21. Yeah and I have ocean front property in Arizona. Nice try, now go home and get your shine box.
  22. I don't have a problem with role selection, but I do have a problem with the fact they nerfed companions straight to hell and went extremely overboard on it to the point where they are worse than the pre 4.0 power levels. Were they way over powered in 4.0? Maybe. I never saw it as a problem because its not like companions were going into op's. Has it made it grinding harder? It depends on your character class. It does make it much harder for people who play classes that don't have stuff like sorc bubbles and whirlwind. I can see Mara's and Snipers getting ruined in planetary heroics and you can forget about soloing the star fortresses, good luck with finding someone to team with you. The companion nerf comes off as being vindictive, almost like the dev's had a bug up their rear ends. It was poorly thought out and reactive. I might have been okay if they nerfed them slightly or gave something in return for what they took away but didn't happen. They should have focused their attention on ironing out all of the bugs and glitches that have been plaguing this game for years. There are bugs in this game that have been around since it started. I guess it's easier to brutally maim companions with the nerf bat instead of rolling up the sleeves and ironing out all of the kinks.
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